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Game » consists of 4 releases. Released Apr 30, 1997
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A gameplay mechanic allowing players to store their items and freely carry them around.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
In fiction, characters sometimes cut their hair to signify a great change or growth in themselves.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Games that feature more than one storyline, each often paired with a different protagonist. The storylines may intersect, or they may be completely independent of one another.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
PlayStation Mobile was a software framework for the Android platform and PlayStation Vita, enabling users to download and play compatible games on PlayStation Certified devices.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
Enemies that appear out of nowhere and force the player into a battle.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
The concept of reviving somebody who is dead or down.
Special locations in game that allow the player to manually save their progress.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Sometimes there are robotic characters that are programmed to think they are humans or have forgotten they are robots. Other times robots are meant to blend in with humans while knowing that they are robots. Either way they are eventually revealed to be robots as a dramatic plot twist.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
These games have significant plot points that deal with hunting for treasure. Treasure in this instance is a physical non-living item one can hold and obtain. Examples include gold, jewels, the Holy Grail, alien artifacts, marble, etc.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
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