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Here's What Won in 2019 - Giant Bomb's Game of the Year

There's dozens of hours of podcast deliberations to listen to, but there's also this list here.

The time has come! White smoke! After discussing over 100 amazing, or at the very least, interesting games we have arrived at our decision for game of the year 2019. Historically, the last year before new consoles has been a little scattershot, with a mix of huge sequels that show off everything a developer has learned over the course of the last generation and games that feel like they kinda have to be shoved out the door before the new consoles render them entirely obsolete. Ultimately, 2019 feels a little different that than typical scenario, with a wide variety of games across all platforms. We saw a lot of new things, games iterating successfully on the huge genre of the day, and games by teams both large and small that stood out above the competition. While we've seen some people try to write off 2019 as a weak year for games, we think that's off-base. Here are the games we've awarded in 2019.

My editor told me having a Fortnite picture is good for business. Fortnite didn't win any of our awards this year, but this stage is extremely elaborate.
My editor told me having a Fortnite picture is good for business. Fortnite didn't win any of our awards this year, but this stage is extremely elaborate.

Best Music - Outer Wilds

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Outer Wilds' soundtrack has a breadth that feels like it matches the overwhelming cosmic scale of its setting. The game opens with a humble, rustic post-rock style that sounds exactly like your home planet's earthy, wood-fired technology looks. And while that style acts as the grounded refrain that the game's intimate, melancholy story always comes back to, the soundtrack also goes new places musically just as you visit the strange and wondrous places across the solar system. It sounds alien and mysterious as you wander ancient ruins. It reaches a cathedral-like, almost religious grandeur when you're staring out the observation window of a platform orbiting just miles above the flaming surface of the sun. And it goes unnervingly discordant in places where exotic physics have taken over and the very rules of reality appear to be bending back on themselves.

What elevates Outer Wilds' score is the way it uses certain recurring motifs to enhance the moments when the game really comes together in its final hours. It takes the morose yet urgent stinger that you hear every time the game signals that your 22 minutes are yet again about to end, for instance, and layers underneath it a more driving, triumphant feeling when you begin your final voyage, making you feel in your gut that this time it really is the end of all endings. And the game builds to an emotional crescendo during its last moments, layering the signature instruments of your companions--the harmonica, the banjo, the drums, even the otherworldly piano--into the most complete version of that old refrain from the beginning of the game, in a way that makes the soundtrack come full circle just as everything else does. It's a timeless example of music that enhances and builds on everything the game is doing, a crucial piece of a cohesive, unforgettable whole.

Runners-up: Hypnospace Outlaw, Ape Out

Best Style: Control

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Control is a tremendous-looking game that matches smart visual design with a strong technical presentation. One backs up the other, in a sense, because you wouldn't be able to build a world where all the signage and layout worked and made sense without having enough fidelity to ensure all those signs were clearly readable. And you'd have a technical showpiece with no substance it it weren't for the little things, nuances in the running and hovering animations, for example. Or how about the stark, white text that blasts out at you when you enter a new area? Even the little things, like the way the desks are laid out in what appears to be some kind of abandoned secretarial pool, contribute to making the world of Control feel grounded and reality-based.

This, of course, is what makes the shifting and twisting world of the Oldest House work. If the place didn't have that lived-in feel, watching it reshape itself while you're still inside wouldn't have the impact that it does. The astral plane wouldn't stand out if it wasn't set against an oft-times incredibly normal plane. Covering all those bases is why Control has the best Style of 2019.

Runners-up: Ape Out, Later Alligator

Cool Multiplayer Thing of the Year: Apex Legends

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Apex Legends iterates on last year's whole battle royale thing really well, but what makes it stand out as the Cool Multiplayer Thing is the way the game uses systems and dialogue to keep players working together--even if they don't especially want to.

The game's take on a contextual ping system lets the team-based shooter work for players without a headset, which these days, seems to be most players. There's certainly a time and a place for voice chat, but as the years go on, subjecting yourself to public chat just seems like a worse and worse idea. Being able to tap a button and essentially say "hey, there are bad guys here" or "hey, here's a gun you might need" creates the opportunities for co-operation between players who won't, or perhaps can't communicate in other ways. This can take many forms, up to and including "there is a baby sleeping in the next room so I can't just sit here and shout out compass coordinates at you."

On the other end of those pings, the dialogue helps players stay informed while also giving the game a lot of character. Sure, we probably don't need to hear Bangalore barking out facts about guns anymore, but that doesn't mean that it isn't at least a cool idea. Anyway, being able to play a team-based game, alone, with strangers, and have things come off in a surprisingly coordinated way is something pretty special, and it's one of the things that makes Apex Legends stand out here in 2019.

