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Several different game types like driving, shooting, and platforming in one cohesive game. Compilation releases don't count.
Nomads are people with no permanent settlement.
A power-down is an item or effect that has some negative impact on the player character's attributes or abilities, often inverting the effects of a power-up. In certain situations, this can be to the player's advantage.
"LAN" is short for "Local Area Network," which is exactly as it sounds. Setting up a LAN allows players to join together locally in multiplayer games through a small, computer network rather than through the internet.
Multiplayer Games that feature three teams instead of the usual two.
Time Stopping is the ability to stop the flow of time, stopping all movement from everyone but the person who used the ability.
A gunslinger is to guns what a swordmaster is to swords.
In JoJo's Bizarre Adventure, a Stand is a psychic power that "stands by" its user. A Stand's appearance and abilities can vary wildly on an individual basis.
Terrain Deformation is the idea of allowing the geometry of the world to be changed in dynamic, non-scripted ways. For instance, in the game Sacrifice you can cast many spells (like Volcano) which alter the terrain's elevation permanently.
Many games sport magic cars that drive all by themselves. This is most likely done in order to keep a low rating or for other reasons.
A sub-genre of simulation games focusing on driving a train along the rail line, usually from a first-person cab-view perspective.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
A portion of a shooter or action game where players are forced into an on rail shooting sequence.
A person employed to tell jokes and provide general entertainment. Jesters share some resemblance with clowns in that both have a reputation for being creepy rather than funny. Most of the jesters that are placed in games focus solely on the aspect of being creepy and scary.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
A dark version of a game's hero, featuring many of the same powers. Usually wears black. Male evil twins often have goatees.
Just as heroes sometimes fall from grace, occasionally someone who works for the forces of evil will turn their life around and become a good guy.
First introduced in Sonic the Hedgehog 2, this attack has been in almost every Sonic game since.
When one character pretends (or poses, hence the name) to be another character. This is usually done to make the character who is being posed be the scapegoat for crimes.
Rings that your character can fly through. Usually used for mini missions and extra playtime (filling)
In games, punctuation marks, especially question marks and exclamation marks are used for a number of reasons, including locating quest givers and indicating surprise.
Games usually have numbered sequels, like Final Fantasy I through XIII, but some series like to stop numbering their sequels, then number them over again. This is the concept of games that had a numbered series, then stopped, then got numbered again.
Characters that transport themselves via missiles.
A faceship is any vehicle that is modeled after the character that drives it.
Collectibles that are also living beings.
Present in Super Mario Galaxy and Bayonetta. Generally the ability to walk upside down, on the ceiling, on on walls. Having magnetic boots can accomplish this.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
These are scripted sequences in a game where the player is running toward the screen, sometimes while being chased.
Leaping fish-bot foes of Sonic the Hedgehog.
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