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Game » consists of 4 releases. Released Oct 26, 2006
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
Greater Daemons are demonic entities and the main representatives of the four chaos gods in the Warhammer universe.
The Grey Knights are the legendary chapter 666. They specialize in destroying the physical manifestations of Chaos, Daemons.
A heads-up display is a graphical overlay of vital information used in most modern games.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Warhammer 40k faction. A more traditional military made of volunteered citizens trained in warfare, the Guardsmen are the basic infantry of the Human Imperium.
Bugs that are sapient beings and have humanoid and/or anthropomorphised features to varying degrees. This page includes Arachnids (Spiders, Scorpions) for brevity.
Warhammer 40k alien race, part of the Tau empire.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
The mental and emotional condition (confidence, doubt) of an individual or group with regard to the function or tasks at hand.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
The Necrons are soulless metal warriors, awakening from a long slumber in their ancient tombs. They serve the C'tan, ancient gods that feed on the energy of the living.
The goddamn bugs whacked us, Johnny.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
An ability that doesn't require input from the player to be used.
The ability to automatically assign fresh troops to a designated location.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Rocket artillery is any platform, and it's own rocket ordinance, designed to fire with some accuracy towards a distant enemy. The distance involved usually means they must be fired indirectly.
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