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Game » consists of 7 releases. Released Dec 05, 2000
Buildings that have fallen in to a state of disrepair.
A narrow street with walls on both sides.
A place to buy and repair equipment -- a necessity for any traveling adventurer. You might even try your hand at the forge yourself, if you have the skill.
A general location used to store and invest money. Whether players rob it, or store money in it and gain some interest, banks are a long-standing institution in video games.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
Home of the Barbarian.
A floor below ground level in buildings found in some parts of the world. A chief dwelling of zombies, ghosts and portals from hell.
Beaches are slopes of sand, gravel, or pebbles that lead down to the water of an ocean, sea, river, or lake.
The room in the house where sleeping and other activities take place. It is also the place where clothes are stored and are likely to be taken off. For some people it is the place where they do the least and most strenuous activities.
Because some bridges are too large to be considered mere objects.
A solid small house built of wood.
A large building constructed of stone, used as a defensive structure. They usually date from the Middle Ages.
A Christian church which is the seat of a bishop, usually more elaborate than normal churches.
A dark opening in a solid mass, like rock.
Games where the ceiling is used as a location; typically, this means that players have the ability to walk on the ceiling.
A place of worship.
A city is a large and densely populated urban area.
Cobalt Scar is one of the claw marks left by Veeshan. It has since been flooded with seawater.
Crystal Caverns was the original home of the Coldain dwarves of Velious.
A port where seagoing vessels can take on or discharge cargo.
Dragon Necropolis is an ancient burial ground built by the first dragons of Norrath, the Claws of Veeshan.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
The Eastern Wastes of Velious are the gateway to the rest of the continent for those arriving from Iceclad Ocean.
A large densely wooded area.
Constructions and buildings designed for defense in warfare and military bases.
Be it fairies or crazy paper mache animals filled with candy, there is always something at the bottom of the garden.
An area, such as a prairie or meadow, of grass or grasslike vegetation. Common in fantasy RPGs.
The Great Divide is a mountainous region of central Velious.
A location set up for security.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
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