-
Journeyman
The primary healing unit of the Myth series, the Journeyman is a remnant of the ancient order of the Heron Guard, protectors of the Cath Bruig Empire.
Appears in 3 games
First appeared in Myth: The Fallen Lords
-
Myrmidon
Myrmidons are a sword-wielding unit in the Fire Emblem franchise with skills geared toward a higher critical hit rate.
Appears in 11 games
First appeared in Fire Emblem Gaiden
-
Soulless
Soulless are a variety of undead in the Myth series consisting of the levitating spectral half-skeletons of former humans. They function as the Dark equivalent of Archers and Bowmen, throwing poisonous barbed javelins which they store on their backs.
Appears in 3 games
First appeared in Myth: The Fallen Lords
-
Thrall
The Thrall of the Myth universe are human corpses reanimated through magic and bound to the will of their creators.
Appears in 3 games
First appeared in Myth: The Fallen Lords
-
Forest Giant
A Forest Giant in the Myth universe is a large tree-like humanoid that draws inspiration from Tolkien's Ent.
Appears in 1 games
First appeared in Myth: The Fallen Lords
-
Gaping Person on Cover Art
Games with covers depicting a character with their mouth open, often used suggest that the character depicted is yelling.
Appears in 71 games
First appeared in I'm in Shock
-
Uvula Villain
You can see the villain, but why are they in that huge, squishy monster shell?
Appears in 7 games
First appeared in Romancing SaGa 2
-
Zekrom
One of the new Generation V Pokémon and the version mascot of Pokémon White.
Appears in 14 games
First appeared in Pokémon Black/White
-
Reshiram
One of the new Generation V Pokémon and the version mascot of Pokémon Black. Reshiram is a Dragon/Fire type, which is a first for the series to feature a Pokémon of this type.
Appears in 14 games
First appeared in Pokémon Black/White
-
Stock Up Area
Usually the room before a boss battle, filled with ammo, health and other goodies for players to stock up on.
Appears in 60 games
First appeared in Crystal Caves
-
Monster In A Box
You're minding your own business looting well-earned containers and chests, but instead of gold or jewels or weapons, out jumps a deadly monster from inside the box!
Appears in 12 games
First appeared in Final Fantasy II
-
Gigantoad
A really big toad with magical abilities. Gigantoads are recurring monsters in the Final Fantasy games.
Appears in 7 games
First appeared in Final Fantasy II
-
Eyon
Eyons are immobile organisms native to Tallon IV.
Appears in 2 games
First appeared in Metroid Prime
-
S.T.I.G.M.A.
A deadly virus featured in the video game Trauma Center: New Blood, stigma is a virus that can transform to multiple types of infection and wreak havok on the hosts body
Appears in 1 games
First appeared in Trauma Center: New Blood
-
Ending Credits While Playing
On certain games, credits appear on screen near the start of the game while playing or while watching an introductory video.
Appears in 11 games
First appeared in Metal Gear Solid: The Twin Snakes
-
Sealing Your Own Fate
This is an event that occurs when a player is presented with a set of dialogue options with one of the results being an automatic death or game over.
Appears in 36 games
First appeared in Dragon Warrior
-
Tokyo Game Show 2010
2010 Edition of the Tokyo Game Show that is to be held from September 16 to September 19.
Appears in 73 games
First appeared in Fire Pro Wrestling
-
Gaucho
A cowboy of the South American pampas.
Appears in 6 games
First appeared in Dead Man's Hand
-
Trash Mobs
A trash mob is any monster that is not a boss in dungeons, primarily seen in RPGs and MMOs.
Appears in 35 games
First appeared in EverQuest
-
Sudden Font Size Increase
After playing for a bit, used to the regular game text size, all of a sudden, there's dialog that's huge! Whoa!
Appears in 2 games
First appeared in Yoshi's Island: Super Mario Advance 3
-
Hair Physics
Games that feature characters whose hair movement is governed by a physics engine.
Appears in 90 games
First appeared in Virtua Fighter 3
-
Xbox Live Arcade Hits
Some titles on the Xbox Live Marketplace are designated as Arcade Hits. This usually follows critical and/or commercial success and the games are then showcased with a reduced price.
