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Game » consists of 5 releases. Released Feb 25, 2003
A form of repeatable side quest, the character gets a job that he usually reports to at a set time. This could be doing deliveries for a shop, making cakes, operating a forklift, or collecting coconuts.
Enchanters are spell casters that focus on the manipulation of the mind and deception.
Enchantment is the process of infusing mundane items with magical properties, or manipulating your enemies minds with magic.
Enemy Capture is a game mechanic that enables the player to capture or charm enemies. The capture mechanics and the ways enemies are used are myriad, but the effects are always beneficial to the player.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
People of a different race or skin color, that are chastised and frowned upon for being different in culture or appearance.
Ensnaring or rooting an enemy allows a player to keep an enemy from running away or the ability to keep an enemy at a distance.
Erudites are a race in the EverQuest series. As humans evolved from barbarians, Erudites believe they are the next evolutionary step. Erudites are the most intelligent race of people in the world of Norrath.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A tattoo that is on a person's face. They are said to make one look more bad-ass and cool.
Receiving damage or dying as a result of falling.
Sometimes looking good is just as important as killing. From dress-up barbies games, to Dante's ever present stylish coat, fashion has its place in games.
Heroes can only fight for so long. If they don't get rest or are able to recuperate, their performance will suffer (and so might they).
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
A fictional language and/or script created exclusively for the world in which a game is set, such as Tolkien's Elvish or the language of the Talan in Outcast.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Cold-blooded aquatic animals that have scales and breathe through gills.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
A concept found in numerous video games, the idea that a weapon on fire is more powerful or does special "burn" damage when set on fire. Most commonly found with swords, several other weapons have been known to be set on fire for a similar effect.
Fletching the process by which aerodynamic arrows are crafted. This trade skill is often a chosen profession of rangers, rogues, and warriors. In games, the fletching usually includes the skill of crafting bows as well.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Fog plays an important role in many games. In games like Silent Hill, it's an atmospheric element. In other games, it's artificially added to reduce draw distances to save memory and increase framerate.
Foraging is the ability to effectively gather food and drink from ones surroundings. Rangers, druids, and elves often excel in this skill.
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