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The Guns of Navarro: Great Expectations

Sony's PlayStation 4 unveiling has come and gone, leaving Alex to ponder the presentation itself, and the divergent reactions of its aftermath. Plus, Alex says goodbye to some old friends.

Regardless of whatever reservations I may have had a couple of weeks ago, I am forced to admit that I was impressed with this past Wednesday's unveiling of the PlayStation 4. Or, to be more accurate, the unveiling of the ideas behind the PlayStation 4. Sony's initial announcement event wasn't so much a full on blitz of information on its new console, but a primer on where Sony's head is at with this thing. We now know what its horsepower will be, what the controller and its related gimmicks will look like, what Sony's been thinking about in terms of how to improve the user experience, and we heard from a number of developers about how they intend to use Sony's new gaming platform. As an initial introduction to a new piece of technology, it was about as informative as one might hope for.

Sony's PlayStation 4 reveal offered more ideas and games than perhaps were expected, but for some, that apparently wasn't quite enough.
Sony's PlayStation 4 reveal offered more ideas and games than perhaps were expected, but for some, that apparently wasn't quite enough.

No, we obviously didn't learn the price of the device, its release date beyond a somewhat nebulous holiday 2013 designation, and the box itself was absent. On that last point, I don't really understand the concern there. I've seen the box's absence pointed out as a particular folly in multiple write-ups of the event, including this piece on Wired from Stu Horvath, a writer I typically agree with. While I'm partial to attractively designed electronic boxes, it's not really the main selling point to me. So to call Sony out as some have for not showing the box strikes me as petty and maybe just a little bit beside the point. After all, aren't we really there for the games and the technology driving them? The box, according to Sony, isn't totally finalized, but the specs and user interface are at least somewhere close to it. Also, as twitter user CorySchmitz put it:

People complaining that they didn’t show the PS4 hardware: it will probably be a black rectangle.

— Cory Schmitz (@CorySchmitz) February 21, 2013

So Sony showed what it knew it could, and held back what wasn't ready for prime time. Especially when one considers that they'll have at least one more major go at this in the US at this year's E3, the fact that Sony showed as much as it did was frankly surprising to me.

Not to others, it seems. I'll hardly call the reaction to Sony's event universally negative; heck, I'm not sure it was even 50% negative. But there have been quite a few vocal voices decrying the event as sub-par or outright tragic. Since the event, the press and consumers alike have spent many a word breaking down, examining, and criticizing every minute detail of the announcement, as is custom. Every game, every technology concept, every microscopic digital car seat fiber has been examined in excruciating detail, and the opinions remain divergent and scattered. Given all this opposing feedback, what consensus conclusion should we, the gaming public, draw from all this analysis?

How about that Sony has made a new video game console, which is more powerful and feature-rich than its predecessor?

Okay, so that's hardly a thrilling revelation, but really, what else were we expecting? Sony's PlayStation 4 is and was always intended to be a video game console, with all the trappings, trimmings, and ubiquitous buzzwords one should expect from such a device. It is a more socially active console, in that it is very concerned with you being able to put any stupid thing you feel like on the Internet with only the press of a button. It has the now requisite motion controls, HD camera technology, and other various controller gadgetry one would expect a new console-maker to dream up. It has big games from big franchises that you are already intimately familiar with. It also will have smaller, less familiar games, but other than Mark Cerny's Knack, and Jonathan Blow's The Witness, we didn't see any of those. That's not surprising, considering this was a first impression event, and when you're making a first impression in the video game industry, it's a lot easier to rely on familiar franchise shorthand than brand new IPs. More specifically, it's a lot easier to point to something people know and say, "Hey, remember how this used to look?"

Considering many of us doubted as to whether Sony would have more than one or two games to show at all, I feel like maybe we're being a little unfair if we're judging Sony harshly for its showing. Am I, a consumer, terribly thrilled at the prospect of a new Killzone game? Or a PS4 port of Diablo III? Or an as-yet-unnamed Final Fantasy sequel eventually probably hopefully appearing on the system? Not really. But honestly, I wasn't necessarily that thrilled the last time new console makers first unveiled games, either. Remember when Sony used Killzone 2 as a tentpole when announcing the PS3? We were all ecstatic because the demo looked amazing technologically--not necessarily because it was a Killzone game. Of course, that demo didn't turn out to be terribly close to the final product, and other impressive looking demos shown that day, like This Is Vegas, never materialized at all.

