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Game » consists of 6 releases. Released Aug 24, 2000
Often a timed sequence where players must escape a building, spaceship, planet, etc... before it explodes.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Sudden Death occurs when two or more players/teams have the same score at the end of the game. It can also be a penalty that activates when a player of match is taking too long. The players will then have to get rid of each other in a hurry.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
A person more than adept in the art of sword fighting.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A transformation is a different stage or form for something. Usually an upgrade.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
When a normal jump isn't enough and when a double jump just wont cut it, there is the triple jump. Just like a normal jump and a double jump, with the extra third jump in the end. Few games utilize this, and the more common double jump is often instead.
Characters whose ages have never been revealed in a game or officially by the creators. This may be due to an added sense of mystery, to avoid controversy, or just lazy character development.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Dreamcast games that include support for the VMU, or Visual Memory Unit; essentially, a memory storage device that doubles as a crude handheld game system.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
"Vore" is an internet term for a sexual fetish for the act of a creature swallowing someone else whole while they are still alive. The act is also seen in many video games, in a decidedly less sexual manner.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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