Raven10's forum posts

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#1 Posted by Raven10 (2186 posts) -

@zevvion said:
@raven10 said:

I just played through the original FEAR again. The AI is still damn impressive and blows away the AI of most shooters to this day. The visuals did not age well at all, though, and the horror stuff just feels cliche these days. Still worth playing for some of the most enjoyable and difficult battles against AI opponents in a shooter.

Yeah, FEAR is fantastic. One of the best shooters ever made, precisely because of that AI. I also think people don't try to replicate that because they think lowly of people and don't want to challenge them with that sort of behavior.

I disagree. I think making AI that behaves in a manner that seems human is incredibly difficult. Probably the biggest feature about the AI in FEAR is its ability to retreat, regroup, and come at you from a different angle. Making AI that knows when to back off and how to use group tactics is just plain hard. And of note, the entirety of the level design was built with the abilities of the AI in mind. Put the same AI in a level that doesn't allow for as many tactical options and it wouldn't seem as smart. The AI here also worked well in part because of the slow-motion ability of the player. In a game like Call of Duty or Battlefield, the player would just get worked over and over because the AI would just be too difficult for a single person to overcome.

I do think, though, that Monolith just has some excellent AI programmers. After all the studio's most recent accomplishment in the nemesis system in Shadow of Mordor, and that utilizes many of the same tactical retreat systems used in FEAR. Whoever is doing that stuff for them is just really great at his job.

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#2 Posted by Raven10 (2186 posts) -

I just played through the original FEAR again. The AI is still damn impressive and blows away the AI of most shooters to this day. The visuals did not age well at all, though, and the horror stuff just feels cliche these days. Still worth playing for some of the most enjoyable and difficult battles against AI opponents in a shooter.

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#3 Posted by Raven10 (2186 posts) -

It's a weird thing how people look at Inafune as a designer when more than anything he has served as a producer and an artist. His design work is either uncredited or non-existent in most cases. That said, for a super star producer this game was horribly mismanaged which makes you really wonder what exactly Inafune was so good at in the first place.

Comcept's other work hasn't been any better received so this doesn't seem to be just a one off thing. Makes me worried about Recore. Armature is still really untested, considering most of their work thus far has been port jobs. Their one design effort was that Vita Batman game which didn't turn out very well, and there is always a worry when a team breaks from Nintendo that without the brilliance of Miyamoto and Nintendo EAD guiding them they won't be able to cut it. See Silicon Knights as another key example of this, or even Rare.

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#4 Posted by Raven10 (2186 posts) -

I'm glad they added some platforming levels in between the bosses, assuming the level design isn't horrible. It seemed like a case of style over substance before.

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#5 Posted by Raven10 (2186 posts) -

I think a lot of the change is stylistic. Effects aren't missing, they are mainly just altered. It's a stylistic change. The removal of the sharpening filter, though, is a huge improvement in my mind. I recall the aliasing in the original game being quite distracting, but the Redux version has no noticeable aliasing whatsoever. So while they removed the option for MLAA, their current FXAA solution works perfectly. There might be some texture bluring going on as I did notice some oddly blurry texture work, but if people want they can use their graphic's card's control panel to force MSAA or SSAA. I can confirm that the game runs far, far better than it did before. In the original version I rarely could hit 60 fps, and framerates occasionally tumbled to below 30 fps. In this version the game ran at 60 fps from beginning to the point I am at (just beat the big robot statue). And that was fully maxed out and downsampling the game using Nvidia's built in downsampling options. So really solid improvement visually.

The addition of the dash move does make the game much easier. Parts that took me a dozen tries the first time around I am getting through in a single try with full health to boot. So anyone who liked the difficulty of the original should start on the hardest difficulty.

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#6 Posted by Raven10 (2186 posts) -

@altman: Do you remember what system it was on or at least the general time period?

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#7 Posted by Raven10 (2186 posts) -

I think at the end of the day, unless he writes additional books the games will be considered the canon explanation of what happens after the conclusion of the final novel. I think in a way it is comparable to Star Wars. Until they decided to make the new films the books and games detailing the events both after the first trilogy and between the end of the Clone Wars and the start of Episode IV were the canon. But once new works in the original medium were created the previously canon works were relegated to an alternate universe type deal. So if more books are written either by the original author or by someone endorsed by the original author then those would take precedent over works created in another medium with no real input from the original creator. Until that time though I think I would consider these canon.

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#8 Posted by Raven10 (2186 posts) -

@probablytuna: They sold the studio along with the game so it wasn't a different team but the same team with a new name.

And I think people have mostly answered your question. It started out as a project that Crytek was working on for THQ. When THQ went bankrupt they purchased the IP and brought in Deep Silver to publish it. But they faced some financial trouble down the road after some of their other games underperformed, so they sold the IP and their UK studio that was working on it to the owners of Deep Silver, Koch Media, who also purchased some of THQ's other brands. So, long story short, while the ownership of the IP and the name of the studio working on the game changed, the same team has been working on this game all along. Of course new owners could want a new direction or changes to certain aspects, so there was obviously not smooth sailing, plus the team lost funding twice and that surely effected moral and some people might have even jumped ship when they didn't get paid on time, but there has been the same leadership team working on this since the start.

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#9 Posted by Raven10 (2186 posts) -

If the journalist is reviewing the game, is awful at the game, and then gives it a poor score because the game was too hard without disclosing how awful he/she was at it, then I guess you could argue there was a problem there. But for an impressions video that is not meant to be a final judge of quality, it doesn't really matter if they suck as long as they can play well enough to demonstrate the mechanics.

It's important to remember that journalists play dozens of games a year. Because of that they don't often have time to become really good at any single game or series. If you are, say, a first person shooter player exclusively, then you would be better at them than any journalist who has to play games from every genre.

At the end of the day I would prefer journalists who can effectively communicate their opinions over professional level players.

Now not knowing what a health pack is or just not understanding the basics of a genre is a different story entirely. At that point the journalist should spend the time to learn about and play previous entries in the franchise and other major genre stalwarts before expressing an opinion. But that can be learned. Anyone can become good enough at a game genre to beat it and knowledgable enough to express an opinion about it, but you can't teach someone to be a funny, charismatic personality on camera. You can teach someone correct grammar and punctuation, but you can't teach someone to be an entertaining writer. That is a talent that you have to inherently possess.

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#10 Posted by Raven10 (2186 posts) -

@takayamasama: You need to watch Agents of SHIELD. Hydra did rebuild following Ultron but was taken out a third (fourth?) time earlier this season after the most current leader turned on them after the alien Hive turned on him. Hydra is basically done. Hive attempted to turn the remaining heads into Inhumans to fight SHIELD but failed and Coulson carpet bombed the few remaining Hydra facilities, leaving just Hive's home base standing. Once they take him out I can't imagine Hydra rebuilding. The entire leadership is gone. All their funding has been cut off. Their top spies and moles have been taken out, and their Inhuman army turned on them. SHIELD has beaten them more utterly than ever presented in the comics. It's why an ex-general was living in squalor with no real defenses.

@kazona:I don't think they were nerfed. I think Thor is just trying to limit the destruction he causes on a world not his own, and Vision like Wanda is still coming to terms with his own limitations. Hulk has been shown as pretty much an unstoppable and indestructible force so that seems right to me.