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Showing Half A Face On Title Screens
In which players can enjoy looking at some facial models before even starting the game.
Appears in 9 games
First appeared in God of War
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Sprays
User-made image files that can be tagged on walls in-game.
Appears in 12 games
First appeared in Half-Life
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Continue Countdown
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
Appears in 60 games
First appeared in Rampage
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Dunia Engine
Ubisoft's proprietary engine based on a heavily modified CryEngine. Developed by Ubisoft Montreal.
Appears in 6 games
First appeared in Far Cry 2
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LyN engine
Ubisoft's successor to the Jade Engine designed to be scalable between hardware generations.
Appears in 2 games
First appeared in Rabbids Go Home: A Comedy Adventure
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Jade Engine
Game engine developed by Ubisoft Montpillier with the involvement of Michel Ancel for Ubisoft games used on the Xbox, Gamecube, PS2 and PC. It was first introduced in 2003 with the release of Beyond Good & Evil (deriving it's name from, Jade, the main character of the game). It had since been used in several games of that generation.
Appears in 12 games
First appeared in Prince of Persia: The Sands of Time
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Na'vi
The Na'vi are a humanoid sentient race, who inhabit the moon Pandora. Standing three meters tall, with tails and blue skin with individual bioluminescent spot patterns, the Na’vi live in harmony with their unspoiled world.
Appears in 6 games
First appeared in James Cameron's Avatar: The Game
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Spiny
Tiny red-shelled creatures from Super Mario Bros. Always a pain to defeat as they are covered with spikes.
Appears in 52 games
First appeared in Super Mario Bros.
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Ubisoft Anvil
Ubisoft's proprietary game engine that has been used to develop many games since 2007.
Appears in 3 games
First appeared in Assassin's Creed
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Yeti Engine
Ubisoft-created engine based on a heavily modified Unreal Engine 2.5. It was developed by Ubisoft Tiwak.
Appears in 7 games
First appeared in Tom Clancy's Ghost Recon: Advanced Warfighter
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Emoglobin
Block-like creatures in Bowser's body that give Mario & Luigi advice. They have a tendency to replace random words with "globin" and append "-ish" to the end of others.
Appears in 1 games
First appeared in Mario & Luigi: Bowser's Inside Story
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Manatee
A large aquatic mammal.
Appears in 10 games
First appeared in EcoQuest: The Search for Cetus
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Ants
Ants are small insects that live in nests and work together for a queen. Can be gene-modified to grow huge.
Appears in 65 games
First appeared in K-Razy Antiks
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Halloween
A night of ghost, ghouls, costumes, and candy. Some video games are based around this holiday, while others simply pay it respect with special levels or characters that embody the spirit of All Hallows' Eve.
Appears in 60 games
First appeared in Halloween
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Seattle Sounders FC
The Seattle Sounders FC are a successful MLS club with more than 30 years of soccer history, dating back to the days of the North American Soccer League. They are in their third season.
Appears in 2 games
First appeared in FIFA Soccer 09
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Seattle Supersonics
Seattle's NBA team, with over 40 years of history in the Pacific Northwest. The Seattle Sonics are owners of one NBA Championship. Now relocated to Oklahoma as the Oklahoma City Thunder.
Appears in 26 games
First appeared in Bulls vs. Lakers and the NBA Playoffs
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Seattle Seahawks
One of the most successful NFL teams of the new millennium, the Seattle Seahawks were the 2013 NFL Champions. The Seahawks are supported by the 12th Man.
Appears in 21 games
First appeared in Madden NFL '94
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Banzai Bill
Banzai Bills are the Bullet Bills larger cousins. They advance slowly and can be defeated by a single jump attack.
Appears in 25 games
First appeared in Super Mario World
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Grand Prix
A form of racing designed to test the car and driver's skill and endurance. It evolved into closed circuit racing like modern Formula 1 and MotoGP. Even the Mario Kart series has it.
Appears in 67 games
First appeared in Pole Position
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Piranhas
Piranhas are omnivorous freshwater fish. They are labeled voracious human killers.
Appears in 23 games
First appeared in ThunderJaws
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Ars Goetia
The compendium of 72 demons that King Solomon summoned and confined to do his bidding. It contains the rites and symbols used to summon the demons.
