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    Tom Clancy's Splinter Cell: Conviction

    Game » consists of 20 releases. Released Apr 13, 2010

    Splinter Cell: Conviction is the fifth installment in Tom Clancy's Splinter Cell franchise. Sam Fisher breaks apart from the Third Echelon in order to find the people responsible for the death of his daughter, only to find that not everything is what it seems.

    hindsight's Tom Clancy's Splinter Cell: Conviction (Xbox 360) review

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    Why 'Conviction' failed to get 5 stars

    Note: This is not a comprehensive review. It is meant to point out the difference between this game and its predecessors. I felt this necessary as it is the only aspect of the GiantBomb review that remained unclear.

    Truth be told, 5 stars was well in reach for Ubisoft Montreal.

    Though the gameplay takes a decidedly different approach from its predecessors, it is still a satisfying experience for both newcomers and fans of the series. The story and events draw the player in immediately. A father desperately searching for the truth about his daughter's fate, Sam Fisher undertakes a journey so exciting and fast paced, you will have a hard time leaving your seat. The experience is comparable to the movie "Taken", except rather than observe, you are Liam Neeson.

    As voiced by Michael Ironside
    As voiced by Michael Ironside

    With that analogy, one would think it impossible that this game not be declared a "must-have" for 2010. Yet its the absence of the series own tried and true game mechanics that are this near-masterpieces undoing. While new additions such as "mark and execute" help reinforce the notion that the player is a highly trained rouge rogue agent, the following is what counters that immersion::

    - Inability to move bodies - Hiding corpses is both unwise and pointless during many of the scenes in this action-adventure. But for those moments where it is sensible, the inability to do so seems all the more strange.

    - Inability to distract - While available in the form of sticky cams later on, the game does away with classic maneuvers such as tossing an object to distract and escape. Soda cans, pebbles, even a faint whistle from the shadows...none are available now despite the many times they would prove useful.

    - No split jump - One of the most iconic maneuvers of the franchise, Sam is no longer able to hide in the heights of a narrow hallway. This ninja maneuver allowed Sam to employ unparalleled stealth for both a sneaky escape and unforseen attack.

    Having these "classic" elements (and I mentioned only a few) remain in this latest installation of the franchise would have complimented the game well. The diversity in tactics available would have presented a game with a surprising amount of re-playability. **

    Their absence does not take away the fun to be had in this game, but it does compromise some of the core elements that make this franchise what it is. And it is for this reason that the game manages to seem so foreign despite being the fifth installation.

    In Conviction, you play as Sam Fisher, a rouge rogue agent that employs stealth. That description is a far cry though from the ninja you once were.

    **For further insight, read my comment below. The one with a quote from Ubisoft Montreal regarding this game.

    Other reviews for Tom Clancy's Splinter Cell: Conviction (Xbox 360)

      Sam Fisher has a message. It's from AMERICA. 0

      Originally posted on my newly created website, Jormungamer.com   Sam Fisher is a man who has lost the thing he loved most in this world, and he will stop at nothing to exact his vengeance on anyone and anything that stands in his way, be it paid PMC mercenaries, or a plethora of light bulbs. The story of Splinter Cell: Conviction takes Sam Fisher everywhere from the country of Malta to the steps of the Lincoln memorial as he searches for the people responsible for the death of his daughter, ...

      78 out of 84 found this review helpful.

      Sam Fisher is back and better than ever 0

      Sam Fisher may have lost his daughter, killed his best friend and seen his life begin to unravel, but his troubles are nothing compared to the tumultuous few years Splinter Cell: Conviction has endured. After a debut trailer depicting an old, downtrodden Sam Fisher - long hair and beard in tow – involved in hand-to-hand combat in broad daylight, the team at Ubisoft Montreal took early criticism on board and carried Conviction back to the drawing board for some much needed redesigning. The...

      11 out of 11 found this review helpful.

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