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The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
Player characters that are infants, children, or adolescents.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
A game streaming service.
The 25th annual Electronic Entertainment Expo, which took place June 11-13, 2019 at the Los Angeles Convention Center in Los Angeles, California.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
The seventh annual PAX East took place April 22-24, 2016 at the Boston Convention & Exhibition Center in Boston, Massachusetts.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Games that ask the player whether they are sure about the decision that they have just made.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
A Secret area is a place hidden that few will find unless they know where to look.
An umbrella term for any sexual orientation or gender identity that is not straight.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
The twenty-fourth Electronic Entertainment Expo was held June 12-14, 2018 at the Los Angeles Convention Center in Los Angeles, California.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
It's all in the family.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Xbox 360 and original Xbox games that have been approved to run on the Xbox One's backwards compatibility feature.
Graphics in games whether backgrounds or characters that are hand drawn whether using a pen graphics tablet or a scan of a physical drawing.
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