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Blight Club
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GrubbSnax
839: Weird Bird Prison
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Game » consists of 17 releases. Released Jul 23, 1996
A peaceful elevator ride to the next part of the level or to a boss fight that becomes a non-stop barrage of enemies to fight.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
Mid-tier sci-fi enemy type in Quake. Upgraded form of the Grunt, taking and dealing more damage. Rather than packing a shotgun, Enforcers dish out the pain with blasters.
A digital distribution platform operated by Epic Games.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Receiving damage or dying as a result of falling.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Platforming from the character's point of view.
Flat shading is a lighting technique used in 3D computer graphics. Its characteristic look is easily recognized.
Water that defies gravity by being suspended in the air.
A popular name for the killcount (scoring system) in first person shooters, origin is Doom. The name comes from fragmentation grenades in that these are mainly antipersonnel weapons, the meaning is obscured greatly when referring to frags in games.
The "Physical" objects in a game world. All objects which a player can collide with, or interact with through game physics, consists of geometry.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
God Mode is an ability, often entered through a cheat code, that gives the player god-like abilities.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A system that gives a game the technical capability to implement the effects of gore which include but are not limited to, dismemberment, charring, beheading and gibbing. Gore systems have progressed significantly over the years from enemies scattering into pixels to highly detailed body tearing.
The act of throwing a grenade at one's feet to get to a higher place.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
The first enemy encountered in Quake and the most basic enemy type. With their eternally constipated expression, Grunts have a simple shotgun attack and are low on the hitpoints; even in numbers these guys don't really pose much of a threat.
HD Remaster is a term to a single game that has been updated to conform with the HD standards on that console.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A feature in many curtain fire games, the point where a character can be hit is a different size than the character itself. Whether this zone is visible or not (it varies from game to game), it allows players to dodge bullet patterns that would otherwise be impossible.
A common method of hit detection in shooters that disregards bullet physics. Basically, if the crosshair is on the target, the shot connects right away and without fail.
"Horde" is a type of multiplayer game mode in which players battle co-operatively against increasingly difficult waves of computer-controlled enemies.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A list of games that have their own in-game graphical achievement menu. Used for showing current progress towards achievements or trophies.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
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