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Games that include a playlist of maps/levels. Commonly found in multiplayer games.
Cross Genre Games take completely different gaming genres and place them together in a single game in an attempt to innovate beyond traditional gaming practices.
Currency, Tasty Snack AND Goomba Twocker all-in-one handy celestial body!
Yet another type of stage included in lots of games. Nefarious tin soldiers, deadly domino rows and letter blocks of death are some of the perils one might encounter in a Toy-Box Stage.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
Cataquacks are waggling duck-billed creatures native to the pacific beaches on Isle Delfino.
A fanfare played at the end of a battle in which the player is victorious.
Usually seen in 3D platformers, these games ask you to collect certain objects to open up additional levels.
A combo that can be extended indefinitely. They are often unintentional inclusions in the game, though they undeniably shape the games for better or worse
A form of player matching list seen in some games that support the Nintendo Wi-Fi Connection. Rather than exchange Friend Codes, players that compete online may tag each other as rivals, allowing them to play against each other in Friend-style matches without the use of Friend Codes.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
Harmonix's content delivery system that is available for use by amateur track author's and professional publishers alike.
An object that instantly kills all enemies / destroys everything on the screen. Example: The Serious Bomb from the Serious Sam games.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
A ship deck battle is a cliché battle scene found in the vast majority of Japanese RPGs. It takes place on a ship or an airship, pitting the protagonists against seamonsters or flying monsters respectively.
Whether searching for loot as a pirate, or attacking enemy ships in the navy, there is nothing quite like sailing the seas.
The leader and/or driving force. An example to follow.
Roadblocks are used to prevent the transit in that road. They're used in videogames either to prevent the player to go in that direction or as a challenge the player must overcome.
Sometimes it's hard to resist the urge to accumulate a vast amount of valuables.
When developers and publishers can't resist putting themselves in their games, either in the title or actually within the game itself.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
Anthropomorphic beings sent by God to wreak divine havoc. There are traditionally four horsemen, though their roles vary greatly depending on the game.
id Software's engine that powered Quake III and derivative projects. Previously known as the, "Quake III Engine".
A Secret area is a place hidden that few will find unless they know where to look.
A function or button that allows players to skip a difficult section of a game entirely.
An uninterrupted speech mostly given by a narrator or the main character. May include useful hints, interesting backstory, or character-related viewpoints.
Verticality relates to the scale of spaces in a game and the player's ability and freedom to traverse them. It implies that a player has freedom of movement that extends to vertical planes through abilities, vehicles, or level design.
The ability, through purchasing, winning, unlocking, or other means, to change your vehicle (usually for the better). Changes can be alterations to original vehicle or a completely new vehicle.
A pimp is a fellow who is known to convince women into selling their bodies as a commodity to their clientele. Pimps are also known to wear outrageous suits, and robes, usually in fluorescent color like purple, green, and light blue, with matching hats, shoes, etc.
Games set in, or focused primarily around, the years between 1970 and 1979.
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