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Game » consists of 7 releases. Released Jun 04, 2013
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A three dimensional image or transmission commonly used in science fiction. May or may not be interacted with.
A digital storefront which donates some of its profits to charity.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
The interactive loading screen has thankfully relieved some of the boredom that comes with long load times through entertaining us with small minigames. These generally involve simply moving objects around on screen usually with some relevance to the game itself.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Lens Flare is a dynamic graphical effect that emulates visual artifacts that can appear on an image captured by a camera with a lens. This effect is not limited only to sunlight.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
Mourners are the most evolved and complex kind of Leapers. Tall and more intelligent, they are able to hide amongst humans by projecting a fake image of themselves into the Sensens of nearby people. They are the leaders of the Leaper soiciety
No HUD games are ones that either lack a Heads Up Display, or find a way to integrate it into the game environment. Many games do this to add a sense of immersion or artistic quality to their games, or to reduce screen clutter.
Usually leading up to a late title card, some games put opening credits at the beginning of the game while you're actually playing! This is usually done to make the whole thing feel more cinematic.
A digital distribution platform owned and operated by EA.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
The fourth annual PAX East took place March 22-24, 2013 at the Boston Convention and Exhibition Center in Boston, Massachusetts.
The ninth annual PAX Prime took place between August 31-September 2, 2012 at the Washington State Convention Center in Seattle, Washington.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
A bird commonly associated with urban areas.
PlayStation Plus is a premium PlayStation Network subscription service.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
In games, punctuation marks, especially question marks and exclamation marks are used for a number of reasons, including locating quest givers and indicating surprise.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
Reconversion Leapers are the fruit of Dr. Quaid's experimentations. Controlled remotely by Elite Enforcers, they are much more aggressive than regular Prowler Leapers.
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