Realizing the need to defeat hardened Zerg carapaces, the Terran Dominion modified a Firebat combat suit to sport two large grenade launchers on each arm. Unlike most Terran infantry, many Marauders have never been to jail or have only been accused of light crimes.
|Role||Heavy assault infantry|
|Armament||Quad K12 Punisher grenade launchers|
|Protection||CMC-660 Heavy Combat Suit|
|Resources||100 minerals, 25 gas|
|Build time||30 sec|
|Hit points||125 (100 in Campaign without Kinetic Foam)|
|Armor (armored)||1 (+1 per Infantry Armor upgrade)|
|Attack (ground)||10 (+10 vs armored) (+1 per Infantry Weapons upgrade/ +2 vs armored)|
|Cool down||1.5 sec|
|Requires||Tech Lab attachment|
|Build dialogue||"Let's have a blast!", "KABOOM, baby!", "Ohhh, it's on", "It's go time!", "It's about to get heavy"|
|Upgrades||Cost||Research Time||Research At||Hotkey||Effect|
|Concussive Shells||50 minerals 50 gas||60s||Techlab||G||Grenades will now slow the speed of one non-massive target by 50%|
|Stimpack||100 minerals 100 gas||170s||Techlab||T||In exchange for 20HP, the Marauder gets a 50% boost to movement speed and firing rate for twelve seconds|
|Campaign Upgrades||Cost||Research At||Effect|
|Jackhammer Concussive Shells||$70,000||Hyperion Armory||Shots will slow down the target and all nearby enemy units. Does not work on massive units|
|Kinetic Foam||$90,000||Hyperion Armory||Increases HP of the Marauder by 25 to match the multiplayer version.|
Marauders are very effective against armored units like the Stalker and Roach. With Concussive Shells, Marauders can also defeat melee units like Zealots and Zerglings by endlessly kiting them. With Medivac support, they are incredibly hard to kill. Marauders are frequently loaded into Medivacs for counter drops on the enemy base. The Marauder is part of the dreaded Marine Marauder Medivac combination.
In campaign, Marauders are not nearly as effective as their multiplayer counterparts due to their lack of Stimpacks.