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Giant Bomb Review

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Mass Effect 3 Review

4
  • X360
  • PS3

It's not the best game in the trilogy, but I'd still take a decent Mass Effect game over most story-driven releases.

The Citadel must be huge, because this game's got a handful of new areas to explore.
The Citadel must be huge, because this game's got a handful of new areas to explore.

Mass Effect 3 faces expectations that are almost impossibly high, partially due to the high quality of its predecessors and the richness of its fiction. BioWare managed to create a sci-fi world worth obsessing over. Expectations are also off-the-charts because of the nature of Mass Effect's story. By adjusting itself to the choices you've made across the previous games, players have become attached to their version of the story, to their Commander Shepard. It's unreasonable to expect it to exceed every possible aspect of its predecessors, and I've tried to keep my own personal expectations in check. Mass Effect 3 certainly isn't a bad game, and ultimately I'd recommend that anyone with an importable Shepard from Mass Effect 2 should check it out. But even after making a real attempt to be pragmatic about Mass Effect 3, I've come away from it feeling a little disappointed about the way this trilogy closes out.

No one wanted to believe him/her, but it's all true. The Reapers are real, they're attacking Earth, and Commander Shepard is the only one with any real experience dealing with this threat. After a brief sequence on Earth that largely serves as a tutorial about how to shoot and use abilities, Shepard is back on the Normandy and back in command with orders to go get help from the other civilizations around the galaxy. Much like Mass Effect 2 was all about assembling a loyal crew for a final "suicide mission," Mass Effect 3 is about traveling the galaxy and solving problems in order to make entire races and planets loyal to your cause to ensure they'll be present for a final conflict with the Reapers.

The tasks you'll face, some optional and some mandatory, get funneled into your fleet strength, and the choices you'll make along the way also impact this number in ways both big and small. So if you allow a reporter to embed herself on your ship and grant her occasional interviews, you'll be able to rally (or discourage) specific factions in your fleet, which can raise or lower your number a little bit. Other choices, such as how you address the Krogans' ongoing fertility problem, make a larger impact and potentially come at a price, as one faction might not like it if you side with another. As in Mass Effect 2, you can proceed past the story's point of no return with less than a full complement of allies, but this will have storyline consequences. Filling the "you must have this many allies to proceed" bar, though, isn't especially challenging, assuming you're willing to scan some planets and embark on some optional missions along the way.

The attachment system lets you slap some quick bonuses on a weapon.
The attachment system lets you slap some quick bonuses on a weapon.

Along with building your alliances, scientists will also be constructing something that they think can stop the Reapers. But those old space racists at Cerberus have their own ideas about how best to proceed. So along with ending centuries-old conflicts via 30 minutes of third-person shooting and a few choices on a dialogue wheel, you'll also fight your way through human enemies, along with Reaper husks or others, depending on the scenario. Much of the side content in Mass Effect 3 is combat-focused, to the point where the game's multiplayer levels appear as "N7 missions" in the campaign, and most of these have you running around a relatively small area, hitting buttons and fending off waves of enemies. Sometimes a mission will simply stop and give you the objective of "survive," which feels like an artificial way to pad some of these missions out. It's not that the combat in Mass Effect 3 is bad--it's cleaned up and feels a bit tighter than ME2's did--but it's still not substantial enough to serve as the centerpiece of the game.

