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A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
It's common in games, especially third-person shooters, for the player character's reloading animation to merely mime the motion of reloading, instead of actually doing so.
The film grain effect gives games a cinematic feel by simulating the grainy visuals that are present in some movies.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Characters that have a French accent.
Since 1998, an independent group of about forty worldwide media outlets who determine the best games of the Electronic Entertainment Expo.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
The annual European games convention held in Cologne, Germany. It took place on the 18-22 of August.
The 2011 Gamescom takes place at the Cologne Trade Fair Center, Germany from 17-21 of August.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
A method to clearly show the player live grenades near them. Usually displayed on the HUD.
Grenade spamming is a strategy used in multiplayer shooters; a player chooses a location and throws every grenade in his possession towards it, in hopes that the combined force of the explosions will hit something. Unfortunately, this tactic can work rather well in some games.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
Historically inaccurate games are those that do not abide by actual historical timelines for design or plot points.
"Horde" is a type of multiplayer game mode in which players battle co-operatively against increasingly difficult waves of computer-controlled enemies.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A bridge made using whatever is available at the moment; used as a method to cross obstacles, such as gaps or bodies of water.
The use of everyday objects as weapons of destruction, often combination.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
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