Appears in 14 games
First appeared in Zuma
-
Oversized Moon
It is common in Japanese video games (and other media) for the Moon to appear much bigger than it is in real life. This is usually happens when a main or villain character is standing with the Moon shining behind them for dramatic effect.
Appears in 24 games
First appeared in Demon's Crest
-
Infographics
Games that depict information in formats such as graphs, charts, diagrams, data maps, cross-sections, exploded views, and relational maps. Can be used to inform the player's choices or merely for aesthetics.
Appears in 8 games
First appeared in Smash TV
-
Resourceful Dogs
Canines that assist the player.
Appears in 13 games
First appeared in Secret of Evermore
-
PAX Prime 2010
The 2010 Penny Arcade Expo (PAX) took place at the Washington State Convention Center in Seattle, Washington from September 3-5.
Appears in 135 games
First appeared in EVE Online
-
Faceship
A faceship is any vehicle that is modeled after the character that drives it.
Appears in 15 games
First appeared in Kirby Super Star
-
Multifunctional Ammo
This is a concept that allows a single weapon to have two or more functions with the same ammo
Appears in 33 games
First appeared in Quake
-
Satellite Images
Whether real or fictional, these maps convey the sense that they were taken by a satellite.
Appears in 3 games
First appeared in TM Network Live in Power Bowl
-
GUILT
Gangliated Utrophin Immuno Latency Toxin, or GUILT, is a deadly man-made disease that appears in the Trauma Center series. Several strains of the disease exist.
Appears in 2 games
First appeared in Trauma Center: Under the Knife
-
Gorebyss
This Water type Pokemon is the evolution of Clamperl. Clamperl must be traded with the Seep Sea Scale to achieve evolution.
Appears in 18 games
First appeared in Pokémon Ruby/Sapphire
-
Huntail
This Water type Pokemon is the evolution of Clamperl. Clamperl must be traded with the Deep Sea Tooth item to achieve evolution.
Appears in 24 games
First appeared in Pokémon Ruby/Sapphire
-
Clamperl
A Water-type Pokémon that can be found in Pokémon: Ruby and Sapphire.
Appears in 23 games
First appeared in Pokémon Ruby/Sapphire
-
Glalie
This Ice type Pokemon is the evolution of Snorunt. First appeared in Ruby and Sapphire.
Appears in 21 games
First appeared in Pokémon Ruby/Sapphire
-
Snorunt
This Ice type Pokemon first appeared in Pokemon Ruby and Sapphire for the Gameboy Advance.
Appears in 22 games
First appeared in Pokémon Ruby/Sapphire
-
Chimecho
This Psychic type Pokemon can be found in Ruby and Sapphire.
Appears in 26 games
First appeared in Pokémon Ruby/Sapphire
-
Dusclops
This Ghost type Pokemon is the evolution of Duskull. This Pokemon can be found in Pokemon Ruby and Sapphire.
Appears in 26 games
First appeared in Pokémon Ruby/Sapphire
-
Duskull
This Ghost type Pokemon is in Ruby and Sapphire for the Gameboy Advance
Appears in 28 games
First appeared in Pokémon Ruby/Sapphire
-
Anorith
This Bug/Rock type Pokemon can be found in Pokemon ruby and Sapphire.
Appears in 24 games
First appeared in Pokémon Ruby/Sapphire
-
Cradily
This Grass/Rock type Pokemon is the evolution of Lileep and can be found in Ruby and Sapphire.
Appears in 22 games
First appeared in Pokémon Ruby/Sapphire
-
Lileep
This Rock/Grass type Pokemon is found in Pokemon Ruby and Sapphire.
Appears in 23 games
First appeared in Pokémon Ruby/Sapphire
-
Baltoy
This Ground/Psychic Pokemon is found in Pokemon Ruby and Sapphire for the Gameboy Advance.
Appears in 18 games
First appeared in Pokémon Ruby/Sapphire
-
Whiscash
Whiscash is a dual-type Water/Ground-type Pokemon which is the evolutionary form of Barboach. This Pokemon can be found in Pokemon Ruby and Sapphire.
Appears in 23 games
First appeared in Pokémon Ruby/Sapphire
-
Barboach
This Water/Ground type Pokemon is found in Pokemon Ruby and Sapphire.
Appears in 23 games
First appeared in Pokémon Ruby/Sapphire
Log in to comment