For me, the centerpiece of a Mass Effect game is the story and the characters. Along these lines, Mass Effect 3 can feel like a reunion, if enough of the ME2 cast is still alive in your version of the story. It's easy to see where the existing characters can either plug right into the action or be replaced with generic counterparts, if necessary. Heading out to meet up with Krogans? Hey, Grunt's there! Encountering the Quarians? You'd better believe that Tali's showing up. And yes, you'll face the Geth, and... yeah, it's not hard to guess about who you'll run into along the way. In a game where the full crew of ME2 survived, the story of Mass Effect 3 feels like one big coincidence after another because you're constantly and conveniently bumping into prominent cast members. Yet most of these old crew mates won't be returning to the Normandy this time around, because most of them have other responsibilities. Some of them will, however, appear on the ground while you're performing missions, but they'll be heading up a second squad or off performing their own tasks while you fight, relegating them to little more than radio chatter. Even with that in mind, as someone desperate to see how this story was going to conclude, it's great to see this cast of characters coming together again. And though it leaves a hint of an opening for some further adventures in this universe via a really hokey post-credits sequence, the actual endings provide a decent bit of closure for your Shepard story, even if the final speech that tries to tell you what you're choosing between is a little convoluted.

There aren't too many new faces in your crew. The most prominent is Alliance soldier James Vega, a thick-necked human with a no-nonsense attitude and an affinity for making up nicknames for the other members of your crew. Personally, I liked the idea of having a guy around who wanted to call me "Loco," so James found his way into my three-man crew more often than not. He starts out slowly, but his character develops in an interesting way over the course of the game. Considering that most of the people you encounter are already extremely well-established in the fiction, it's nice to have a couple of new characters to uncover along the way.

Familiar faces--or visors, at least--have been stuffed into every corner of the game, assuming said faces are still alive in your version of the story.
Familiar faces--or visors, at least--have been stuffed into every corner of the game, assuming said faces are still alive in your version of the story.

It's great that the game takes so many of your previous choices into account, and it can feel like magic when that works out in a memorable way. Some of the interactions feel a little light, but it's generally pretty cool. Love interests, which have been a part of the previous games, often come off a bit strange, though. Since the game's built to handle a wide variety of potential outcomes and partners, it occasionally flip-flops between heartfelt dialogue that makes sense when talking to someone that you've gotten with in the past to terse, "just friends" sort of lines. Perhaps it's a bit much to ask the developers to record each line multiple times to account for the different subtexts that can be hidden behind the script, but it sticks out just the same.

If you aren't interested in performing the optional tasks required to fill up the "Effective Military Strength" bar and get the game's best (or, at least, most prepared) ending, you can fill it up halfway and then raise your readiness rating via the game's multiplayer. By default, the rating starts at 50 percent, so for every bit of help you're getting by completing tasks, you're only getting half of its true value. Again, it's pretty trivial to get twice the amount you need and fill the bar completely before embarking on the game's final missions, so the multiplayer isn't a vital component to the campaign. But it still has some interesting ideas that almost make me wish it played a heavier role.

The multiplayer side of the game allows four players to join together and go through 10 waves of enemies. It's Mass Effect's take on the standard wave-based survival mode format, with ammo dumps spread around the map to let you reload and the ability to raise a fallen comrade if you reach them quickly enough. It also slides in some objectives along the way, forcing you to activate four consoles, or take down four marked targets, and so on. These objectives are timed and they aren't optional. If you can't complete the task before time expires, you fail completely. And failure, either from a missed objective or losing all of your teammates, sends you back to the menu. There's no second chance at a wave, you'll need to start again. In my experience, most runs at the middle difficulty were taking around 30 minutes to complete, and the bonus you get for completing the task and getting everyone out alive is sizable.

He might look like a basic meathead, but Vega's A-OK.
He might look like a basic meathead, but Vega's A-OK.

Along the way, you'll earn credits and experience points. XP is broken up by class, and each class has a few races associated with it that all level up together. So if you play a drell adept, the asari adept also levels up along the way. The racial differences come in the form of preset power assignments. So that drell adept has reave, pull, and cluster grenades. And the asari has stasis, warp, and throw. You can swap characters out easily before going into a match, so these race/class combos sort of feel like preset loadouts from a first-person shooter. You can, however, choose any two weapons, and the attachment system comes into play, allowing you to slap items onto your guns that increase accuracy, damage, shots per magazine, and so on. This same system appears in the single-player, but acquiring weapons and attachments takes a bit more work in the multiplayer.

