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Dance Fighting
The process of fighting, but with dance.
Appears in 22 games
First appeared in Break Street
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Ledge Grab
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Appears in 150 games
First appeared in Strider
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Quick Time Limbo
A Quick Time Event where failure doesn't necessarily result in death and level reload. Instead you are forced to repeat the QTE over and over until you manage to successfully complete it.
Appears in 4 games
First appeared in Shadow of Destiny
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Jumping Puzzle
Jumping puzzles are generally implemented in fast-paced action games as a way to slow down the progress of the player. Failure often results in certain death.
Appears in 77 games
First appeared in Montezuma's Revenge
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Inconvenient Malfunction
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
Appears in 76 games
First appeared in Alpha
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Noctowl
Noctowl is a flying type Pokemon that originated in Pokemon Gold/Sliver. Able to see in the dark, this Pokemon's feathers are so soft it is able to fly silently, allowing it to sneak up on it's prey.
Appears in 17 games
First appeared in Pokémon Gold/Silver
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E3 2006
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
Appears in 304 games
First appeared in Frogger
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Train Level
Levels that take place in or on a train or subway.
Appears in 102 games
First appeared in Super Locomotive
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E3 2005
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
Appears in 364 games
First appeared in Romancing SaGa
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E3 2004
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
Appears in 321 games
First appeared in Disney's Aladdin
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E3 2003
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
Appears in 232 games
First appeared in Altered Beast
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E3 2002
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
Appears in 221 games
First appeared in The Legend of Zelda: A Link to the Past
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E3 2001
The 2001 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 17-19.
Appears in 159 games
First appeared in Final Fight
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Tennis
Tennis is a sport that involves making a ball hit your opponent's side of the court by hitting it with a racket.
Appears in 121 games
First appeared in Tennis for Two
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Tokotoko
Like the Batadon, Tokotokos vaguely resemble Easter Island moai heads. Unlike the batadon however, these dudes lack wings, instead sporting some funky sunglasses. Tokotokos generally attacks in groups of three.
Appears in 1 games
First appeared in Super Mario Land
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Numbers Stations
Seemingly used to convey secret messages to spies in the field, these mysterious shortwave radio broadcasts have appeared in video games over the years.
Appears in 4 games
First appeared in Space Giraffe
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Batadon
Batadons are jumping stone heads found in Easton Kingdom. They are closely resembling Easter Island moai heads in appearance.
Appears in 1 games
First appeared in Super Mario Land
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E3 2000
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
Appears in 248 games
First appeared in WWF Royal Rumble
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Broom Hatter
Broom Hatters like to split time between obsessively sweeping up whatever location they are in and attacking Kirby.
Appears in 17 games
First appeared in Kirby's Dream Land
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Bronto Burt
Bronto Burt is a recurring enemy from the Kirby series. Burt goes almost everywhere by flying.
Appears in 27 games
First appeared in Kirby's Dream Land
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Lookalike Hardware
These games feature devices that bear strong resemblances to real-life game devices, yet are named differently and are used for purposes other than gaming.
Appears in 10 games
First appeared in Luigi's Mansion
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Hoothoot
Hoothoot is a flying type Pokemon that evolves into Noctowl. First introduced in the second generation of the games.
Appears in 23 games
First appeared in Pokémon Gold/Silver
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Helmet Popping
The ability to shoot the helmet off your enemies.
Appears in 9 games
First appeared in Medal of Honor: Underground
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Buzzy Beetle
A tough beetle-like creature with a hard outer shell that is immune to fireballs.
Appears in 27 games
First appeared in Super Mario Bros.
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E3 1999
The 1999 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 13-15.
Appears in 217 games
First appeared in TNT
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E3 1998
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
Appears in 193 games
First appeared in Mission: Impossible
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E3 1997
The 1997 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center and Georgia Dome in Atlanta, Georgia on June 19-21.
Appears in 172 games
First appeared in Joust
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Hallucination
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
Appears in 77 games
First appeared in Mobile Suit Zeta Gundam
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Undead Pirates
Pirates who are also undead.
Appears in 28 games
First appeared in The Goonies
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Super Koopa
Koopas find a new way to fly.
Appears in 1 games
First appeared in Super Mario World: Super Mario Advance 2
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Inside a Living Creature
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
Appears in 87 games
First appeared in Fantastic Voyage
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Natural 20
A game concept derived from implementing pen & paper mechanics into video games such as Neverwinter Nights. A "natural 20" occurs when a player rolls a 20 on a 20-sided dice. A player can experience rolling a natural 20 in video games when dice rolls are implemented into combat or world mechanics.
Appears in 20 games
First appeared in Advanced Dungeons & Dragons Cartridge
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Interquel
A game that takes place between the events of two previously-released entries in a series, whether those be games or other media like films.
Appears in 44 games
First appeared in Ninja Gaiden III: The Ancient Ship of Doom
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Roadblock
Roadblocks are used to prevent the transit in that road. They're used in videogames either to prevent the player to go in that direction or as a challenge the player must overcome.
Appears in 25 games
First appeared in EarthBound
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Satyr
Fauns and Satyrs are woodland spirits, seemingly composed of a man and a goat. Goat parts and human parts tend to vary from game to game.
Appears in 25 games
First appeared in Courageous Perseus
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Scorgasm
Coined by Dylan Jobe, an over-the-top celebration triggered when the player accomplishes a given goal.
Appears in 4 games
First appeared in Peggle Extreme
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Ledian
A Pokemon first found in the Johto Region.
Appears in 25 games
First appeared in Pokémon Gold/Silver
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Ledyba
A Pokemon first found in the Johto Region.
Appears in 24 games
First appeared in Pokémon Gold/Silver
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Slime Monster
A blob consisting of some icky substance, the slime monster is one of the most used RPG monster clichés besides rats.
Appears in 104 games
First appeared in Dragon Buster
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Sneaking Mission
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
Appears in 65 games
First appeared in Mission A.D.
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Wailing and Screaming
Some games focused on bloody battle can become rather tedious when you get surrounded by people that yell and curse ceaselessly.
Appears in 27 games
First appeared in Rampage Through Time
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POV Cutscene
A cutscene that is viewed through the eyes of the protagonist or some other character. POV stands for "point of view".
Appears in 129 games
First appeared in Portopia Renzoku Satsujin Jiken
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Slippery Surface
A low friction surface, causing a person or vehicle to either glide or tumble.
Appears in 56 games
First appeared in Speed Race
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Item Container
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
Appears in 132 games
First appeared in Barbarian II
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