No Caption Provided

So perhaps I am slightly confused when I see people complaining that Sony's PlayStation 4 demos didn't look more outlandishly impressive, more technologically exciting, more otherworldly compared to what the PlayStation 3 currently offers. With the exception of Capcom's Deep Down demo, which was clearly a tech demo--albeit certainly an impressive looking one--with a HUD overlaid upon it, everything in Sony's opening roster looked basically believable. That Killzone game looked like a game that could exist as a launch title on a next-gen system. So did Knack, inFamous: Second Son, DriveClub and pretty much everything else shown during the event. Basically, Sony eschewed incredulity in favor of realistic promises.

For some, maybe that's not enough. After all, it's been seven years since Sony last asked us to upgrade our PlayStation systems, and while the PS3 has its share of legacy problems and limitations, it's still a highly functional console replete with myriad media options. To inspire people to buy a new, presumably expensive media box, companies are expected to over promise the world with spurious sounding claims of technological superiority. Comparatively, Sony's PlayStation 4 announcement was peculiarly direct and maybe even a bit sobering.

Now, if you want to criticize some of the presentation choices at the event, I'm right there with you. The choice of games Sony lined up for the event definitely had a hard time meshing with the messages of change that Sony's representatives put forth while speaking on stage. That cognitive dissonance was a big part of this thoughtful takedown of the event by The Gameological Society's John Teti. In his view, Sony's words didn't jive with the sameness of the games we were being shown, that the solutions Sony offered were to invented problems, and that eviscerating older technology as the hindrance to true emotional storytelling, as Quantic Dream's David Cage did, was more than a bit ludicrous. On this last point, I agree entirely. Cage's presentation specifically called out technology limitations as a barrier to emotional connection in storytelling, while simultaneously using the classic silent film The Great Train Robbery as an example of why movies weren't interesting until the technology radically improved. It's a lame argument, one that presumes that the quality of artistic expression and the rate of technological advancement are inextricably linked. Considering we've seen no small share of terrible storytelling in the last few decades, regardless of how technology has improved, I don't think this point holds water.

I was fine with David Cage's desire to use technology to aid character expression, but did he really have to drag a classic silent film through the mud just to make his point?
I was fine with David Cage's desire to use technology to aid character expression, but did he really have to drag a classic silent film through the mud just to make his point?

But I also don't think Sony did anything particularly egregious in showing the games it did, and allowing the names it did to appear on stage. Well, with the exception of Square Enix, who clearly had no reason being out there. But beyond that, the games Sony put on stage felt like the kinds of games a company about to trumpet a new console typically does. I understand that it's been several years since we've really gone through this kind of thing on an industry-wide scale, but outside of a few awkward presentations--creepy inFamous guy, I'm looking at you--nothing stood out to me at Sony's event as particularly off or displeasing.

This, I suppose, makes me an optimist compared with some, who have called the event a mistake, or flop, or whatever else. I guess I just don't know what those who had any strong negative feelings about Sony's first showing were honestly expecting. Maybe because it's been so long since we've really been to this rodeo, not having our minds blown by what was on display was simply unacceptable. If that's the mentality you're going to take, you're likely to be very disappointed with how this industry, and frankly all iterative technology industries progress from here, because revolutions are far less common than updates. Or, as Ian Bogost put it in his write-up of the PlayStation 4 event in the Atlantic:

"We mistakenly believe that the label "next generation" implies newness and innovation, a promise of the technological utopia we've been dreaming of. But if you pause to reflect on the matter, you'll quickly realize that all those earlier generations were once next generations themselves, for some previously current generation. Innovation is like a Chinese finger trap: the more you tug deliberately at progress, the less progress you make, because the deepest, most profund novelty is the kind that blinds us to novelty. Every "next" thing shouldn't have to be a revolution. It can just be what comes next."