As you level up, you'll earn points to spend on your powers, just like in the campaign. But credits can be spent on random item packs. There are three different qualities to choose from, and the more expensive packs guarantee items of a higher rarity. Some of these items are single-use bonuses that you can trigger via the D-pad during combat, like an item that instantly restores your health and shields, an ammo replenisher, or medigel that can be used to resurrect yourself in case a teammate won't make it over to you. But you'll also find better weapons, attachments, and even new character/class combinations along the way. I came out of most multiplayer matches with 15-20,000 credits, which is enough for three or four base-level packs or one of the middle-grade packs. The randomized nature of it all can be maddening if you're trying to get a specific upgrade, and some sort of user-level item trading system might have been nice. But there's a bit of a thrill that comes when you're spending these hard-earned credits and waiting to see what pops out. If you're the impatient type, you can also toss real dollars at it and buy mid-level packs for a buck or high-level packs for two. I got curious and threw about $10 at it to see what sort of things popped out in the rare packs and wasn't too thrilled with what I got. That's the luck of the draw, I suppose.

Even though it has some interesting ideas, it's hard to get excited about yet another take on wave-based survival, especially one that uses the occasionally-clumsy Mass Effect combat as its base. Once you start thinking about how most of the campaign's side content either uses these same multiplayer levels or has you performing extremely basic retrieval tasks, it's easy to start feeling slightly indignant about the whole thing.

But only slightly. At the end of the day, Mass Effect 3 is a game for people who liked Mass Effect 2 so much that they absolutely need to see how it all ends. Despite claims to the contrary from the game's publisher, I really don't think newcomers will get much out of it at all. All it would take is getting to the new character creation screen and being forced to select between Numerous, Ashley, or Kaiden from a screen that asks you who died during your previous missions for a new player to realize they're being asked questions they couldn't possibly answer in an educated way. The value in this story is from seeing characters you adore dealing with a continuing situation. Even though it doesn't come together quite as successfully as it did in the previous games, those of you with an attachment to the Mass Effect universe should still play it.

Jeff Gerstmann on Google+

479 Comments

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Jace

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Edited By Jace

@SpartyOn:

If more people watched the Jar time videos, they'd get a lot of insight on how GB aims to advise consumers.

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deactivated-58afe98346ace

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4? Surely a mis-click, The review is talking like a 3 at most.

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Castiel

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Edited By Castiel

I love how people overreact when in fact four stars is a really fuckin' great score. Also there is probably a good reason to why it didn't get a perfect five out of five, which I would imagine gets explained in the review.

Also I have never been the biggest fan of Mass Effect, so I'm probably not going to play this, and I'm probably also the only person in the universe who feels like that. It's great to hear that it's apparently a great ending to the fans, but I just don't have interest in anymore Mass Effect. I'm mass effected out.

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koolaid

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Edited By koolaid

Mass Effect 3:

80/100

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Box3ru13

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Edited By Box3ru13

Commence Self-Destruction of the Interwebz in T-Minus 20 minutes. Time to reach minimum safe distance expires in 15 minutes.

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Marz

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Edited By Marz

I liked Mass Effect 2, so i'll be fine with my Mass Effect 3 purchase.

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Danger_Simmons

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Edited By Danger_Simmons

Yeah is it just as good as Asura's Wrath? Then I'm sold!!

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MagnusVerMagnusson

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Why didn't Brad review this considering he did the last one?

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sparky_buzzsaw

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Edited By sparky_buzzsaw

That's cool. I'm not going to feel like I need to rush out and buy it, but it's good to know the fiction is still worth checking out.

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Liv

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Edited By Liv

I wasn't all up for ME1 or 2, but I will play this.

