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Game » consists of 17 releases. Released Sep 25, 2007
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The Human-Covenant War was a series of battles that was fought between the UNSC and the Covenant Empire.
Hunters, or Mgalekgolo are an alien species of the Halo series. They are comprised of small worms bound together in a hulking, formidable shell. They invariably fight in pairs, and are the strongest Covenant warriors.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
The in-game announcer is a non-character disembodied voice commonly heard in arcade games, first-person shooters and real-time strategy games. They announce game modes, multi-kills, and game-changing events.
A mode in the Halo series' multiplayer, pitting a team of "living" players against "zombie" players and switching living players to the zombie team when they are killed. Starting as a very popular unofficial game type in Halo 2, Infection was made an official mode in Halo 3 and Reach.
Bugs that are sapient beings and have humanoid and/or anthropomorphised features to varying degrees. This page includes Arachnids (Spiders, Scorpions) for brevity.
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
One of the alien speicies that comprises the Covenant of the Halo series; known mostly for use their use energy shields and long range weaponry in battle.
King of the Hill is a popular game mode where the players have to stay in a designated area of a map to gain points. This mode is becoming increasingly popular in shooters.
A competitive multiplayer mode similar to the deathmatch mode which is signified by limited or no abilities to respawn.
Character Theme: A recurring musical theme that accompanies a particular character.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Playing multiplayer games with a mix of online and local players. For example, two players playing Mario Kart locally on the same console partaking in online races with other people.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Small achievements awarded within multiplayer games during match progress, Sometimes accompanied by an in-game announcer callout. Usually awarded with kill streaks, multi-kills, objective modes, etc and are sometimes compiled into a "Medal Chest" which archives awarded medals and how many times they have been awarded.
An online multiplayer grouping system that allows players to join a party and "travel" from match to match together automatically.
When gravity's pull can not harm a player, no matter the distance.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Oddball, a 'kill the man with the ball' style of gametype present in the Halo series, tasks players with obtaining and maintaining possession of skulls around the level to earn points.
A division of the UNSC Navy in the Halo franchise. They played an integral part in the Human-Covenant War.
A feature in multiplayer games in which one player drives a vehicle, typically a car or a tank, and another player rides along and mans some kind of weapon, usually a turret, cannon, or a gun their character is holding.
Games which allow players to interact with others over the internet.
Games with achievements or trophies that can only be obtained while playing online multiplayer.
Games that have had an Original Soundtrack album released.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
The permanent existence of one's body after death.
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