I don't know about the rest of you, but what's coming next sounds just fine to me. At least, so far.

--

As a complete and utter aside to any of this Sony nonsense, I felt I'd be remiss if I didn't spend at least a little time lamenting another piece of news from the past week.

We've all undoubtedly heard by now that IGN, now owned by Ziff Davis, plans to shutter several of its banner properties, including 1UP, UGO, and Gamespy. Some of the staff of those sites sound like they'll be folded back into the larger IGN whole, and if we're being completely honest, many of the writers who helped establish those brands and make them the powerhouses they were have moved on over the years. But that doesn't mean that they weren't still quality sites, and that they didn't have a place in this industry going forward.

Ziff, apparently, disagreed. Considering the company's bottom line, which appears to be to promote IGN and Ask Men at all costs, while shedding anything that isn't those two key things, I guess there never really was much hope there. Ziff didn't necessarily want 1UP, UGO, or Gamespy, but they came as part of the deal. Speaking from experience, it never bodes well when your site is thrown in as part of a package sale, versus being the target of the sale at the outset. Those sites rarely survive in a recognizable fashion, if at all.

When I began my tenure at GameSpot back in 2003, Gamespy was still a strong, independent brand that had yet to fold into the larger IGN conglomerate, UGO was still basically IGN's less video game-focused rival for the attention of young, Internet savvy males, and 1UP hadn't even launched yet, though it would soon after my arrival. People seem particularly pained by the loss of 1UP, and I don't blame them. Back in the early days, they were viewed by many I worked with as competition to be shunned, as was generally our custom. But when you met the people who worked at 1UP, and read, listened to, and watched the content they produced, you got the impression that that mentality couldn't have been further from theirs. You always got the impression that those folks cared as much about what the rest of us were doing as what they were doing, that they were paying attention, and had an active interest in what they were doing beyond the mere scope of just winning some futile traffic war.

Maybe that was true of some editors more than others, but generally, 1UP was a site I had a great deal of affection and respect for. Even as it went through transition after transition, people held that site close to their heart, because of the sense of community, the uniqueness of the content for its time, and the personalities that kept the place running.

Most importantly, places like 1UP, Gamespy and UGO were breeding grounds for great writing talent that has continued to flourish in recent years. I won't even try to name off the many, many writers and personalities I've met who either got their start, or had some of their best career years at those sites, because I know I'd forget a few, and I'd feel bad about that. Suffice it to say, they were numerous, and their contributions to our silly little line of work deserve all the warm feelings and sad lamentations that have come as a result of this news.

When bad things went down at GameSpot with Jeff, it was the 1UP team that came out to make a show of public support for the remaining GS staff. That meant a whole lot to many of us.
When bad things went down at GameSpot with Jeff, it was the 1UP team that came out to make a show of public support for the remaining GS staff. That meant a whole lot to many of us.

It's a strange thing to see these sites, once so intractably embedded in my field of vision on a day-to-day basis, go out this way. Especially when you consider that the consoles and platforms these sites covered for so many years are about to go away as well, giving way to a new generation of hardware. Does this mean we're giving way to a new generation of sites? A new generation of video games coverage the likes of which we scarcely know or understand? Hell, I don't know. I suspect not, but that's only because I feel like these changes have been coming for a while. Many of the sites that existed on the periphery at the outset of this past generation have skyrocketed in recent years. Blogs, mainstream media corporations, online video channels, it's all kind of blended together into this strange, unrecognizable beast, at least insofar as it compares to the industry I entered into ten years ago.

That's not necessarily a bad thing. While I share this writer's pessimism in terms of the profitability of our profession at large, I do feel that in the last few years, the content, both in volume and quality, has improved exponentially. Say what you want about the blogification of media, but I've read more interesting thoughts about video games in the last couple of years than I probably did in the previous ten. And I think we owe more than a little bit of that to sites like 1UP and Gamespy, who helped inspire many of these new writers and their perspectives we've now come to enjoy.