Regarding the review: I did not necessarily think that the text reflected the "stars" all that good. What was written made me more or less feel like three stars was the right-ish grade. However, I do not much care about how many points a game gets. So the jist of what I'm saying is: w/e

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clumsyninja1

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Edited By clumsyninja1

Glad that Jeff didn't kiss Bioware buttocks...this is why i love the guy . Honest ALWAYS.

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Cincaid

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Edited By Cincaid

Since money is tight, and my back-catalog is huge, I see this review more as a "it's alright man, you can wait a few months before playing this one". Most likely I'll just hold my breath for the inevitable GOTY edition with all the DLC and stuff.

Hope Mass Effect and Bioware fans are happy with the game though! I'll go back to SSX for now.

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Arker101

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Edited By Arker101

Yeah, see all that hate that flared up? Boy it was knarly. Good review Jeff, its nice to hear its still a good game.

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MajorToms

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Edited By MajorToms
4 stars = 80% That's not a bad score for any game. Because there is a hype train attached to this game, it's going to fall short due to high expectations.

I wasn't super thrilled with how streamlined ME2 was in contrast to ME1. I mean leveling system was trash in ME2 and the non-existent inventory system in ME2 really left MUCH to be desired when coming from ME1.

To me, ME1 was birthed from the KotOR series.

ME2 ripped out (from ME1) customized characters, storyline, good/evil system, dialogue mechanics, choices system, and Third-Person Shooter mechanics while throwing all the RPG ideas that came from the KotOR mold out the window. They refined some of those things, essentially making Gears of War in space with enhanced story-telling instead of what I was expecting: SOMETHING in the vein of KotOR.

ME3 is more of ME2 and even less ME1, and for that I would only give this game 3 stars tops. ESPECIALLY when you consider the ME1 face import blunder. But that's my opinion, just like 4 stars is Jeff's. 4 Stars is more than generous if you ask me.
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OneManX

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Edited By OneManX

@Marz said:

I liked Mass Effect 2, so i'll be fine with my Mass Effect 3 purchase.

Yeah, I was ready at Day 0, my copy will be arriving today.

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Hayamo

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Edited By Hayamo

I'll say I was shocked by the 4, but not a big deal. Now if it got lower than that then that'd be something worth going "HUWA?!" over. I'm still gonna buy and play it. I watched all 8 Harry Potter movies in theater's the least I could do is play all 3 Mass Effect games to completion.

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5eNintendan

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Edited By 5eNintendan

@onan said:

Ouch, 4? :(

Replies like this make me hate the gaming community sometimes.

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Milkman

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Edited By Milkman

The rest of the reviews I've seen seem to be completely losing their shit over this game. I'm going to play the game either way, obviously but it's interesting to see other's reactions. 

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hollitz

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Edited By hollitz

Another 3rd installment that wasn't as good as the 2nd? The trend continues into 2012. Oh well, still looking forward to playing it.

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Tennmuerti

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Edited By Tennmuerti

Seems reasonable.

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cooljammer00

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Edited By cooljammer00

Well, considering all the bullshit that has leaked about the game so far, I'm not terribly surprised.

Waiting to see how long people try to justify the "low" score though, with Jeff having some personal issues.

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mewarmo990

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Edited By mewarmo990

Great review, Jeff! Though I wish you would just do away with review scores altogether.

The things that Jeff doesn't like tend not to be issues for me. At the same time I'm just so damned eager to see what will happen this time around! Can't wait!

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happenstance

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Edited By happenstance

Good review. Seemed to confirm a lot of the thoughts id had about ME3.

I think its a shame though that a lot of the characters from ME2 wont be playing bigger roles, I got invested in them.

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AssInAss

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@MagnusVerMagnusson said:

Why didn't Brad review this considering he did the last one?

lol you just want those 5 stars so bad

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GalacticPunt

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"If you're the impatient type, you can also toss real dollars at it and buy mid-level packs for a buck or high-level packs for two."

