840: Tom Braider
Giant Bombcast
Ultra Gameplayers Disc #104
Demo Derby
Game Mess Mornings 05/13/24
GrubbSnax
The Community Spotlight 2024.05.11
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Game » consists of 3 releases. Released Dec 12, 1999
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Usually found in adventure games, when players combine two or more items to create one or more new items.
Quest givers that task the player with killing an enemy or specific number of enemies.
Character Theme: A recurring musical theme that accompanies a particular character.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
A talking head is a floating disembodied head that appears to address either you, the player, or the main character.
Cutscenes involving real actors on a set or in front of a chroma key screen.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
A love triangle is when three (or more) people are in some kind of romantic relationship with each other. They can become messy and complicated. It may or may not be competitive.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
A MacGuffin is a plot device, having little importance itself, which exists purely in order to motivate characters and/or advance the story.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
This concept is for games in which at least one of the main characters is male.
A game mechanic that lets players add footnotes to maps.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
Ever since Pac-Man, games have had us navigating mazes.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Some creatures have three or more eyes and tend to be monstrous and frightening.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
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