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dstopia

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dstopia

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@tariqari said:

@dstopia@retris Is it possible dstopia meant multiple leaders like the way Paradox games (EUIV, Stellaris) handles it? If so, I agree that it would be awesome if they deepened the government system. Having new leaders take on different traits based on popularity, prior decisions, and the like would be amazing.

Nah, I actually was referring to the same thing that we had for a few civs in 4. I just had totally forgotten about it!

Hopefully they go all in on that and implement multiple leaders for every civ in 6, unlike 4.

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This is one of the things I've always thought Civ should have. Glad they're finally implementing it.

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The clean one looks better by a mile.

If you look closely, the clean one ruins all the dithering effects (most noticeable in the brown/blue dithered layer of sea). It's by far the most noticeable distortion effect when you aren't using an actual CRT to display graphics. It's even more jarring when in motion.

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#4  Edited By dstopia

@bisonhero said:

@duluoz said:

Kinda wish they had gone with the Endless Legend system of having army stacks to move around the map that spread out into 1upt combat when you actually get in a fight with another army. Makes moving around the map a lot more convenient and preserves the tactical combat.

Death stacks are kind of silly but moving single units around is incredibly tedious and also very difficult for the AI to handle.

I'm so close to liking the combat system in Endless Legend, but it's so weirdly finicky. Instead of just taking control of one unit at a time when its their turn, and saying "ok, move 3 spaces over to this hex, then attack this guy", instead you have to vaguely queue up all of the commands for all your units, and then half your orders will be invalid because you specifically wanted your tanky warriors to move to a certain hex to block enemy movement, but before they could get there some other unit moved to that one space, so instead of doing the closest approximation to your order your tanky warriors will instead run the fuck off in some random direction to go attack whatever unit they feel like, leaving you completely exposed.

I've tended to favour the races that just have disgusting long range units and just try to take advantage of units while telling everybody else to just hold position and maintain a front line, because actually advancing tanky warriors or low-health cavalry is a positioning nightmare since you have no way of knowing which of your move orders will be invalidated.

It's not explained ANYWHERE in the game but you can queue up move -> action by holding Ctrl. It completely fixed my frustrations with the battle system.

The other thing Endless Legend has going for it over Civ, at least for me, is that EL games progress at a really really fast pace. I can complete a standard pace game in about 4 hours, while a standard game of Civ is at least 8, and more often than not 10 or 12 hours. I heard they were focusing on making it faster for online play, so I hope that's the case.

Also, I was under the impression Civ 6 would let you stack 2 or 3 of the same unit. If it's still completely 1UPT it's going to be highly disappointing.

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Dan has always liked anime, he just hasn't come to terms with it yet.

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With the way the Japanese gaming market has taken a fucking nosedive in the last few years, I'd say they're good right now.

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There's been bugs in videogames that have become actual mechanics. The best example I can think of is combos and cross-ups in fighting games.

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@kasaioni said:

@frump: I'll never understand the NicoNico thing of having comments scroll across the screen while watching the video. Imagine if Youtube had that.

I fucking wish it had.

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#10  Edited By dstopia

The representation of western characters in the double byte Japanese codification is "kind of" serif (I can't actually tell if it's serif or not, it looks like it varies from character to character) and awful looking.

I would guess some of it stems from that.

It kinda looks like this

The quick brown fox jumps over the lazy frog