Gross. I know it's optional, but GROSS. EA shoehorned "pay to win" microtransactions into the Horde mode... that they shoehorned into an RPG? I really didn't see that coming, guess I should have.

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Skywarpgold

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Edited By Skywarpgold

What's wrong with four stars? That sounds like a great game to me. I would be worried if the score was two stars.

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Mars_Cleric

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Edited By Mars_Cleric

I think the review has definitely tempered my excitement for ME3 but I'm still going to get it and probably love it.

ONLY TIME WILL TELL...

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PrivateIronTFU

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Edited By PrivateIronTFU

I bet there's some people quietly eating humble pie with all these good reviews coming in.

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TwoLines

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Edited By TwoLines

I'm glad, IGN has an enormous animated logo, and a special site design for the ME3 review. Their 9.5 doesn't seem... Umm... Honest?

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Animasta

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Edited By Animasta

@PrivateIronTFU said:

I bet there's some people quietly eating humble pie with all these good reviews coming in.

funnily enough I doubt those people are angry by this score.

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allodude

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Edited By allodude

@GalacticPunt: It only works for the co-op multiplayer portion that doesn't affect your singleplayer game. I can't seem to hate it.

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onan

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Edited By onan

@AlisterCat said:

Sounds great. The review is a lot more positive than the sub-heading lead me to believe.

@NTM said:

@onan said:

Ouch, 4? :(

That's exactly what I was thinking.

A 4 is 'ouch'? Really? I feel like I've seen this in Gerstmann past, present and future.

@5eNintendan said:

@onan said:

Ouch, 4? :(

Replies like this make me hate the gaming community sometimes.

I've invested hundreds of hours into ME1 and ME2, to say nothing of the novels. I think I'm allowed to be a little glum if a reviewer I respect gives it anything other than a 5 star review. Not because I'm being a blind defender, but because it means it likely won't be as good as I was hoping it would be.

Oh well. Here's hoping this tempers my expectations a little and I can appreciate it for what it is when it shows up in the mail later today.

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HadesTimes

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Edited By HadesTimes

It sounds like you really liked ME3, but some of your problems with it seem a little fuzzy. Not calling for a rewrite, just hoping you can address them in a QL or on the bombcast. Thanks man. Hope everything is going all right.

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pantzing_nome

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Edited By pantzing_nome

@Cincaid said:

Since money is tight, and my back-catalog is huge, I see this review more as a "it's alright man, you can wait a few months before playing this one". Most likely I'll just hold my breath for the inevitable GOTY edition with all the DLC and stuff.

Hope Mass Effect and Bioware fans are happy with the game though! I'll go back to SSX for now.

Same hear I want to cross some games off my backlog before I move onto to new things, but a goty edition seems unlikely since they never did one for Mass Effect 2.

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whitespider

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Edited By whitespider

One small question. Why when someone gives a score review that is lower than the average - does that always, universally mean that someone is being real?

What if being real was someone giving it whatever score they felt it deserved, such as a 10/10 or a 1/5 or a B+ ?

This is what I do. I first understand exactly what the reviewers taste is. That's always the absolute most important thing. Often more important than the actual quality of the writing. Often the taste of the reviewer is evident in the actual text of the review. More often, you need to have read a great number of that persons reviews in the past, see what they like, see what they dislike.

It's as real as that process is, and it's result for you specifically, not as real as viewpoint over another viewpoint is.

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wumbo3000

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Edited By wumbo3000

8.8?! HOW DARE YOU JEFF GAHHHHHHHHHHH.

All kidding aside, as a person who's played through the entire series, this review isn't really for me. Even if this got 1 star, I was gonna play it. But after reading the review, I totally understand Jeff's point of view. Great review.

EDIT: After looking through the comments, I'm really glad there isn't some insane and stupid Internet argument going on. (At least, not on a grand scale like some other reviews I've seen.) I'm glad that the GB community seems to be above that.