Runners-up: Kind Words, Death Stranding

Best Story: Outer Wilds

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Outer Wilds is a game about a balance between exploration and story. The exploration drives the story and, by the time you are wrapping things up, the story is driving your exploration. It's a grand tale told on a cosmic scale, but it's also a lonely one as you ease into the role of a sole chronicler of a lost history. It's a murder mystery. It's an origin story. It's something that, as has been said many times before, is hard to dig into without delivering massive spoilers.

The two most impressive things about the story though are probably the way it's told and how satisfying the resolution is. You're uncovering the tale and mystery in a non-linear fashion, finding pieces that won't make sense not because of level design but because of your unique playthrough. And the story is your inventory, it's how you progress in the game. You don't find a physical key to unlock your next door but instead you find and use information. You keep gathering and unlocking until finally you have all the keys and all the doors are open except one. When then you walk through that last door, you've got little more than the same items and abilities you started with. Except now you are accompanied by all the knowledge you have gained through hours of exploration and gathering of information. The world feels truly different, yet nothing in it has changed. It's hard to think of something that compares to it in video games in general, let alone in 2019.

Runners-up: Mortal Kombat 11, Judgment

Without further ado, here is Giant Bomb's Game of the Year 2019. Thanks for listening and we'll be back with you in 2020.

Game of the Year: Outer Wilds

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While elements like music and "story" are certainly standout portions of Outer Wilds, they're only pieces of the overall picture. That's fitting, given the nature of the game's slow build and reveals. Those reveals might seem small at first, but eventually you might just see how those small pieces fit together into something monumental. Ultimately, though, those small, quiet moments are just as important as the satisfaction that comes from finally seeing the big picture really click into focus. And that's what makes Outer Wilds so special.

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Of course, it's also a game about exploration where the stakes end up being fairly low a lot of the time. Its very nature encourages experimentation, whether that's you learning how to fly the game's ship without having it shatter apart into pieces after every "landing" or trying to look at a particular installation from a different perspective, you simultaneously have all the time in the world and never enough time to get things done... until you actually get things done, of course. That slow-pouring vibe set against total annihilation works so, so well.

Other games have certainly tugged at some of the concepts that Outer Wilds handles so expertly, but the way this space mystery plays plays its hand ends up making every moment matter. The journey and the destination are equally important here, and the two add up to form 2019's Best Game.

Runners-up: Control, Apex Legends, Mortal Kombat 11, Resident Evil 2, Bloodstained: Ritual of the Night, Ring Fit Adventure, Call of Duty: Modern Warfare, Disco Elysium, Judgment

138 Comments

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Lazycon

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Alex and Ben fought harder for Judgement and Disco than Dan fought against Red Dead 2 last year. It was great to hear.

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zorak

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Outer Wilds is not my game of the year, but it's definitely up there. Congratulations, video game.

Semper games.

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WarSloth

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I was with Jeff when it comes to Outer Wilds

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paleowl

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Outer Wilds really deserved it. I was semi sad not to see slay the spire considered at all for GOTY but all really good picks this year.

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meissnerd

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They're really twisting the knife for poor Ron Funches

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nickernzen

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Outer Wilds is a worthy goaty but Disco Elysium should have at least been a runner up for best story.

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firehawk12

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Kind Words really is that thing that really shouldn't work because the Internet is a terrible place, but somehow does because of the inherent humanity found in most people. It's such a simple concept, basically a place to put your thoughts out into the world anonymously and receive feedback, but the fact that it's a thing that you can buy on Steam is a strange oddity indeed.

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hollitz

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I can't believe Later Alligator won best music. Great job, Vinny.

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ANaturalFirmness

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I love Outer Wilds but Cadence of Hyrule was robed. Robed!

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Tredik

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I love Outer Wilds but Cadence of Hyrule was robed. Robed!

Nah, but it was dressed and tunic-ed.

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Humanity

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@lazycon: No one fought harder than Dan did against RDR2. That game wronged him and his family in a way I haven’t seen on this site before and he sought redemption.

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escapevelocity

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@tredik said:
@anaturalfirmness said:

I love Outer Wilds but Cadence of Hyrule was robed. Robed!

Nah, but it was dressed and tunic-ed.

Beautiful.

(But yeah it was robbed. Can never seem to agree with GB on how they handle the music category.)

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dialthedude

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Man, it was crazy hearing Vinny sing praises about Outer Wilds earlier in the year, but no one else was checking it out. It seemed like it would, at best, place as #10 because of his enthusiasm. Then, slowly, everyone on the Beast crew started playing and loving it. Then Brad got on board when deliberations started.

It came a long way, and I'm so happy with the choice.