To those impacted by the layoffs at these sites, know that your work over the years has been appreciated by myself and countless others, and that we're all looking forward to seeing what's next for you.

--A

Alex Navarro on Google+

213 Comments

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Blind_Evil

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Edited By Blind_Evil

Seeing how dumb the internet has gotten over the PS4 reveal has me so very stoked for how much dumber it'll get every month between now and December.

@Alex, great work again. A couple phrases I would've edited ("vocal voices"), but this column has filled a gap in the site's coverage I didn't even realize existed.

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Vexxan

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Another great read :) Nice work, Alex!

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saddlebrown

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@alex: It's kind of true though. You need technology to advance before you can have the kind of emotions that David Cage is trying to make. He's not trying to make cartoony characters like The Walking Dead that just sidestep realism altogether; he's trying to make digital actors.

Just look at L.A. Noire. That game has some incredibly sophisticated (and expensive) technology thrown behind it and it pays off in spades. I seriously cannot look at other games now without thinking about how terrible the animations look compared to L.A. Noire. That Deep Down tech demo? The first guy that talks? His face looked incredibly detailed and yet completely unconvincing to me.

I get what you're saying, that limitations foster creativity and that's how you get cool stuff like The Walking Dead, but sometimes it's not that simple. If you want digital faces to look and animate like real faces, digital people to move and behave like real people, you need technology to advance.

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saddlebrown

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Edited By saddlebrown
@luddite said:

I also fail to comprehend why people would care what the PS4 looks like. Are they going to not purchase it solely on the grounds that it does not fit with their decor? That's called missing the god damn point.

I think hardcore gamers watching totally miss the point if they get mad over a lack of a box, but I understand it from the mainstream perspective. People like seeing things. They like to see something tangible. They want to know what it'll look like, kind of like how we all sit around and watching unboxing videos. If Apple announces a new iPad, I'm on the outside fringes of that world, so I don't care about the specs, but I am curious to see what it looks like.

Take my housemate for example. He plays games sometimes, but he's pretty casual on the spectrum. Mostly sports games. He really liked Need For Speed: Most Wanted, but he definitely didn't finish it or anything. He doesn't like story in games. I got him to try Dark Souls and he skipped the opening cut scene and it killed me a little bit on the inside to watch. He likes escapism. It doesn't surprise me at all that it bothered him that they didn't show the box.

All I want to know about the box is that it's quiet, it won't break, and the USB ports are easy to access. That's all. But he wanted to see what it looks like because that's his point of reference for it.

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CptMorganCA

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The most exciting prospects of the PS4 for me stem less from the hardware, but the software and social features.

  • Being able to try out any game via the Cloud
  • Adding the option of Real-Name Accounts
  • Exiting out of a game at anytime and returning where you left off (similar to what you can do with the Vita right now)
  • The Share Button

And of course, prettier games are cool.

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Hilts

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This is a super shitty news about 1UP, UGO and Gamespy. I loved 1UP.com and the 1UP show. The team had such a passion for what they were doing it was a real inspiration. It made me realise that I was not alone as a video game fanatic.

Best wishes to all those affected.

Matt Chandronait and Anthony Gallegos, who were part of the 1UP crew, still run the fantastic 'Rebel FM' podcast together with Arthur Gies from Polygon...also a follower of Giantbomb. You should check it out for super impartial gaming and relationship advice!

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helios1337

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Edited By helios1337

I guess I was hoping Sony wouldn't try compete directly with Microsoft again with just prettier first person shooters and social networking features. I was hoping they would take a gamble and bring out a console that was primarily focused on bringing over Japanese developed games that you can't find on PC or Xbox. I'm sure they will still have a few titles a year that get translated and released almost secretly like with the PS3, but I was hoping for them to be the forefront. Yeah, people say that Japanese developers are way behind, but lets throw some cash at them one last time and give them a platform to showcase what they come up with.

