Think about this: Retro Studios and Capcom work together to make a First-Person Megaman. I mean, Retro did a great job with the Metroid Prime trilogy and I think they could pull off a Megaman game with the same basic controls as Metroid Prime 3. Capcom could come up with all of the... stuff they come up with in each Megaman.
You know, something like that. I think it'd be pretty awesome, especially considering that Megaman and Metroid are so similar.
From the Prime 3 credits, the names in bold are the people who left.
Game Director Mark Pacini (under 3 producers) had two people under him for Senior Design, Tom Ivey and Wikan. 6 more members for Design and 3 more contract designers.
Jack Matthews was second to the Engineering Director, Frank Lafuente and had three people under him, Mark Haigh, Steve McCrea and Marco Thrust. 10 more engineers under them.
Todd Keller had Elben Schafers under him as the Principal Art, 5 more people for Senior Art and 9 more permanent staff for Art and 7 more contract work artists.
This isn't including the special thanks and isn't including staff for sections that aren't tied to the expertise of these people, like animation and, more importantly, audio and music. Something like 100 people total in the studio.
Hardly a death warrant for Retro Studios, is it? I'm sure all the subordinates are by now equally skilled thanks to their experience with these three titles. Who knows, maybe the ascendance of the next people in the hierarchy will bring some fresh ideas... In any case, from the likes of Spector and Romero we know you need more than a supposed brilliant designer to have a good game.
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