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Creatures of unknown origin that were once humans but have now been modified. They are the main antagonists in the Resistance series.
The most numerous strain of the Chimera, the Hybrids form the backbone of the alien army trying to supplant Humanity as the dominant species of life on Earth in the Resistance series.
They are a much more intelligent form of Hybrids. They utilize Bullseye Mark II's instead of normal Bullseyes.
Angels control the rest of the Chimerans through what is believed to be telepathy.
Kamikaze units created from women infected with the Chimeran Virus.
Floating Chimeran creatures that collect infected humans.
Chimeran Cocoons contain humans undergoing the process of being transformed into Chimera.
The beetle that serve as the Chimera's method of spreading the Chimeran virus to reproduce.
When Hybrids near the end of their life span they become frail, and their limbs outgrow their body.
A more aggressive form of hybrids.
Dog-like strain of the Chimera virus.
The "adult" stage of Crawlers that fail to infect a human with the chimeran virus.
Fleshy pouches used by crawlers as a means to advance to Leapers.
The most 'human' in appearance among the chimera, Menials are meant for labor rather than combat.
An evolved form of Leaper that is reaching the end of its life.
A a slender variant of the chimera with the ability to jump around on walls.
A strain of the Chimera virus believed to be superior to the normal "Hybrids".
The largest humanoid form of the Chimera.
A giant spider-like strain of the chimera.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
A Multiplayer game mode where two opposing teams battle for flags, bases, or outposts
Connectivity is a feature in some game systems that enables them to connect to other systems to unlock extra content or other unique functionality.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Games involving any form of vehicular crash landing or emergency landing.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
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