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CptMorganCA

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@hilts said:

This is a super shitty news about 1UP, UGO and Gamespy. I loved 1UP.com and the 1UP show. The team had such a passion for what they were doing it was a real inspiration. It made me realise that I was not alone as a video game fanatic.

Best wishes to all those affected.

Matt Chandronait and Anthony Gallegos, who were part of the 1UP crew, still run the fantastic 'Rebel FM' podcast together with Arthur Gies from Polygon...also a follower of Giantbomb. You should check it out for super impartial gaming and relationship advice!

Preach it, brother.

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TheMasterDS

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People complaining about Sony not putting forward a box are crazy. Yo, Nintendo didn't have a box either when they announced their console! That's the way of things these days. Announce the controls, the specs, the frills first and get into the little trifling details that won't impact you much past day 1 anyway. You won't care about the looks after a year of having it, nor will you care about the price. I already don't care about how expensive the Wii U was.

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mrfluke

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@mrfluke said:

the original 1up team was great, never forget

Loading Video...
Loading Video...

That first video is beautiful for having the smiling Jeff Green in the top left.

that really was a nice touch considering how that intro was created after jeff green left 1up.

i believe thats the last intro before the show got canceled.

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@haggis said:

"So to call Sony out as some have for not showing the box strikes me as petty and maybe just a little bit beside the point."

Not really. I'm a little surprised that so many are covering Sony's ass on this one, when they should be asking the obvious question--why? Sure, they might still be designing it. But it might also be a sign of some other issue. That so many game journalists aren't interested in digging deeper into the box's absence doesn't surprise me, but it does disappoint.

That you couldn't even come up with a hypothetical example of what that "other issue" could be makes me think not worrying about it is fine. Honestly, other than still designing it/saving it for E3 (which is the reason someone from Sony gave) what could the reason be? What could they possibly be trying to hide?

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Edited By marblecmoney

I rather enjoyed the PS4 reveal. It seems like Sony is really trying to go in the right direction and get back in the game by giving people what they want. I wasn't at all disappointing in the games they showed because I'd rather see stuff that I believe than impressive tech demos of what they think games could look like. Deep Down was the one game where I had to step back and say "this game will probably never look like this," so I think they did a pretty good job at showing people what they can expect when the next set of consoles launch.

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Sevenout

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@whatisdelicious: Yeah, I totally understand "regular" people thinking its weird we didn't see the box. Especially if what we are used to at this point are all the Apple conferences and phone manufacturers showing off their newest slick design every thirty seconds. What I thought was weird was all the hoopla from writers in the industry, though maybe tech writers don't count as "industry," I don't know. You would think that people used to writing about games and consoles would understand that some amount of information would be held back for an E3 reveal. Or that it is actually possible that they are still working out the details of what exactly their black rectangle will look like.

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illmatic19

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Was 1UP the Giant Bomb of it's day?

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DedBeet

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Edited By DedBeet

Alex Navarro, the voice of reason, strikes again! The wave of negativity that I saw rising after the PS4 event simply confounded me. Them showing this early, and as much as they did, seemed to be really long odds but we must hate Sony because they didn't show us all of their hole cards. The press around the gaming industry - with some few exceptions - really depresses me these days.

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Edited By Fawkes

@christoffer said:

Dan Stapleton, Mike Sharkey and Matthew Rorie as the PC team for Giant Bomb. No, I know it wont happen. GB survives by keeping the head down, I know.

Helluva nice sunday read, Alex

(David Cage sounds like a prick. If you can't do emotion with silent movies, then what the hell is The Kid? Also, games are way past silent movies).

Vinny, Drew, and Dave are the only PC team I need.

Also, did you watch David Cage for yourself? He literally said "If you look in the past, some films were highly emotional while being silent and in black and white".

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iceman228433

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As always great Read Alex I look forward to this every Sunday, thank you :) On a side note I really need to find that Video Review you did for Smackdown Here Comes the Pain.

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Christoffer

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@fawkes said:

@christoffer said:

Dan Stapleton, Mike Sharkey and Matthew Rorie as the PC team for Giant Bomb. No, I know it wont happen. GB survives by keeping the head down, I know.

