The game would become THQ’s swan song for its WCW license on the N64. They produced 1 more WCW game for the PS1, before acquiring the WWE license. The game is regarded as one of the best wrestling games, and possibly the best WCW game developed for the consoles. With the highest average rating of any WCW game on GameRankings. The gameplay accommodated very competitive multi-player, and really captured the WCW atmosphere with great animations, and presentation, and a huge roster.
Differences From WCW vs. nWo World Tour
Revenge introduced many new features not included in the original World Tour. This includes wrestler entrances, the ability to bring weapons into the ring, and an instant replay feature. Other additions include new arenas based on the WCW's shows and pay-per-view events and the ability to edit the costumes and names of existing wrestlers. The game also introduced multiple Special moves.
Five WCW wrestlers from WCW vs. nWo World Tour don't make an appearance in WCW/nWo Revenge: Ric Flair, Steven Regal, nWo Sting (aka Fake Sting), Syxx, and Wrath. Wrath is technically in the game, but only with the use of a gameshark or other cheat devices.
Thirty-one WCW wrestlers were added to the roster who didn't appear in WCW vs. nWo World Tour: Kidman, Curt Hennig, Meng, Barbarian, Kanyon, Roddy Piper, Brian Adams, Konnan, Raven, Lodi, Riggs, Sick Boy, Reese, Goldberg, Bret Hart, Fit Finley, Booker T, Saturn, Disco Inferno, Jim Neidhart, British Bulldog, Van Hammer, Yugi Nagata, Larry Zybsko, La Parka, Stevie Ray, Chris Jericho, Psychosis, Juventud Guerrera, Chavo Guerrero Jr., and Alex Wright.
Diamond Dallas Page, Macho Man Randy Savage, and Glacier were hidden characters in WCW vs. nWo World Tour, but are playable from the start in WCW/nWo Revenge.
Like world tour, the controls focus offensively on weak/strong attacks & grapples. Defensively the game focused on the timing of blocking and evades. The Left button acted as evade, while the right button acted as block. If the player timed a block correctly, they could counter an enemies attack. For example, if Goldberg attempted a spear and the player blocked too early Goldberg would simply be unsuccessful. If timed perfectly, Goldberg would be caught in a submission. The gameplay was highly centered on balance. Opponent’s taunts and special moves could be used against them. By rotating the analog stick counter clockwise a taunt could be stolen. If an opponent had a devastating finishing move, it could be stolen by executing a successful grapple with the special meter flashing, and pressing A B at the same time.
One major issue with the game once discovered was the analog break. If a player was caught in a submission or pin, they could repeatedly push the analog stick in a direction to break free. This rendered a pin or submission attempt virtually useless against other human players.
The game really captured the WCW product presentation wise. Players contained signature entrances, and taunts. Wrestlers had multiple special moves, and many signature holds. The game included the Nitro arena, along with more popular PPV themes like Starcade.
- Monday Nitro
- Bash at the Beach
- Souled Out
- Halloween Havoc
- Scotty Riggs
- Sick Boy
- Kidman (Unlock by beating Cruiserweight Championship)
- AKI Man / THQ Man
- The Executioner
- Dr. Frank
- Maya Inca Boy
- Hawk Hana
- Kim Chee
- Dake Ken
- Ming Chee
- Han Zo Mon
(Playable by pressing Z on the 3rd or 4th controllers)
The game was lacking in the sound department, largely in part to the restrictions of the N64 cartridge. The entrances consisted of a few possible midi sound clips. The game featured no match commentary, and no specific entrance themes.
Collision detection remained an issue as in World tour. Though collision detection had been improved, many reviews claimed of issues with floating limbs, and bodies. The game was criticized as being too similar to World Tour.