The Castlevania: The Adventure ReBirth wiki last edited by reverendhunt on 08/07/17 10:22PM View full history


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Castlevania: The Adventure ReBirth (known in Japan as Dracula Legends ReBirth) is a 2D action horror platformer developed by M2 and published by Konami for the Wii (via WiiWare for 1000 Wii Points) on December 28, 2009.

The third game in Konami's ReBirth trilogy (after Gradius ReBirth and Contra ReBirth), Castlevania: The Adventure ReBirth is a re-imagining of the 1989 Game Boy game Castlevania: The Adventure, combining gameplay elements of many traditional Castlevania games while including synthesized rearrangements of previous Castlevania soundtracks.

The game is set in 1576, nearly a century after the events of Castlevania III: Dracula's Curse and nearly a century before the events of Castlevania. Players control Christopher Belmont, a mighty vampire hunter brandishing the Vampire Killer whip, as he sets out to destroy the resurrected Count Dracula.


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Unlike most 2D Castlevania games of the decade, which take their inspiration from the "Metroidvania" style of Castlevania: Symphony of the Night, Castlevania: The Adventure ReBirth plays like a traditional Castlevania game. Players guide Christopher through six stages, increasing their score by defeating enemies and collecting money (dropped by defeated enemies and scenery scattered throughout each stage).

There are four options for controlling Christopher: Wii Remote, Wii Remote with Nunchuck accessory, Wii Classic Controller, and Gamecube Controller. Regardless, players use the control stick (or D-pad) to move Christopher left and right (as well as making him crouch and making him move up/down stairs), a jump button, and an attack button. As a bonus option, players who use the Wii Remote with Nunchuck accessory can also swing using the Wii Remote to attack, giving the impression that players are using the Vampire Killer whip.


With the exception of the mini-boss theme, all of the soundtrack in Castlevania: The Adventure ReBirth is re-arranged from older Castlevania games. Each track is rendered in a synthesized fashion similar to older Konami arcade games.

All of those tracks appeared in the original soundtrack, which also included the soundtrack to Contra ReBirth and two unused tracks:

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