Helluva nice sunday read, Alex

(David Cage sounds like a prick. If you can't do emotion with silent movies, then what the hell is The Kid? Also, games are way past silent movies).

Vinny, Drew, and Dave are the only PC team I need.

Also, did you watch David Cage for yourself? He literally said "If you look in the past, some films were highly emotional while being silent and in black and white".

No I didn't watch David Cage for myself... ahem.

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saddlebrown

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@sevenout: Yeah, it's just a fundamental difference in what a game console is compared to like a Macbook Pro or something. You're going to have that Macbook Pro with you all that time. You're going to directly interact with the entire hardware. So that's why Apple is constantly saying, "This is the most beautiful device we've ever made." I don't care what my PS3 looks like. It's not a good-looking console. It has a lot of dust on it. The most I interact with it is to plug flash drives into it sometimes and to hold down the power button if it locks up during a game. That's all.

It doesn't matter at all to me what the PS4 looks like. It matters to me what my Vita looks like.

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zyn

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Awesome post Alex!

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Another great read and I couldn't agree more with Alex about his views of the PS4 unveiling and next generation consoles as a whole.

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@alex: It's kind of true though. You need technology to advance before you can have the kind of emotions that David Cage is trying to make. He's not trying to make cartoony characters like The Walking Dead that just sidestep realism altogether; he's trying to make digital actors.

Just look at L.A. Noire. That game has some incredibly sophisticated (and expensive) technology thrown behind it and it pays off in spades. I seriously cannot look at other games now without thinking about how terrible the animations look compared to L.A. Noire. That Deep Down tech demo? The first guy that talks? His face looked incredibly detailed and yet completely unconvincing to me.

I get what you're saying, that limitations foster creativity and that's how you get cool stuff like The Walking Dead, but sometimes it's not that simple. If you want digital faces to look and animate like real faces, digital people to move and behave like real people, you need technology to advance.

That may be what David Cage is trying to accomplish, but he's comparing the current tech to the next gen tech like it's going from silent movies to talkies, when in fact it's more like going from SD to HD. The biggest roadblock to good story telling in video games is not the technology, it's the story developers are trying to tell. Given, there are some outliers but even when a game is considered to tell a good story, it usually comes with the caveat "...for a video game". There is any good number of reasons for that, but how 'real' characters look really isn't the problem anymore. If anything, the gaming industry right now is like the old studio system of classic Hollywood, and we need to make it to the "New Hollywood" era. So basically, we need the gaming equivalent of an Easy Rider or The French Connection. We need a Scorsese, a Friedkin, a Kubrick. David Cage's big problem is he thinks if only technology catches up to his vision, he'll be exactly that but what he seems to fail to realize is all those people made great, compelling, emotionally resonant films despite technological limitations, not by conquering them.

As for the Sony conference, while nothing they showed resonated with me very well for various reasons, Sony did exactly what they needed to do. They showed some humility and that they have learned from their mistakes with the PS3 by adopting a more standardized hardware architecture. They showed some new games. They reached out to indie devs and showed they heard their pleas about making self-publishing easier, even if Microsoft doesn't. They even showed they heard the complaints about patches and updates and made that pretty easy. "Oh our last system didn't have enough RAM? Well BOOM motherfuckers, here's 8GB of some of the fastest RAM on the market? Deal with it!"

All in all, they had a good conference or meeting or whatever. Sure there are any number of questions about just how much of the GaiKai stuff they can actually deliver and when. A lot of answers Yoshida gave at the Q&A afterward have me a little worried about when/if some of that stuff will come to fruition, along with his dodgy answer about region free stuff, and various other things. But they got the broad strokes right.

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Very enjoyable read. I concur with your thoughts on the PS4 presentation, I don't get where all the hate is coming from, it was solid, if a bit somber. As for the rest of the article, I'm very sorry to hear about 1up, I should have visited it more often when I had the chance.

