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Game bundled with gaming hardware (usually a console) in order to boost sales. Most often these games are first party titles, meaning that the hardware and software are products of the same company.
Kaneko's version of a cartridge-based arcade board in the late '90s.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A place to fall, often bottomless, usually resulting in death.
Loose sand mixed with water. Don't struggle...you'll only sink faster.
The study of and search for remains of human culture and history (or that of other civilizations).
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
The 1995 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 11-13.
The first subscription based video game serviced offered through your cable company.
Sequels that have the player controlling a different character than the preceding game(s).
Games that include a previous installment of the game's series. Usually, this extra game can be accessed via a menu or can be found within the game world.
Some games' graphics are composed of abstract shapes that have no particular meaning outside of their role in the game.
Any projectile that bounces off a surface upon impact.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
A heads-up display is a graphical overlay of vital information used in most modern games.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
Kart racers are cartoon-like racing games that often feature fantastical power-ups.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Witches are women who can perform magic. There can be good witches and bad witches.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
When a game has several playable characters of different species, real or fictional.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Sometimes you want a challenge, sometimes you wanna coast.
Game visuals based on mathematical calculations. As opposed to texture or sprite based raster graphics.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
A speedrun describes the action of a player attempting to complete a game in the fastest time possible. The rules of speedruns can vary, but generally allow glitching and sequence breaking as long as the player does not cheat with external devices/tools or tampering with the game.
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