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Game » consists of 15 releases. Released Oct 02, 2012
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
When an on-screen character gets low on health, their movement is slowed or they walk with a visible limp or slouch.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
It's all in the family.
Limited.
Some creatures can easily take off some of their "major" body parts without any real harm to them. Sometimes they can grow new ones quickly or re-attach the parts they took off.
Sometimes you want a challenge, sometimes you wanna coast.
Steam.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
This is a situation where the targeting reticule turns red, indicating the ability to hit the enemy, but when you fire, the projectile actually hits an obstacle (usually right in front of the character. Primarily occurs in third-person shooters.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
The ability to dodge an attack, making the player untouchable for a brief period.
Dolby Digital is an audio compression technology codec first used in movie theaters. It's now commonly used in many modern day audio/video media formats, including video games.
It happens when sniping enemies.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Leon can dual wield.
The 2012 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 5-7.
The 25th annual Electronic Entertainment Expo, which took place June 11-13, 2019 at the Los Angeles Convention Center in Los Angeles, California.
A moment in a game where the main character walks slowly or stands/kneels still with their finger in their ear, hearing mission details.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
J'avo snipes you.
Some game environments feature certain areas that allow for special kills outside a player's normal cadre of moves. These kills usually feature unique animations such as slamming an enemy's head through a television or sticking their head in a trash compactor.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
A situation where the player must quickly escape from a building currently in the process of blowing up. Could either be a cinematic or actually gameplay.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
Carla Radames
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
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