Ninjabread Man
GAME » on July 13, 2005
Candy Land is invaded by bees and mutant sweets. Are you a bad enough gingerbread man to save the once sweet and tasty land?


Overview

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Ninjabread Man is a 3D comical fantasy platformer developed and published by Data Design Interactive (Company) for the PlayStation 2 (Platform) exclusively in Europe on July 13, 2005, with a PC (Platform) release on July 23, 2005. It later received a Wii (Platform) release in both North America and Europe in 2007, with the NA version released by Conspiracy Entertainment.

Set in a fantasy land of sweets (known in the box art as Candy Land), players control the titular gingerbread man-turned-ninja Ninjabread Man as he uses his platforming, sword, and ninja stars against a variety of monstrous pastries, bees, and jelly in order to collect eight power rods and activate a teleporter.

Originally intended to be part of the Myth Makers (Franchise) series, it was later revealed through leftover game files that the game was originally pitched as a 3D sequel to the Zool (Franchise) duology of 2D platformers before that concept was instead split off into four separate budget games, each with their own theme and protagonist. The sweets-themed stages became Ninjabread Man, the Egypt-themed stages became Anubis II (Game), the toy-themed stages became Myth Makers: Trixie in Toyland, and the music-themed stages later became Rock 'n' Roll Adventures.

The game's short three-level length and nearly non-existent story, as well as the Wii version's poor motion controls and the game's near-identical gameplay and assets with the above-mentioned games, gave Ninjabread Man notoriety as one of the worst games in the Wii's library.


Gameplay

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Ninjabread Man, ready for action!

The Wii version of the game plays by using the Wii Remote (Object) and Nunchuck. You control your ninja with the nunchuck's analogue stick and swing your samurai sword by making a horizontal movement with the remote. Ninjabread Man can also fire gummies which can be done by pointing the remote at the screen and aiming at the enemies. Jumping and double jumping is handled by shaking the nunchuck once for a simple jump and twice for a double. The game has a lock on system and the camera can be controled with the D-pad.

In Ninjabread Man, you must complete each stage by finding 8 energy canes to repair a teleporter which will take you to the next stage. Each stage can be completed again in a time attack and score attack mode.

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