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Game » consists of 16 releases. Released Oct 21, 2008
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
Guns that are a mirror image of their real world counterparts, with ejection ports and charging handles on the wrong side of the gun.
Jamming is when a gun malfunctions and will not fire.
A reporter for a news-outlet, whether it be as a writer or photographer.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A standard in nearly all competitive online shooters, the Kill Feed is the live on-screen update of the kills in an multiplayer game, providing updates as to whom is killing whom, as well as other important events.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
Games that obtained permission to feature real-life licensed car brands.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Losing consciousness is often a result of being knocked out or fainting. In games, this mental state is often used to allow a checkpoint to be reached, for the plot to be moved forward, or even for location changes. Sometimes it can be a state of limbo between health being depleted and actual death.
Malaria is a tropical infectious disease.
This concept is for games in which at least one of the main characters is male.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
All militaries have some kind of uniform.
For games that feature a mission briefing before gameplay.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
Sometimes one playable character just isn't enough.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Neutral is where a character or what have you does not take one specific side in a conflict or argument.
Sequels that have the player controlling a different character than the preceding game(s).
No HUD games are ones that either lack a Heads Up Display, or find a way to integrate it into the game environment. Many games do this to add a sense of immersion or artistic quality to their games, or to reduce screen clutter.
Occurs when a player kills an enemy using a sniper rifle without the aid of the scope. Generally in FPS games, sniper rifles are not equipped with crosshairs, thus making this feat impressive.
Players are presented with what appears to be a consequential choice, yet no matter what the player selects, the outcome is the same.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
When one type of ammo fits all.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
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