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Game » consists of 4 releases. Released Jun 20, 1997
Humes are a Race in the Final Fantasy Franchise, hailing from the world of Ivalice. They are found in Final Fantasy XI and the Tactics games. They usually have balanced stats, and are human in every aspect except name.
Illithids or mind flayers are monsters originating from D&D who use their psychic powers to shatter their foes' minds. Some become their thralls while others are simply a snack as they crack open their skulls and feast on their brains.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Job systems allow for a user to dictate the role of a game character. Offering the capacity for deep customization and quick adaptability, job systems give players the ability to tailor their own experience.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
NPCs, enemies, loot, and/or quests change according to the level or stats of the player's character.
When a level select screen takes the form of a map.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
An overworld system consisting of several locations connected by straight paths.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
The Lucavi are the evil entities summoned by the Zodiac Brave Stones in Final Fantasy Tactics. Without their leader, Altima, they are forced to find a human host in order to be physically realized. With Altima summoned, they are able to roam the world at will.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The meter which is used to gauge how much power there is left to use magic abilities.
A recurring enemy in the Final Fantasy series, famous for its status-inflicting Bad Breath attack.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
This concept refers to games where the player, as a leader of a group, can send off AI characters to perform missions with success determined by probability, and not by direct player control, such as in Evil Genius and Assassin's Creed: Brotherhood
Mythological creatures with the body of the human and the head of a bull. They are often found in video game dungeons, waiting for foolhardy players to stumble upon their lairs. Sometimes they're mindlessly violent, other times they're oddly peaceful and in tune with the world around them.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
You were pretty cool, once. Rich. Powerful. Royalty, even. But that's done with now, because it says "Chapter One" instead of "Prologue" in the mission order.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
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