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2HeadedNinja

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Edited By 2HeadedNinja

@5eNintendan said:

@onan said:

Ouch, 4? :(

Replies like this make me hate the gaming community sometimes.

Dude ... its like a 4! ... That means it's a really bad game! ... Replies like "Ouch, 4" are why GB should get rid of scores alltogether.

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Humanity

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Edited By Humanity

@Bubbameister33: Ever since Uncharted 2 got ONLY a 9.3

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alistercat

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Edited By alistercat

@onan: What we are trying to say is the score doesn't give you enough information to make that kind of judgement. 4 is a good score, and if you did care about Mass Effect then you wouldn't worry about the number, and more what things he praised and said were bad in the review itself. What's good and what's bad is the best way to set your expectations.

For instance, I don't have as high expectations, or bar of quality, for storytelling and characters as Jeff does. If he says those things are good then I know they will be great for me.

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fishmicmuffin

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Edited By fishmicmuffin

Good read. I'm excited to play! Glad to hear that the story isn't completely disappointing. 

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phampire

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Edited By phampire

good review, thanks jeff!

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justinnotjason

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Edited By justinnotjason

I preordered and can't way to play.

Jeff made some valid points and they're probably accurate. That being said my love of the game will probably blind me for my first playthrough. Only then will I be able to see it for what it is.

If they could take the combat from 2 and use the story telling from 1 it would be awesome.

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McGhee

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Edited By McGhee

This is going to be a fun thread.

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devilzrule27

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Edited By devilzrule27

I'll get it one day. The hype left me long ago but I still want to see how it ends.

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ahgunsillyo

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Edited By ahgunsillyo

@Jace said:

@SpartyOn:

I think that's what holds the most value for me in his reviews. I know he's just being honest, regardless of whether or not I agree. Have you glanced at IGN's review for ME3? It's a 3 page travesty of talking in circles which then proceeds to give a score of 9.5. Reading things like that make me appreciate these guys.

Yeah, that Colin Moriarty fellow still really does not know how to write a serviceable... anything, really. This is the guy who used the term "dope" and referred to Olivia Wilde as "that hot chick from House" in his review of Tron: Evolution. It's quite sad. And we wonder why people place too much emphasis on the actual scores instead of taking the time and effort to consider what's actually written in there.

That aside, I'm pretty fine with this review. I understand that my taste in gaming don't always really line up with that of Jeff (or any of the Giant Bomb guys, really, or at least all the time), and that I'm also a bit more forgiving with stuff that might hold somebody back from fully recommending a game. I'm sure that even if I don't find the game to be on par overall with what my expectations are (which are pretty high, to be honest), there'll likely be more than enough payoff for my heavy investment in the series to justify my purchase.

4's not bad, guys. 4's not bad at all.

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NTM

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@AssInAss said:

@MagnusVerMagnusson said:

Why didn't Brad review this considering he did the last one?

lol you just want those 5 stars so bad

You know it would probably happen too. Which makes this all the less important.

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rRevenge

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Jeff, Jeff , Jeff I love you. Now that said i'm not usually into this type of games but when I read your reviews sometimes like this one I just see negative. If its not your thing or you just didn't dig it that's cool but reading your review of the games you gave 4/5 to sounds like based off the words should be a 1/5.
This sounds like"at the end of the day this is a game for people who like dynasty warriors" well I fucking hate that shit so saying that I'd never want to play this game.

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SockLobster

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not getting it, bioware suck dick, gonna get naruto instead

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Death_Burnout

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I was never desperate to see how this story ended, I was just excited to play through another Mass Effect game, which sounds like it's just that. I don't think any one with a character from both games (or two characters in my case) wouldn't be interested in playing this one.

Also guys, yeah we get it, parts of the gaming press are often dishonest, or perhaps disingenuous. Way to go.

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ArbitraryWater

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I figured this wasn't a day 1 purchase for me. I'll wait for it to drop to $40 or something.