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coakroach

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Good stuff

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TorMasturba

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Read the whole thing. I repeat my sentinments from my previous guns of navarro and worth reading article comment's, that for me to read an entire article is a big deal for me, because I scan-read almost everything except for books, it has to be truly interesting and well written for me to read every typed letter on the page.
Keep doing what you're doing Alex this kicked ass!

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I'll miss Gamespy a lot. That was my goto place in recent years for finding out whether a PC port was terrible or not.

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SuperSonic1305

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Good article Alex. Though I wouldn't be surprised if many of the negative articles were just trolling for hits. Writers trying to get a slice of the viewer pie during a major few days for the industry.

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laxbro19

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Another Quality piece from our Beast Coast corespondent Alex Navvaro.

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x0mb13

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Really sad to see 1up go. The old 1up show video podcasts were the best! Gone but not forgotten.

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fetchfox

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Great read Alex, love your new "column". Too bad your not as much present otherwise, more content from you is very welcome.

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vaiz

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As always great Read Alex I look forward to this every Sunday, thank you :) On a side note I really need to find that Video Review you did for Smackdown Here Comes the Pain.

I am here to save the day.

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1m4d34g4m3w1thz0mb13s

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I disagree with everything written here.

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Christoffer

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I disagree with everything written here.

...In a way you can't even explain yourself ("Can't" as in "not able to").

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fiberpay

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While I don't think not showing the box is a big deal. I can understand people thinking it was a misstep. Look at any other business that is getting ready to debut something with a press meeting. They don't do a press meeting for a new car and just tell you the specs and options.

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Pr1m8

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Edited By Pr1m8

@Alex I never bother commenting but these guns of articles are consistently great. More of this sort of thing!

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Hatsworth

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Great piece, Alex. Leading up to the conference I had no enthusiasm for the next-gen PS, but what I saw impressed me considerably. Sony are making bold steps.

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fiberpay

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Good article Alex. Though I wouldn't be surprised if many of the negative articles were just trolling for hits. Writers trying to get a slice of the viewer pie during a major few days for the industry.

Yes because nobody could have a different opinion.

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Edited By monkeyking1969

I watched the Sony feed on GB, and then watched it recorded from other feeds. I have to say at the event everyone seemed positive and engaged. Yet, now a small but vocal minority seem to want to very critical because...well I'm puzzled about why they feel that way. I could understand caution or being even handed. I could understand disbelief if Sony has come out as a pushy-blaggard boasting of the impossible, but they came out rather honestly IMO.

Whatever... Some people will not be satisfied until launch day and they put the systems through its paces. Fair enough, we will all be see "what's what" on that day together.

I hope everyone from UGO, 1UP, and Gamespy lands on their feet. I hope the other sites and publications can hire some of the best of those folks to do new and exiting things. At times like this sometimes it is just best to hope 'the seeds' from publications that get chopped down will drift to fertile soil somewhere else.

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hippocrit

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This is a great new feature. They've all been easy, interesting reads. Also, your encyclopedia bombastica was awesome. It would be good to see more Alex on video!

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ExcessDebris

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Great post Alex. I think your commentary on the reactions to the PS4 announcement are spot on. I've been surprised at the seeming split between the reaction of the games press and the reaction of the tech press.

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Great article Alex, a little light on the snark I've come to expect, but very well written. Keep up the incredible work.

And to everyone affected by the layoffs mentioned above, I wish all of you luck. I never was much of a Gamespy guy, but I used to visit 1up regularly and really enjoyed their content.

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Vertrucio

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Actually, new consoles means that most of the graphics tech improvements won't be utilized for the first year or two, only because all the developers need time to adjust to having both access to this tech, and enough of a market to warrant using this tech.

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Foggen

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I guess Rorie learned that lesson about package-deal websites, huh?

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AV_Gamer

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Another excellent article, Alex.