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Vorked

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yo honestly dmc5 wasnt mentioned once during any of these and it kinda sucks, especially music which DMC5 did great with.

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Vorked

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I'm glad Vinny fought so hard for Later Alligator. Two friends of mine made that game and I'm glad it got recognition.

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Shaunage

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I had exactly Jeff's experience with Outer Wilds, and it was nice to hear someone say it out loud. Now that I've heard so much about the game, I'm sure I'll go back and try again and won't struggle at all, but I've tried to start that game twice and I've had a miserable time so far.

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someramguy

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@nickernzen said:

Outer Wilds is a worthy goaty but Disco Elysium should have at least been a runner up for best story.

Ben not being willing to fight for it there doomed it. While I haven't played DE, I think Alex was correct that Ben should've argued on its behalf in that category given why he loved it so much.

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Suits

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A shocking lack of Sekiro in these lists. It was my favourite experience this year followed by playing a lot of Xbox Game Pass titles. Now it's time to play some backlog stuff until April.

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Overbite

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Not feeling the shorter goty list and stripping off the unique categories and re-purposing them as solo video content. Hopefully you go back to the old way next year.

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dudestreet

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It usually takes me weeks to get through GOTY pods, however this year my wife and I have found ourselves in the pediatric wing of the hospital as our 5 month old fights off a respiratory infection. These podcasts helped me stay awake during my late night/early morning shifts while my wife got some much needed sleep. Cheers to the staff for their efforts!

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chipwarrior

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I liked outer wilds a lot, but the later parts of the game were a real drag restarting multiple time to try and navigate the same areas over and over. I was so sick of the crumbling planet by the time I'd seen everything there.

Won me back over towards the end a bit.

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ragnar_mike

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I liked outer wilds a lot, but the later parts of the game were a real drag restarting multiple time to try and navigate the same areas over and over. I was so sick of the crumbling planet by the time I'd seen everything there.

Won me back over towards the end a bit.

There's some real quality of life things that are totally not mentioned by the game or at leats easy to miss that really helped me. The main one being that for a long section I had no idea you could boost the jetpack and basically Iron Man fly with A. But there's two more important lessons I learned on Brittle Hollow: 1, look for shortcuts. There's a major one that saves you several minutes of traversal and lets you get way deeper into the hanging city. 2, Change the options in your ship. If you go to the rack in your ship where the suit hangs, you can change some of the mechanics. You can make the suit boost automatically and a few other things, but the real time saver is freezing time while you're reading in the computer or translating. I think the dialog one is on by default, but not having to worry about having to rush through the notes was very helpful for me.

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Greg1987

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GOTY Aggregated list from the teams individual lists, here.

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Sunnydunks

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@shaunage said:

I had exactly Jeff's experience with Outer Wilds, and it was nice to hear someone say it out loud. Now that I've heard so much about the game, I'm sure I'll go back and try again and won't struggle at all, but I've tried to start that game twice and I've had a miserable time so far.

That was my experience then it became one of my favorite games of all time.

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NeverGameOver

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I played exactly zero games on the top 10 this year...

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superjoe

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Ring Fit Adventure was robbed.

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hero_swe

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@vorked said:

yo honestly dmc5 wasnt mentioned once during any of these and it kinda sucks, especially music which DMC5 did great with.

I feel like I only remember Dan and Jason singing it's praises and that was it for the staff, so not really a game for all of them. It did have great music though.

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radioactivez0r

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@nevergameover: I've "played" two, in the sense that I spent at least 15+ minutes with them. I'm looking forward to checking out several others, though. Probably picking up Control before the winter sales end, honestly.

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Syz9000

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Does it seem weird how hard Alex went for Judgement? From what I remember from the Beastcast it took him forever to beat it and he wasn’t exactly gushing about it when he finally did. Unless I’m misremembering

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RonnieBarzel

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@suits said:

A shocking lack of Sekiro in these lists. It was my favourite experience this year followed by playing a lot of Xbox Game Pass titles. Now it's time to play some backlog stuff until April.

I think that's a side effect of the "not every game is for everyone" argument that was repeated whenever the topic of the possibility of difficulty sliders in From's games was brought up. In this case, the game just proved to not be for all of them except Ben.

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stradalemc

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I had about the same experience as Jeff with Outer Wilds. I did stick with it but it was never fun. Definitely much lower on my personal list.

Thanks for all the content guys!! Didn’t care for some aspects of the new format but I’m sure there were reasons for it.

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RaynorShine

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Edited By RaynorShine

What if Kojima had made Outer Wilds? So many space fetuses (feti?). The explorers would be named “Plays BanjoMan” etc.

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kevlargorilla

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@warsloth: You, too, didn't bother to read what the translator does and didn't read any text at all, in a game largely about reading about the nature of the world?