Appears in 7 games
First appeared in Shin Megami Tensei: Devil Summoner
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Getting Stuck In Geometry
A common glitch in games where the character gets stuck in the geometry, often a rock or the floor/ground.
Appears in 19 games
First appeared in The Elder Scrolls: Arena
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Unown
Unown is a Pokemon first found in Johto.
Appears in 25 games
First appeared in Pokémon Gold/Silver
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Linoone
A Pokemon first found in Hoenn. It evolves from Zigzagoon.
Appears in 20 games
First appeared in Pokémon Ruby/Sapphire
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Glitch Pokémon
Glitches that exists in the Pokémon games due to Programming errors.
Appears in 4 games
First appeared in Pokémon Red/Blue
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Guard Meter
A form of gauge seen in some fighting games. As a character guards against attacks, the meter depletes. The guard is broken if the meter empties.
Appears in 5 games
First appeared in Street Fighter Alpha 3
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Grenade Indicator
A method to clearly show the player live grenades near them. Usually displayed on the HUD.
Appears in 31 games
First appeared in Call of Duty 2
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Hugging
The expression of care and love, an act performed in many games.
Appears in 93 games
First appeared in Gabriel Knight: Sins of the Fathers
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Beastmasters
A person whose profession is the slaying and domesticating of wild beasts and other creatures.
Appears in 34 games
First appeared in Heroes of Might and Magic III: The Restoration of Erathia
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Turning Into Bones
The event of a character's flesh and organs disappearing so rapidly that they are fully skeletonized in a matter of seconds. Usually done for comedic effect.
Appears in 21 games
First appeared in Dragon's Lair
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Items Generated Via Permutation
Items that are generated by a permutation of characteristics. By using a permutation, a great number of items are generated by adjusting a small number of variables. Each variable increases the total item count exponentially.
Appears in 8 games
First appeared in Diablo
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Ice Hockey
Codenamed "Canada's Game", Hockey is a game played by two opposing teams on a sheet of ice with the objective of scoring the most goals with a rubber puck. Players use wood or composite hockey sticks to put the puck in the net.
Appears in 62 games
First appeared in Hockey
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Operating an Operating System
The concept of operating a computer inside a game via its own operating system. The player might have access to a virtual desktop or console commands to reach the desired information.
Appears in 62 games
First appeared in Lula: The Sexy Empire
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Bouncers
Bouncers are large infantry units who served faithfully under General Lionwhyte until they were fired for their incompetence. Unsure what to do without someone giving them orders (thanks to their remarkable stupidity) they were hired by the Ironheade faction. In combat they utilize their enormous fists with great efficiency.
Appears in 3 games
First appeared in Star Cruiser
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The Tuurngait
The Tuurngait (singular Tuurngaq) are spirits from the Inuit mythology and the main enemy in the Penumbra games.
Appears in 3 games
First appeared in Penumbra: Overture
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Crawdaunt
A pokemon first found in Hoenn. It evolves from Corphish.
Appears in 22 games
First appeared in Pokémon Ruby/Sapphire
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Corphish
A water-type Pokemon that first appears in the Third Generation. It evolves into Crawdaunt at level 30.
Appears in 28 games
First appeared in Pokémon Ruby/Sapphire
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Solrock
A pokemon first found in Hoenn. its counterpart is Lunatone.
Appears in 23 games
First appeared in Pokémon Ruby/Sapphire
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Lunatone
A Pokemon first found in Hoenn. Its counterpart is Solrock.
Appears in 23 games
First appeared in Pokémon Ruby/Sapphire
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IGF Awards
IGF is the Independent Games Festival, an annual gathering of Indie developers. The term also refers to the associated awards.
Appears in 57 games
First appeared in King of Dragon Pass
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Role-Playing Shooter
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
Appears in 103 games
First appeared in Panorama Toh
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Slugma
A Fire-type Pokémon. Slugma evolve into Magcargo.
Appears in 26 games
First appeared in Pokémon Gold/Silver
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Magcargo
Magcargo is a Fire/Rock type Pokémon. It is the evolved form of Slugma.
Appears in 26 games
First appeared in Pokémon Gold/Silver
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Giga Power
A concept SNK used during the last years of Neo-Geo games. These games had over 500 megabits in the game cartridge. They were made to compete with Capcom's CPS-3 technology.
Appears in 17 games
First appeared in Bust-A-Move 2: Arcade Edition
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