Whats even more depressing is how were hanging hopes that this creative developer will get pulled out of their financial woes by a yearly, iterative wrestling game.
THQ
Company »
THQ Inc. (Toy Headquarters) was a global American developer and publisher of video games.
South Park, Company of Heroes 2, Metro: Last Light Delayed
Not to shill the competition here, but there is a wonderful article on Polygon detailing the demise of Kaos Studios that also talks about THQ and their role in the chaos (sorry) surrounding Homefront.
Seriously it's a really great read.
>_< this sucks, I truly hope for things to turn around for THQ! Already bought CoH2 and im freaking jizzing my pants while thinking about it and waiting....
Really? Darksiders 2 "underperformed"
That is some bad news. Other than that and Saints Row, I don't think THQ has any IP that has potential to let them off the hook. At best, all the others can recoup the cost of production.
In a related comment: Isn't THQ overselling their games? I remember Homefront and Saints Row 3 advertising being everywhere when they released. Kind of odd coming from a company with such financial problems...
Based on the Polygon article about the development of Homefront that Patrick linked in another article, I wonder if these delayed games are suffering from further management problems.
@machinerebel said:
My mind is fucking blown here: Someone is actually giving Obsidian MORE time to finish a game. WHAT.
Not necessarily. Alpha Protocol was hit by some pretty big delays, but the publisher only did that to avoid a busy season, Obsidian weren't actually given any more time to work on the game.
I ama little dismayed at these delays, but moreso at the ever increasing layoffs we've been seeing in the industry. I hope this doesn't foreshadow studio closures. Creative people need jobs.
Man, that sucks that Darksiders 2 didn't do well, and I really hope that THQ can keep themselves afloat; they've been publishing some really interesting game over the past few years and it would be tragic if they shut down and those IPs (Saint's Row, Darksiders) wind up abandoned with no one to fund them.
This is sad, because THQ is putting out some quality stuff, now, and I do believe in Jason Rubin's vision for the company (less releases but better quality).
I feel like this is a weird world we live in, where a sequel to a B-tier game that sold around a million can sell well over a million, despite a crowded release schedule, and still be deemed to have "underperformed". This says a lot more about corporate mismanagement and bloated development/marketing budgets, than it does about the video games market IMO.
If it's true that DS2 needed to sell 2 million in this time frame just to break even, I dunno wtf THQ were playing at. Better, bigger games released around the same time haven't even performed that well, yet they haven't heralded the end of their respective companies either. Let's face it, this is all about Udraw.
@Mumrik said:
@Funkydupe said:
DICKTITS!
Sounds like another word for genital warts.
You never played Bulletstorm?
feel bad for not picking up darksiders now, but i've spent a bit too much on games recently and can't justify it atm. i'll try to pick it up in the coming months. hope they pull through!
@lazerbot said:
Damn, I was really looking forward to playing The Stick of Truth. I hope they can get it finished in time, and if they can't I hope the game gets moved to another studio so they can finish it.
Obsidian is not owned by THQ, so if THQ goes down the publishing rights are hopefully sold to some other publisher and Obsidian gets to finish it.
THQ are one of those devs that I wouldn't miss if they folded. After countless WWE games with massive amounts of lag and generally unplayable online multiplayer with no fixes made in any subsequent versions THQ is a terrible developer IMO. You can only go so long dropping mediocre products before sales are impacted massively.
I wonder what kind of trouble Metro is running into. THQ's previous CEO dude was talking it up like it was the saving throw for the company last year, then Rubin came and started talking-up Darksiders2 like it was going the be the big one instead. Do they keep seeing what the rest of the set-piece corridor shooters do (MoH/CoD) and alter their plans in order to separate themselves further from those games each time?
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