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Game » consists of 2 releases. Released Apr 18, 2005
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
explosive for all explosive weapons (Grenade launcher, flak cannon, rocket launcher, ripjack); most starter weapons
"LAN" is short for "Local Area Network," which is exactly as it sounds. Setting up a LAN allows players to join together locally in multiplayer games through a small, computer network rather than through the internet.
The Necris are the technologically-resurrected undead race of the Unreal universe.
Occurs when a player kills an enemy using a sniper rifle without the aid of the scope. Generally in FPS games, sniper rifles are not equipped with crosshairs, thus making this feat impressive.
Games which allow players to interact with others over the internet.
Console games that derive from a past PC exclusive release, either due to popular demand or poor sales.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A physics system used to procedurally generate body movement similar to rag dolls.
Randomly spoken lines, usually used for comedic purposes.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A violent lizard-like alien race from the Unreal series, who aspire to conquer the universe.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
When a character wears sunglasses even in the dark, or the player is rewarded for doing so.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
What lies ahead, and is distant from the present.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
You don't know how to play our game, so we'll teach you how.
New version of the Unreal engine rolled out with Unreal Tournament 2003. After being further extended and enhanced, it would evolve into the Unreal Engine 2.5 and Unreal Engine 2X.
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