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Game » consists of 12 releases. Released Nov 04, 2004
Games in which fire can spread continuously across the environment or between objects.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
Bet a little or bet the house. How much you win depends on how much you wager.
Game Boy Advance classics made available to subscribers of the Nintendo Switch Online Expansion Pack.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
Gibdos are mummy-like enemies from the Legend of Zelda series.
Gliding is an ability that allows a character to extend their jump further usually through the help of wings or other aerodynamic tools. Unlike flying, gliding usually doesn't allow the character to gain or maintain altitude, but only slows its descent.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Gorons are a group of creatures that like to eat rocks and live in the mountains of The Legend of Zelda series.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Weapons that behave differently depending on the health points of the character
Someone who lives in solitude, far away from others.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A Hyrulian is any race of beings within Hyrule. They appear in the Legend of Zelda Franchise.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
When an enemy drops an item that it had no business carrying, whether it's a robot with a sandwich or a dog with ammunition.
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
Games in which the two main protagonists are of different species.
A gameplay mechanic allowing players to store their items and freely carry them around.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
Sometimes there are whole worlds lying hidden inside common household items, just waiting to be discovered.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
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