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MartinPinnegar

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Yeah i was with Jeff, i couldn't get into Outer Wilds. I wish i liked it but wow the the first impression of it for me was it was utter trash. Hearing it has so much to offer kinda makes me wanna give it another shot. Though i think forcing myself to play it may for the sake of it is a good way for me to really hate it. Regardless a worthy winner. =)

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Syndrom

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Yeah i was with Jeff, i couldn't get into Outer Wilds. I wish i liked it but wow the the first impression of it for me was it was utter trash. Hearing it has so much to offer kinda makes me wanna give it another shot. Though i think forcing myself to play it may for the sake of it is a good way for me to really hate it. Regardless a worthy winner. =)

i feel exactly the same way, i just can't get into it. I also hate the time loop thing, i just don't have the patience for it.

On the other hand, Death Stranding is my GOTY so i do kinda have patience for bullshit? i don't know anymore. 2019 has been a confusing year.

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@syz9000 said:

Does it seem weird how hard Alex went for Judgement? From what I remember from the Beastcast it took him forever to beat it and he wasn’t exactly gushing about it when he finally did. Unless I’m misremembering

You are misremembering. I remember him talking about how much he loved it, and it took him forever because he made sure to do everything in the game before seeing the ending, because he loved it so much. I may be misremembering this, but I feel like he even said something to the effect of "this may be my GotY" at one point.

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Edited By WarSloth

@kevlargorilla: Yeah the main way you get information is through text on walls you translate, I actually got pretty far into the game and enjoyed parts of it quite a bit. Its so obtuse even after learning the mechanics i still spent hours trying to figure things out just to realize the answer is on another planet and certain areas are extremely frustrating. I like aspects of allot and it does things ive never seen in a video game before but its so frustrating i could never consider it a GOTY. I also beat death stranding and not this game so thats saying something

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Bakaneko

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Yeah, I've bounced off Outer Wilds twice now. The first time I definitely didn't give it its fair shake right after it launched and quit long before it gets "interesting". This would have been before anybody at Giant Bomb was even talking about it. But the second time I was armed with the knowledge that "there's something there" and it still wasn't enough to keep me engaged. I'll probably try one more time, but it definitely reminds me of how I had to read Dostoevsky.

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garwalk

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I finally started Outer Wilds on Saturday night after daftly dodging story spoilers during the GOTYcasts. I went in pretty cynical, feeling pretty confident that at this point the game had become far too overhyped and I would not be able to enjoy it due to its failure to live up to said hype.

Well, I haven't finished it yet (a cursory glance at a guide suggests I'm about 2/3 of the way there) and hey, I enjoy Outer Wilds!

But that said, I don't feel it's deserving of any of the awards it got. The music is fine, but not Best Music Of The Year. The story is not bad, definitely not Best Story of the Year. And - again, let me reiterate, I am pleasantly surprised at how much I am enjoying Outer Wilds and I'm committed now to finishing it - there were games that entertained and wowed me way more in 2019 than this.

Maybe I'm just not that impressed by "exploration" games. I think Outer Wilds is charming and interesting and engaging, but it's not BLOWING MY MIND.

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Byron_Orpheus

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Edited By Byron_Orpheus

@nickernzen: Ben was pushing hardest for Disco Elysium of the staff, and whilst he stressed the interesting things the game does with storytelling - he was reluctant to define it as the 'best story' in the traditional sense.

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DHIATENSOR

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@shaunage: Agreed. I think I've enjoyed it a little more than Jeff. Got about 8 hours in but just didn't really grab me. While it's really impressive in some ways I don't love the rustic sci-fi style. I just seemed to find dead-ends wherever I went and having the apocalypse breathing down my neck made me feel rushed. Sometimes I'd find something interesting and then not be able to navigate back to it after dying. Fundamentally I found myself not really giving a shit what was going on or what I was supposed to be doing.

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Syz9000

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nickernzen

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@byron_orpheus: Yeah, I just think that didn't make sense. I loved everything about the story. The plot reminded me a lot of Chinatown and the world building was just incredible.

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Edited By ConVox

Judgement earning it's "Destiny's Presents the Grudging Last Place" place on the list.

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Curufinwe

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So who actually wrote this?

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Admiral_Crunch

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I really can't wait to pick up Control now. I was interested, being a huge fan of Max Payne and Alan Wake, but I kept pushing it back to play other games. Hearing them describe all the awesome shit pushed it up to my next game. Hopefully there will still be some surprises in store when I get to it, knowing the main story beats.

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NameRedacted

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Did Jason not do a Top Ten list for 2019???

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Lionsy

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Outer wilds looks fun but it isn't out for PC yet :(