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    Age of Mythology: The Titans

    Game » consists of 3 releases. Released Sep 30, 2003

    As the expansion to age of mythology, Titans introduces a new civilization (the Atlanteans) along with the ability to summon a mighty Titan which can easily turn the tide of battle!

    Short summary describing this game.

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    Atlanteans

    Atlanteans!
    Atlanteans!

    As with the original civilizations in Age of mythology, the Atlanteans have their own strengths and attributes along with the choice of three new Major gods. Kronos, Gaia and Oranos. The atlanteans have many new mythical creatures, god powers and units. Such as the humble villager where for the Atlanteans these are very expensive and do not to take resources to a resource drop point but rather have accompanying donkey which collect the resources automatically. The Atlanteans also have the ability to use god powers more than once and have large houses which can accommodate a large population cap

    Heroes

    Unlike the other civilizations of Age of Mythology, the Atlanteans create heroes from regular units. The change is instant, and these new hero units have all of the attributes of heroes from other cultures. However the change to a hero costs a significant amount of resources for each unit. Since the heroes are simply created from regular units, it is far easier to mass Atlantean heroes but they have a high cost.

    Favour

    The Atlanteans gather favour through the construction of town centers. Each town center controlled gives a steady stream of favour and the larger of town centres controlled the more favour gathered from each. To accommodate this Atlanteans can build new town centers at an earlier age than the other civilizations.

    Titan

    The Atlanteans can summon a Titan called Chthonian. This is a lava-like creature with large crystals growing out of its back.

    Major Gods

    Kronos

    Special Bonus:

    • Can Timeshift buildings within own Line of sight
    Me Crush now!
    Me Crush now!

    Bonuses:

    • Siege Weapons Cheaper
    • Myth Units Cheaper God Power:
    • Deconstruction - The ability to deconstruct an enemy building, but the resources for that building will go back to your enemy.
      Technology:
    • Focus - Oracle has 10% Speed, -1.0 Seconds LOS Speed.

    Minor Gods

    Gaia

    Special Bonus:

    • All buildings are surrounded by Lush Terrain.
    • Lush terrain can not be built on by enemies.

    Bonuses:

    • Buildings regenerate HP
    • Fishing ships, Caravans more HP & cheaper
    • Economic bonuses cheaper God Power:
    • Gaia's Forest - Generates a forest, of which you can harvest from or use as a wall.
      Technology:
    • Channels Ability - 20% Villager Speed.

    Minor Gods

    • Classical Age - Leto or oceanus
    • Heroic Age - Rheia or theia
    • Mythic Age - Atlas or Hecate

    Oranos

    Special Bonus:

    • Ability to build numerous Sky Passages.

    Bonuses:

    • Shares visibility to all settlements with allies
    • Human Military Units move faster God Power:
    • Shock wave - Generates a shock wave which stuns enemy units
      Technology:
    • Safe Passage - Sky Passages have -25% wood cost, -20% gold cost, 1 ranged attack and 6 Line of Sight.

    Minor Gods

    • Classical Age - Oceanus or Prometheus
    • Heroic Age - Hyperion or Theia
    • Mythic Age - Hecate or Helios

    Minor Gods

    Oceanus

    God Power:

    • Carnivora - Generates plants which eat enemy units.

    Myth Unit:

    • Caladria and servants

    Prometheus

    God Power:

    Egyptians
    Egyptians
    • Valor - Transforms a group of general units into heroes, instantly.

    Myth Unit:

    • Promethean

    Theia

    God Power:

    • Hesperides - Generates a tree where you can create dryads. You may use this God Power twice, yet you can only have a maximum of five dryads in total.

    Myth Unit:

    • Stymphalian Bird

    Hyperion

    God Power:

    • Chaos - Changes the sentiment of a group of enemy units, causing them to attack any units nearby.

    Myth Unit:

    • Satyr and Nereid

    Hecete

    God Power:

    • Tartarian - Generates a gate to the underworld releasing creatures which attack everybody.

    Myth Unit:

    • Lampades

    Helios

    God Power:

    • Vortex - Teleport all military units of a player to another point on the map.

    Myth Unit:

    • Man O'War and Hekagigantes

    Special Myth Building:

    • Mirror Tower - A tower which harnesses sunshine into laser-like rays.

    Rheia

    God Power:

    • Traitor - Converts an enemy unit into a traitor

    Myth Unit:

    • Behemoth

    Leto

    God Power:

    • Spider Lair - Spider burrows which attack enemy units

    Myth Unit:

    • Automaton

    As well as the introduction of the new civilization changed were also made to the existing three. Through the addition of new units and technologies. The ability to build titans was also added to each Civilizations. These are massive mythical creatures with Huge amounts of HP which can level entire towns and large armies of units.

    New technologies

    Greeks

    Thats one big dude!
    Thats one big dude!
    • Beast slayer - Unique units (heroes) have 50% attack against myth units.
    • Titan - The Greek Titan is a huge three headed dog named Cerberus.

    Norse

    • Axe of muspell - Throwing axeman have 200% attack against flying units
    • Titan - The Titan for the Norse is a large Frost giant named Ymir.

    Egyptians

    • Hand of the Pharaoh - Priests can pick up relics, 2 priest range
    • Titan - The Egyptian titan is a Part man part bird creature called Horis

    All Civilizations

    • Heroic Fleet - ships have 50% attack against myth units

    System Requirements

    Requires Age of Mythology to Play

    • Operating System: Windows 98/2000/XP
    • Processor: 450 MHz
    • Memory: 128 MB RAM
    • Hard Drive: 450 MB
    • Video Card: 16MB/3D
    • Other: 32x CD Drive, audio board with speakers/headphones

    Online/Multiplayer Requirements

    • 56.6 Kbps or better for internet play
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