The Legend of Zelda: Phantom Hourglass
Game » consists of 7 releases. Released Jun 23, 2007
The first Zelda handheld game developed by Nintendo EAD since Link's Awakening, the game continues the story of Link and his Pirates to find a new Hyrule, but are detoured by a Ghost Ship. Controlled entirely by Touch Screen, it is one of the best selling games in the series.
Greatest Zelda since OoT
Best Zelda since Ocarina of Time? No, I don't think so. Wind Waker, Majora's Mask, and Twilight Princess were all better than Phantom Hourglass.
Hmmm.... TO be honest I would have to say Wind Waker. I still like all of the other Zelda's too, Wind Waker just had something special that seemed gone in Phantom Hourglass.
Twilight Princess over PH?! No way, IMO TP is the worst in the series.
(This list is for Zelda Games OoT and After, Link's Awakening and LTTP are amazing, but not being analyzed!)
1. OoT
2. Wind Waker (totally agree with you guys there)
3. Majora's Mask (agree with that)
4. Phantom Hourglass
5. Oracle of Ages/Seasons
6. Minish Cap
7. Twilight Princess
TP is the worst Zelda game I've ever played IMO. It had no feel to it. I didn't like any of the characters (Honestly I can't tell you the names of any of the secondary characters because they weren't interesting). The Final Boss was LAME. The Weapons and items didn't really excite me.
Phantom Hourglass had a way better story. I enjoyed the graphic style more. The Controls were awesome. I actually cared about the characters (Linebeck was an amazing character!). Final Boss was sweet!
Its too hard to seperate the zelda series they are all fukn sick games, the only reason the other zeldas get lower scores is because they are being compared not just too the best zelda game OOT but possibly the greatest game of all time. On there own merits they are all fukn great games.
The Temple of the Ocean King is annoying while it is a good game its nowhere near the likes of Wind Waker in terms of quality.
"hazelnutman said:"Is it just me, or did anyone else like the atmosphere of Majora's Mask the most out of all of the Zelda games?Majora's Mask was a masterpiece in direction. Yes, the atmosphere was fantastically well made.
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I loved Majora's Mask. Absolutely loved it, but Phantom hourglass was just so well put together and TP was very lacking on all fronts. Can some TP fans give me some specific points as to why you would rate it higher than PH and WW?!
"Willy105 said:Actually, I didn't find Phantom Hourglass very well put together and lacking in many areas, while Twilight Princess succeeded. Weird."hazelnutman said:"Is it just me, or did anyone else like the atmosphere of Majora's Mask the most out of all of the Zelda games?Majora's Mask was a masterpiece in direction. Yes, the atmosphere was fantastically well made.
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I loved Majora's Mask. Absolutely loved it, but Phantom hourglass was just so well put together and TP was very lacking on all fronts. Can some TP fans give me some specific points as to why you would rate it higher than PH and WW?!"
Here's my reasons:
- It is extremely polished. It keeps doing the same things as the last Zelda's, but it does it better. It improves upon them in execution. Phantom Hourglass takes a step back and removes many of these things. For example:
- The dungeons in TP are no longer just corridors, they look like actual places in design and gameplay. Phantom Hourglass just returns to the dungeon crawler feel, with dungeons that feel like boxes.
- The items are extremely fun to use. They are also fun to use in Phantom Hourglass, but they are the same items as always. TP introduces new items and makes them extremely useful in the design of the dungeons. The dungeons are designed around the item, not making a dungeon and adding places where the item should be used.
- Scope. The world feels real and huge, even more than Wind Waker. You can look around and see many cool geographical formations to explore. In Phantom Hourglass, it's just a flat world with sprites filling in for rocks, with the occasional level or floor to show elevation. It's not because of technical limits, because the N64 did it good enough.
- Takes itself seriously. They wanted to make a deep and detailed story for TP to live up to the past Zelda games. Phantom Hourglass had even more preassure to make a better Zelda story, because it follows up on Wind Waker, which had the most well-made story in all of the Zelda games. But Phantom Hourglass doesn't even try as a sequel, in fact, it;s more of a spin-off in terms of story. The quest for the new Hyrule isn't continued or detailed, it just goes on into a side story about a ghost ship that even at the end of the game, it is revealed to not be canon! Sure Lineback was a better character than Midna, but they actually had a serious story with her, and they just threw Lineback away as a side-quest character.
- Phantom Hourglass was badly designed. Sure, Twilight Princess uses the same design as the last 3D Zelda games, but the new design they tried in Phantom Hourglass was very frustrating. I am talking of course about the Temple of the Ocean King. It's repetitive, hard, and it actually makes you sad because after you finish a dungeon, you actually have to go back there again. Meanwhile, when you finish a dungeon in TP, you feel excited and want to know where to go next.
- Music. Twilight Princess had better music than Phantom Hourglass, and there was more new compositions for it as well. It had a brand new overworld theme, motifs for every character (a theme song), and every dungeon had it's own new background music. In Phantom Hourglass, all the dungeons have the same repetitive track in every single one, doesn't matter if it's the Wind Temple or the Ice Temple. In Twilight Princess, each was different and catchy.
- And even more, hype. Phantom Hourglass was supposed to be a sequel to the Wind Waker, but it didn't deliver. That was a big blow for me, because I wanted to see what heppens next in the saga, and all we got was a simple side story that ends the same way it started, and didn't build up anything towards another installment in the Wind Waker story. Also, the baton from Wind Waker doesn't return, none of the music returns (except for the opening), and the multiplayer didn't work well online. It just wasn't well made and lacking in so many areas, while Twilight Princess was very familiar, but it was a well made game with the fans in mind. Phantom Hourglass was new, but not up to standards for a Zelda game.
And that's pretty much it.
"Midna = Jar Jar!?!Good points man, but IMO:
Midna was like Jar Jar Binks in Episode 1She ruin'd TP for meOh and the epic fail of the final boss, uninteresting story, uninteresting characters, and uninteresting weapons also played a hand in it."
What!?!
Midna wasn't comic relief, she was the main character.
"r3b3lr0b0t said:She was Jar Jar in a sense that she was annoying and I hated everything about her"Midna = Jar Jar!?!Good points man, but IMO:
Midna was like Jar Jar Binks in Episode 1She ruin'd TP for meOh and the epic fail of the final boss, uninteresting story, uninteresting characters, and uninteresting weapons also played a hand in it."
What!?!
Midna wasn't comic relief, she was the main character."
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