While Paul Barnett is a very strong second, I know of no more fascinating a public speaker in the world of video games than Will Wright. I've repeatedly fawned over the man's capacity to insightfully articulate profound scientific and sociological ideas in ways that everyday idiots like me can grasp, and it's been my belief that I could listen to Will Wright talk about anything. He proves my point with this video from the Chronicle of Higher Education, where he spends a solid five minutes pontificating on the intersection of education and games. Edutainment is right up there with Florida Tax Law and Regional Theatre Renditions of Rent on the list of Discussion Topics That Make Ryan Die Inside, but as always, Will Wright manages to make it fascinating. He also shows off his new business cards, which are printed on random foreign currency, which is totally awesome and eccentric in the way I expect Will Wright to be.
Will Wright
An award-winning game developer and one of the most influential individuals in the industry. He's best known for founding Maxis, and subsequently developing SimAnt, SimEarth, SimLife, SimTower, SimCopter, and the SimCity, Sims, and Spore franchises. Wright collects artifacts from (and is a general expert on) the Soviet Space Program.
Will Wright Talks, I Listen
While Paul Barnett is a very strong second, I know of no more fascinating a public speaker in the world of video games than Will Wright. I've repeatedly fawned over the man's capacity to insightfully articulate profound scientific and sociological ideas in ways that everyday idiots like me can grasp, and it's been my belief that I could listen to Will Wright talk about anything. He proves my point with this video from the Chronicle of Higher Education, where he spends a solid five minutes pontificating on the intersection of education and games. Edutainment is right up there with Florida Tax Law and Regional Theatre Renditions of Rent on the list of Discussion Topics That Make Ryan Die Inside, but as always, Will Wright manages to make it fascinating. He also shows off his new business cards, which are printed on random foreign currency, which is totally awesome and eccentric in the way I expect Will Wright to be.
Will Wright remains as hypnotic as ever. I should really go to the bathroom... but... I can't... look away... *Continues watching in awe*
Hmmm... that freeze frame of Will Wright reminds me of Anton Chigurh; that villain from No Country For Old Men.
lol, Will Wright talking about how games can have deep meanings and motivations.
What games has he made that do that?
" Will Wright for President. "YES
This is honestly the first interview I've seen with Will Wright. I like the way he thinks, the man is good.
" Hmmm... that freeze frame of Will Wright reminds me of Anton Chigurh; that villain from No Country For Old Men. "You know, now that I have the image in my mind, I can't get rid of it.
@Crono said:
" Hmmm... that freeze frame of Will Wright reminds me of Anton Chigurh; that villain from No Country For Old Men. "A will Wright lead murder simulator? Count me in!
But seriously, I'm waiting for an open world action game set in 1970's Texas involving unique and interesting yet semi-realistic weapons. And don't forget multiple perspectives: from the eyes of a chiseled sheriff, an adventurous outlaw, and a psychotic serial killer.
" @MatthewMeadows said:What are you two on about? That "huh" was more of a "wow I never thought of it that way before". Not a "that's stupid". Also I don't recall the interviewer saying "really" or "you're kidding right" once at all. Just watched it again and heard nothing like that." The interviewer seems like a dick. He's always all like "Really?", "You're kidding right?" "Yeah. I thought that, too. Especially that "Huh..." he utters when Will says motivating kids is more important to him. The interviewer definitely comes across as a bit of a douche in the few lines and words he has, which takes talent. "
I'm supposed to be the one incapable of comprehending tone or facial expressions here, not you guys!
If that video was an hour long, I'd still probably watch the entire thing. Will Wright catches your attention.
On topic, though, I really feel like he may be on to something. Not to suggest he possibly couldn't be on to something, just saying is all. I didn't realize how much Will Wright valued himself as a teacher essentially as much as a game designer.
I think that computing was a lot more experimental before, and has since narrowed because of market speculation... But I guess there's always a bit of tightening in the beginning. He's a good salesman, although I sometimes get a Molyneux feeling with him now, especially after Spore.
I agree with his implying that play isn't just for kids, though, and he's also right that themes don't have to be so specific or contemporary in games to be significant (they might even lose their pertinence because they're so tightly bound to a specific problem).
Will Wright Talks, I Listen
You clearly haven't seen him talk about Care Bears beforeRyan.
Scary shit... his eyes change.
Will Wright is a smooth talker, but the only game of his that I liked was the SNES version of SimCity.
Will Wright speaks the truth, interactive software is a powerful tool for learning and the fact its so underused for such things is down right crazy.
Imagine if you could go to school and instead of having a teacher yell at you and demand you write a 3000 word essay you instead spend your time playing in a virtual world where you are constantly being taught new things.
I want to see a company make a game that can be classed as a documentary or a history lesson, their is no reason these kinds of games couldn't be made without still being fun. And that's the key to education, making it enjoyable.
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