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Earning an extra life, either by collecting a 1up or by hitting a certain score.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
An online retro gaming streaming platform.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
Feline animals commonly kept as pets. There are many different breeds and varieties.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Games that have animals (except humans) as the main character. The character must be playable.
Ever since Pac-Man, games have had us navigating mazes.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Levels that progress forward by themselves at a fixed rate.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Games released coinciding with new hardware.
Games made for a younger audience, usually between 3-9.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
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