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Game » consists of 16 releases. Released Mar 23, 2010
A scripted random event that may or may not have been intended by the developers. A source of much unintentional comedy & frustration. An example would be the Imperial foresters fighting each other over deer. Another would be a tribe chieftain getting kidnapped by UFO's in Spore.
The game detects a player's achievement progress and shows some form of progress indicator on-screen.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
Anarchism is the rejection of all government authority.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
The in-house, proprietary engine developed by Avalanche Studios.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Automated Grenade Throw refers to games that have specific controls for tossing a grenade, as opposed to being forced to switch out your current weapon with a grenade before throwing.
BASE Jumping is the act of packing a parachute to jump off a stationary object, such as a building or a mountain. B.A.S.E. stands for Buildings, Antennas, Spans(bridges), Earth(mountains).
These games include an option for testing the performance of the hardware on which it is running.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
On some box art, the main character is facing away.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
There's nothing cooler than planting a bomb, turning the camera around, and walking away nonchalantly as it blows up behind you. As everyone knows, true heroes don't look at explosions.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Games that numerically track the player's progress towards completion of a specific goal, single level, or the entire game.
When a character is killed, the fallen body's ragdoll physics will fail and the corpse will start to flip about spasmodically. This oOften occurs in open world/sand-box games.
These games let players see the credits without needing to play the game first.
An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
A bright flash, usually red and seen on the borders of the screen, that indicates damage or injury.
Environments cycle between day and night, often with effects on other aspects of the game.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
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