689: Touch the Crank
A Relaxed Friday Stream 06/11/21
A Relaxed Friday Stream - 06/18/21
Game Builder Garage
690: Grip the Banana
6/11/2021: BACK ON TRACK
The Community Spotlight 2021.06.05
The 12th Annual E3 Banner Contest
The Community Spotlight 2021.05.29
The Community Spotlight 2021.05.22
New Logo Mug
Interlocking Dad Hat
consists of 10 releases.
Released Feb 15, 2016
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When you have a code number or a password to type to use a device, you have to type the code
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A visual effect where color channels are deliberately misaligned.
Games that ask the player whether they are sure about the decision that they have just made.
These games let players see the credits without needing to play the game first.
When characters shed tears - often due to extreme sadness.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
When an on-screen character gets low on health, their movement is slowed or they walk with a visible limp or slouch.
It's all in the family.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
A location that prevents the player from progressing, unless they follow a specific path or perform certain actions.
A digital distribution platform operated by Epic Games.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
Quotations displayed on the screen; often from world leaders, famous writers, or the Bible.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A listing of games that have functional mirrors inside the game. An in-game mirror must display the character as they move in order to qualify.
At E3 2013, Microsoft announced their Games with Gold campaign. The campaign offered two downloadable games a month for free for Xbox Live Gold subscribers for a limited number of months. On October 18, 2013, Microsoft stated they were extending the promotion indefinitely.
A screen where players can adjust the luminance value of a game's visuals. This is common in horror games.
A digital storefront which donates some of its profits to charity.
A gameplay mechanic allowing players to store their items and freely carry them around.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Games often feature working light switches that allow the player to manually switch on and off the lighting in a room.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
This concept is for games in which at least one of the main characters is male.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
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