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dstopia

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dstopia

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Wow, that's really cool! What engine are you guys working on?

By the way, do you guys have any programming task you need a hand with? I'm a programmer by trade, and I've dabbled on Unity a fair bit, but I'd love to be able to dip my toes into a real project. I know it's a long shot, and there's plenty of project like yours out there, but I thought it wouldn't hurt to ask.

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dstopia

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Reviews as a consumer guide have always only been important as just that -- a consumer guide. Nowadays, that style of review has been superseded.

Reviews as critique, not as a consumer guide on release date but as an actual review of the mechanics of the game and how it compares against other games, have always mattered and will still matter. I was kind of disappointed that Jeff dismissed reviews as dead when I think longform, thoughtful video game critique is more alive than it ever was.

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#3  Edited By dstopia

@tennmuerti said:

One thing that I've begun noticing in the later stages of the game that is a bit annoying is that now due to all the wonders and districts plus how large a lot of tile improvements are. You have entire continents looking like one giant urban sprawl with just a hodge podge mess of structures vomited onto the map. They kind of did a 360 turn and now it all looks silly and unbelievable because of it, if in previous Civs you visually identified cities as concentrations of power now it's like looking at a 4 seasons pizza with extra toppings :/

There is just something about how that art style interacts with the large number of structures of built up cities that all bleed into each other.

A bigger issue I find is the overall pacing of the game, especially when it comes to production. Now science seems about on the same level as in other Civ games (if not faster). But production costs are a bit out of whack. Firstly it's how each district increases overall district production costs for you globally. Towards the end game I decided to fund a new city and to build it's fist (industrial) district would have taken 130+ turns!!! If not for the nearby forest that I quickly processed in it's entirety getting new cities off the ground in mid-late game is a bizzare endeavor that makes 0 sense.

Secondly it's just the sheer amount of time it takes to get an army off the ground and an invasion started. Even fairly sizable cities with fully built up and supporting industry churning out 70-100+ production a turn, it still takes anywhere from 6-20 turns to get a battalion going (depending on unit type and city in question) and that's with some great general boosts and several city state army production boosts. Then to get it all together and send it to another continent. I was sitting around idling for about 40 turns on fully researched science and social trees while trying to get an invasion underway. And at the end it didn't even look like a lot of troops. This is all on normal speed btw (on a large map).

At the moment I am not feeling like starting another game of civ6 underway at all.

There's several reasons why production seems out of whack:

1) Industrial district buildings (Factories and Power Plants) give MASSIVE bonuses that get spread out to cities within 6 tiles of the district. That is a massive, massive bonus that you need to plan for in order to take advantage of it.

2) Trade routes give production bonuses if you're trading to a city with an industrial district, especially internal ones.

3) A lot of government policies give production % bonuses for specific stuff (wonders, settlers, builders, units) and there's a lot of +production for a lot of other things.

4) Hills now give plenty of food. Mines and lumber mills are super super super important improvements and you should be spamming them all over the map.

5) Plenty of non-industrial districts have buildings that give production bonuses: encampents, harbors, airports.

It takes a while to adapt. Personally I think the trade route bonuses and industrial bonuses are so large that they kind of railroad you into building a commerce and industrial districts on every city (since every commercial district gives you an extra trade route). I still think research is way too fast. But the costs are there for a reason, even if it's not fine tuned yet.

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@mirado said:

Anybody noticing that the tech progression is crazy fast? I'm playing a normal speed game, and by 1600 I have Infantry, Flight and Battleships, while my (King level) opponents have Crossbows at best. I'm sacrificing production to get there (most of my cites take 15+ turns to pump out that one infantry, except for my capital which can do it in 8.), but it doesn't matter much when the few modern era units I have can take ten times their number in medieval troops.

Yeah, the Eureka and Inspiration bonuses are not balanced with the production levels. You can progress blazingly fast science-wise without even specializing too much, but the production levels can't keep up at all. Everything takes forever to build.

Some other issues are fairly obvious. The AI is utterly lost at combat, even worse than Civ V, and they love sending unescorted settlers out.

However, I do think they've got a really really good foundation here. The new district mechanics are really fun and lead to very interesting city planning instead of the regular "build everything everywhere" kind of thing Civ V was. It's unfortunately rough around the edges, but every Civ has always been this way at launch.

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#5  Edited By dstopia

@koolaid said:

I thought this game comes out tomorrow?

It's already out in Oceania and Asia.

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If the actual processing is being done on the tablet then you gotta wonder how are they going to solve the problem of its battery life if a sizable portion of its userbase is going to be keeping it constantly plugged in to the TV most of the time.

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#7  Edited By dstopia

MONSTER HUNTER IN A BIG TV FUCKING FINALLY

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Loading Video...

Looking good. Also Sean Bean dies again.

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I wouldn't mind 720p/60 if the native resolution of the TV was 720p. However, most TVs/monitors nowadays are 1080p, so 720 just looks fucking awful on that.

So 1080p/60 it is. Barring that, 1080p/30, but that's a bummer.