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Game » consists of 5 releases. Released Feb 25, 2003
In certain games a player will be required to fire a bow from horseback. This idea is based around the use of horse archery by nomadic tribes from Central Asia, such as the Iranians, Huns, and Mongols.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Loading Please Wait... Filling Halflings With Pie...
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
Pursuing and killing or capturing wild animals for sport or food.
Concept in which designers fuse usefulness of multiple classes into a single class. A Jack of All Trades and (usually) Master of None.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Iksar are a reptilian race in the EverQuest series. They are the most evil of all the races and are hated by even the Dark Elves, Ogres, and Trolls. In the original EverQuest, Iksar are the only race other than Humans who can become monks.
Illusion magic excels in trickery and deception.
Imps are either fairy-like or lesser demonic creatures and are commonly encountered enemies in games. In Doom, they shoot fireballs at the player.
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
A status of decreased cognition caused by a substance such as alcohol.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
An event which prevents the opponent from completing a skill with an activation time. The interrupt can be performed by a regular attack, special move or environmental effect.
A gameplay mechanic allowing players to store their items and freely carry them around.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
Usually found in adventure games, when players combine two or more items to create one or more new items.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
Take an item and throw it at the enemy.
Games with this concept focus on diversifying items for different play styles and classes, usually found on hack and slash games and MMOs.
Jewelcraft is the art of creating jewelery from precious metals and gemstones. The necklaces, rings, bracelets, earrings, and other items crafted by this trade skill are often highly sought after.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
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