Like you, I was also impressed with the Sony PS4 reveal. Many people believed that they would either just talk about how they were going to save the Vita, or just mention the PS4 in one presentation and show maybe two demos. But they made the entire press meeting about their new console, making sure developers and consumers knew they would make a powerful console that's easy to make games for. It was a humble and almost apologetic presentation in my opinion, which is fine. I didn't like how the Square-Enix guys wasted everyone's time with the announcement of another Final Fantasy game, only for them to show the same demo which may or may not be what the new game is based on. It killed some of the humbleness. Wasn't aware of the backlash, but you can't please everyone. Also you have a lot of closet Microsoft cheerleaders that want the Japanese influence on video games to disappear completely and might have felt threatened by the bold, yet humble, PS4 reveal.

As far as video game websites merging and ultimately closing... all I can say is that's the way of the world today. The big fish companies all over are eating the little fish companies. Soon, there will only be a small number of companies that cover all the basic functions of everything, from shopping, to video game coverage. Hopefully, when that happens, you guys will be one of the few on top.

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umdesch4

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Edited By umdesch4

@vertrucio said:

Actually, new consoles means that most of the graphics tech improvements won't be utilized for the first year or two, only because all the developers need time to adjust to having both access to this tech, and enough of a market to warrant using this tech.

But then again, I suspect that all of the features that get stripped out of games now, simply because the PCs they're developing on can handle this stuff without breaking a sweat, but the consoles can't do it...well, those things will suddenly be possible, and games might finally start to look like what they do in the early trailers before all the pretty stuff gets axed.

Edit: And not just pretty stuff, but all those horror stories about how the enemy AI gets lobotomized because a couple levels of the decision trees have to be chopped out for console memory and processing requirements. Maybe we'll see smarter AI too. We'd get all this without any new development techniques...simply NOT having to get it all scaled down to meet the lower horsepower.

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Camsampbell

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Thanks for another great article, Alex.

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kosayn

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Edited By kosayn

I really don't understand how so many people can harp on not showing the PS4 box design itself; that is clearly the sort of thing that a, doesn't actually matter, and b, should obviously be saved for E3 to keep it from losing its 'newness' by the time the thing sells in November.

I don't want to get all Sony Defence Force about any of the press conference - I almost never get excited about launch games, and I agree that their lofty plans for enhanced network functionality are destined to run into the brick wall of North America's shitty ISPs. But in all seriousness, I think the actual sales pitch was much stronger than anyone could have expected - considering their past shenanigans.

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Spiritof

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It's all about momentum and holding a few of the cards close to your chest. Sony still has E3 and maybe a PAX before the launch. The price, the look of the console, more unannounced games, and an actual release date are the ways Sony can maintain that momentum until Holiday 2013.

I swear that most people at large absolutely detest the unknown or the idea of having a little mystery in their lives.

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Cybexx

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Edited By Cybexx

Another quality column, I enjoy having something new to read on a Sunday.

As for the PS4, I personally thought it was a great presentation, they went into a lot more detail and showed a lot more stuff over that two hours than I would have expected. That said, a lot of the details they talked about leaked a while before the show and the closest they had to a big surprise for the hardware was some of the details for how the video streaming was going to work (spy on your friends and take control of their game). There was no "IllumiRoom" equivalent, though there is a good chance that won't be there for the next Xbox either. I don't think we can judge if this presentation was disappointing till we have the Microsoft presentation to judge it against.

Sony did seem to understand where they went wrong this generation. Everything from download speeds, to standardizing the hardware, to a better PS Move experience were talked about. I'm not necessarily chomping at the bit to want one in my home right now but I'll probably pick a PS4 up when it launches this fall with an expectation of greater things to come. I mean I can't not play the new Naughty Dog and Sucker Punch games.

On a quick aside I did want to mention that the Killzone 2 pre-rendered trailer has been brought up a lot recently. With the general consensus being that final game was a massive disappointment compared to that trailer. Which is not how I remember it at all. I remember that trailer being quickly accused of being pre-rendered. When the in-engine version of that trailer was shown two E3s later I remember people being generally surprised of how close they managed to get and how even the movement of the camera and gun, which seemed like the most bullshit thing about that trailer, was actually close to how it moved in the final game. All I'm saying is that I think Guerrilla was given the impossible task of living up to that pre-rendered trailer and they got about as close as they could have within the limitations of the PS3, which was a lot closer than I would have believed.