I still don't get what the big deal is. Naughty Dog neglected to ask the game testers about the aiming aspects during beta testing. This led them to release the game with 'unsatisfactory' aiming speeds, as well as a 'drag' to the aiming in general. The people complaining found the controls to be slower than Uncharted 2, which would eventually lead them to believe that the people wanted aiming controls similar to Uncharted 2.
Shouldn't the complaints be quickly remedied by a couple of guys pulling an all-nighter to dive back into the code and change a few variables around? I'm assuming variables like "xaim_speed" or "yaim_speed", which would be used to control the horizontal and vertical aiming speeds, respectively, are parented to the player character (i.e. there's no other character that uses these values), so all you'd have to do is increase them until they're satisfactory. Even better, just copy the values from Uncharted 2, paste them in the Uncharted 3 code, test it, and (when the code works in the way the coders think is satisfactory) ship it out in a patch the next day.
If it take 4 outsiders coming to your offices to basically tell you "Hey, we want the Uncharted 2 aiming speed. Can you do that for us?", then something is wrong with in the QA department, or something.
Note: I notice single valued variables wouldn't change much; you'd need an array or vector list to hold all the available speed values for each tick on the "Sensitivity" slider to make the proper difference, but the same thinking applies.
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