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Game » consists of 17 releases. Released Jul 23, 1996
The permanent existence of one's body after death.
In video games Plasma is often used as a core ingredient in weapons due to its high temperature. Due to the amount of damage it can inflict it is effective against any type of target, whether organic or metallic
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Porting is a term used when a game designed to run on one platform is converted to run on a different platform. Quality varies, though some titles are packaged with extras.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A collectable power up which increased the damage output of the player. Introduced in Quake, and since then has been a key factor throughout the whole franchise.
The engine for the original Quake, written by John Carmack and Michael Abrash.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
In the 2021 remaster, as an alternative weapon selection system.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
Red Book is a set of specifications for audio CDs. For games it refers to early CD-ROM titles with background music recorded and played back as audio tracks, instead of being generated by the hardware. Its called Redbook Audio because the book that lays out all the specifications has a red cover.
Games with content that was previously on the cutting room floor but officially reintroduced and realised into the main game, a later version of the game like a remaster or updates or having a similar concept.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
Sometimes a game is so great that the developer has to go back after the game's release to add achievements.
A Rocket Jump uses the explosive force of a rocket to launch the player high into the air, usually at the expense of some of his health.
A menu system which utilizes objects in a room to represent menu choices. Often the camera will pan around the room to each option as the player navigates the menu.
The only aquatic enemy type in Quake. Hangs out in small schools and aggressively assaults the player when they enter the water. Easy to kill, but troublesome in numbers. Not at all unlike to the Rottweiler enemy type, really.
Basic, obnoxious dog enemy. Likes to chase, bark, jump, and bite. Quick moving but low on defense, they go down quickly with a well placed double barrel shotgun blast.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Quake's only airborne enemy, the ghastly Scrag assails players from above with corrosive globules of green sputum.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Games which contain secret areas that are hidden within other secret areas.
Most difficult to kill non-boss enemy type in Quake. Attacks with a ferocious melee attack in addition to a ranged lighting bolt. Takes half damage from rockets and grenades.
A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.
A lead character who never says a word, despite being spoken to.
Games whose titles consist of a single word.
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