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Game » consists of 14 releases. Released May 14, 2010
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
A dark version of a game's hero, featuring many of the same powers. Usually wears black. Male evil twins often have goatees.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
Television shows that appear in games that are fake. Usually parody's of real shows
Receiving damage or dying as a result of falling.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
The national investigative arm of the American government, the FBI (as commonly abbreviated) is tasked with upholding and enforcing the criminal laws of the United States, and to providing leadership and criminal justice services to federal, state, municipal, and international agencies and partners.
Some rooms have faulty lights that flick on and off. Often this is used in horror games to help build an unsettling atmosphere.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A commonly used programming API for interactive sound creation and playback in games.
Fog plays an important role in many games. In games like Silent Hill, it's an atmospheric element. In other games, it's artificially added to reduce draw distances to save memory and increase framerate.
A feature on Xbox Series consoles that allows backwards compatible games to run at a higher framerate than on the original consoles.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
A heads-up display is a graphical overlay of vital information used in most modern games.
A digital storefront which donates some of its profits to charity.
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
Video games that feature a protagonist that suffers from an inability to fall alseep.
The action of inverting the controls for looking and aiming (i.e., instead of pushing up on the analog stick to look up, you push down.)
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
A prompt that directs the player's attention toward some specific scene/landmark.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
Lens Flare is a dynamic graphical effect that emulates visual artifacts that can appear on an image captured by a camera with a lens. This effect is not limited only to sunlight.
A feature in which the game presents the option to reverse the X and/or Y-axis within the tutorial.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
Games that obtained permission to feature real-life licensed car brands.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
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