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Mostly dedicated to portable platforms like the Game Boy, the platform's hardware did not include built-in rumble feature. Game developers included the hardware needed for the vibration directly on the game's cartridge, often times requiring a dedicated battery as well.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Game Boy Color games that won't work on the original Game Boy, Super GB, Super GB 2, GB Pocket or GB Light.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
A lead character who never says a word, despite being spoken to.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
A game based on an anime.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A place to fall, often bottomless, usually resulting in death.
Originally created in China, mahjong is a draw-and-discard game using a vast assortment of special tiles. It is popular throughout Asia and has many regional rule variations.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Games released coinciding with new hardware.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
When players are encouraged to collect all of a large number of characters, creatures or items in a game. Progress is often represented by some sort of bestiary or compendium that is filled out with new entries.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
An unofficial translation of a video game, created by people not associated with the original development team.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Games that are aimed at the female demographic.
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