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Game » consists of 2 releases. Released Aug 14, 2012
Jumping puzzles are generally implemented in fast-paced action games as a way to slow down the progress of the player. Failure often results in certain death.
The act of pressing your lips against someone or something else as a sign of affection.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Toys that come to life, whether in the form of lovable action figures with personalities of their own, or psychotic dolls possessed by the souls of deceased serial murderers.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
Games nowadays take a long time to make and often they aren't the only things developing during the process. It has become common to list the babies that have been born during the development of any game.
A promotional program for downloadable games on PlayStation Network that began in 2011.
The Pub Fund is a Sony program that provides an advance royalty payment for self-published games by independent developers, in exchange for timed exclusivity for PlayStation platforms.
Puzzle platformers are platform games where the key aspect involves solving riddles and puzzles, rather than combat.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
A multicolored spectrum of light shaped in an arc.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
The ability to complete sections of a game out of the intended order (or to skip them entirely) through skill and knowledge of the game.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
Men too tough to cover up their chest.
Some minions will grow weary of constantly waiting for the protagonist, allowing said protagonist to sneak past the obstacles or catch them off guard.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
A character model standing straight up, arms stretched out (IE the character looks like the letter T). Usually the result of an animation error.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
Tips are usually used throughout the game as a way of showing players features.
A transformation is a different stage or form for something. Usually an upgrade.
Device used by games with text boxes to show that a mysterious and/or unknown character is talking. Mostly used in games coming from Japan (at least nowadays).
An unbeatable enemy is just that, an enemy you can't beat or destroy. It's best to just run away from them.
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
Cutscenes that cannot be interrupted or bypassed through player interaction.
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