Howdy, all, to this week's second episode of my The Legend of Zelda: A Link to the Past randomizer run. If you're new, I'd break the ice, but we already kinda did that last episode by shattering the Ice Palace and its guardian. Instead, I might recommend you visit here for all the deets and greets. Shoo, go on now.
The rest of you, who have been loyally following Garflink's expedition through item scarcity hell and back, will be encouraged by a recent shift in fortunes that leaves us packed to the gills (as it were) with new equipment and opportunities alike. All that's left is deciding where to go first. Y'all ready for a boss-stomping montage?
Side-Note: The Ice Rod works the same way as the Fire Rod, except it spits out a cold ray that can freeze enemies where they stand. You normally have to take a little detour around Lake Hylia to find it, but the randomizer's been withholding, as is its wont. I only really need the Ice Rod for defeating Twinexx at Turtle Rock at this point in the run: I'm all set for weaponry.
Side-Note: The Red Mail is Garflink's second armor upgrade, which reduces all damage to 1/4 of its original potency. Like the Silver Arrows, the game normally keeps this out of your reach until the very end of the game - Ganon's Tower, the final dungeon, specifically - but there's always a chance in a randomizer run to get it way early and stride across Hyrule feeling invulnerable.
Side-Note: The Magic Powder, given by the witch in exchange for a Mushroom from the Lost Woods, has a couple of miscellaneous uses that the game expects the player to find on their own. The application I'm probably going to use the most is turning anti-fairies, a common sight in dungeons, into life-restoring fairies. There's also a free item I can get if I use it in a certain place...
We have a lot to recap this time:
Big finds this episode include the Ice Rod, the Red Mail, and the Magic Powder. We're also blessed with two new heart containers: one from a full heart, and the other from completing a set of pieces. Last and certainly least, we collected three bomb-bag upgrades and a big quiver upgrade.
As for dungeons, there's only two left after this entry's big push: Ganon's Tower, normally the last port of call in a Link to the Past playthrough; and Misery Mire, which is still inaccessible without the Quake Medallion. I could theoretically complete the Tower, fight Ganon, and be done with the game without ever setting foot in Misery Mire, but I'm aiming for a full inventory set if I can manage it.
The Mushroom, the Shovel, the Cape, the Quake Medallion, and the Book of Mudora are all still conspicuously absent, as is the much desired Golden Sword upgrade. I hope the Tower yields at least some of those, along with that last bottle, the Ether Medallion, and the Magic Boomerang. There's also four heart pieces and three full heart containers remaining...
Next Time, on A Randomized Link to the Past: Could this be the end of Garflink and Friends? The final boss is in sight, but Ganon's Tower is a very big dungeon with a whole lot of chests. Expect a few detours at the very least.