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Giant Bomb Review

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Mass Effect: Andromeda Review

2
  • PS4

Andromeda largely feels like a shoddily assembled facsimile of the previous Mass Effect games.

As bad guys go, these dudes are pretty old hat.
As bad guys go, these dudes are pretty old hat.

Mass Effect: Andromeda is a marked improvement over its predecessors in two areas: graphics and gunplay. The Frostbite engine proves itself quite capable of rendering the best-looking alien locales in Mass Effect history, and the shooting is more nimble and varied than it's ever been. In every other way--assembling a crew of engaging characters, meeting exotic aliens with intriguing stories to tell, flying around in your own starship solving problems big and small in a galaxy colored in shades of gray; in other words all the things that make Mass Effect unique and memorable--Andromeda takes one, two, or three steps back. It's also an utter mess in a technical sense. There are a few enjoyable moments here and there, and over time you can see the skeletal framework of a better game start to emerge, but given the heights Mass Effect has reached in the past, it's hard to believe this is what we've been waiting five years for.

BioWare gave itself an easy out with this game's story, after Mass Effect 3's controversial conclusion to the Reaper threat pretty much rewrote the rules of the series' familiar setting. That in itself is a missed opportunity; in a setting already rife with interspecies sociopolitical strife, exploring how the balance of power shifted in the Milky Way after the Reapers were out of the picture could have been fertile narrative ground. Instead, we've sailed a bunch of colony ships 600 years into the future and to the Andromeda galaxy, wiping the slate clean for the writers to lay down a whole new set of rules. But the game does very little of interest with this new freedom. In leaving behind a game world that revolves around ancient alien technology to reach this new environment of limitless possibilities we get... another galaxy that revolves around a different set of ancient alien technology, and for the most part that tech merely serves as a convenient space-magic plot driver rather than a narrative direction to be explored in its own right. You just happen to be the only character in all of Andromeda who can interface with this technology; be prepared to activate weird alien terminals to make plot things happen without any explanation, time and again.

It takes all kinds to settle another galaxy.
It takes all kinds to settle another galaxy.

In addition to humans, Mass Effect standbys like turians, salarians, and krogans have made the trip to Andromeda, but with a few exceptions like a colony of angry krogan exiles, these species' unique characteristics are mostly deemphasized so the story can use them interchangeably in the colonization efforts. Story-wise, there's some early promise in the way things have gone wrong with the Andromeda Initiative; when you show up, there's been death and revolt on the Nexus (a slightly contrived Citadel stand-in space station), resulting in a minor crisis of Initiative leadership and an array of exiled Milky Way scoundrels scattered around the Heleus cluster, the small area of Andromeda where the game takes place. It also happens that none of the other colony ships have shown up on time, which creates a tantalizing mystery to solve. The story gets just a bit of interesting mileage out of the bureaucratic squabbles inherent in running a space colonization effort--who gets thawed out when is a major point of contention--and the ethical considerations of settling on already inhabited planets, but the game doesn't explore these areas as thoroughly as you'd want and expect out of Mass Effect, and the puzzle of those other missing ships, dangled in front of you for most of the game, isn't resolved in a particularly surprising way either.

The series' more esoteric factions like the quarians, volus, geth, elcor, and hanar are written out of the game entirely, and in their place there are exactly two new alien races, both of which largely manifest as humanoid soldiers with assault rifles for you to shoot at. Outside combat, the indigenous angarans serve as a scattered, oppressed native species trying to recover its history after centuries of turmoil brought on by the Scourge, a violent dark-energy phenomenon that never gets satisfyingly explained. The angarans have in more recent decades been subjugated by the kett, the monolithic, religious-cult antagonist force made up of silly-looking aliens covered in bony plates. Andromeda pays some lip service early on to the delicate nature of first contact with these new races, but in practice it rushes you through these encounters, and foregoes any narrative weight they might have had, so you can start accepting quests from or shooting at these new aliens, or both. Later there are a few brief attempts to flesh out the nature of the angaran and kett societies, but the game doesn't go far enough in that direction to give you much to chew on. Andromeda also references aspects of the previous three games on a regular basis, but almost all of these references feel shoehorned in, in a way intended to make you go "hey, I remember that!" rather than believably enhancing the story or contextualizing the new characters. There's a particular late-game reveal in this vein that was so predictable I almost felt insulted by it.

The combat is the best thing here, believe it or not.
The combat is the best thing here, believe it or not.

I could happily look past a trite and overly video-gamey core scenario if Andromeda's assembled cast of crew mates and peripheral figures were as engaging as in previous games; Mass Effect has frequently done its best storytelling around the edges of the main plot, after all. But despite a couple of interesting origin stories--Cora, the human biotic so freakishly powerful she ended up running with an asari commando unit, and Jaal, the contemplative angaran warrior-monk type who's probably the standout party member--I never got close to feeling the same attachment for Andromeda's squadmates that I did for the various crews of the Normandy, nor did any of the dozens of incidental characters or side quest storylines connect with me in an especially memorable way.

There's been plenty of uproar about the game's lousy facial animations, and those are certainly a problem. Seriously, it rarely feels like these characters make eye contact with each other while they're talking, instead staring glassily into the distance or tilting their eyes wildly around the room. But worse, an awful lot of the dialogue in Andromeda is just awkwardly written and presented. There are some really peculiar turns of phrase and a ton of sloppy, poorly paced editing in cutscenes that makes it hard to connect with and sometimes even understand what people are talking about or what just happened. A few of the cutscenes, especially in side quests and even a couple of your party members' loyalty missions, are so disjointedly assembled that they almost feel like they were never all the way finished. You do get a few fun or touching character moments here and there, but those moments are exceptions to the rule. There's an obvious shift in the tone and quality of the writing from that of previous Mass Effect games, and most of it doesn't land well. In a series I've always thought of primarily as a conversation simulator with some shooting thrown in as a bonus, that's a serious problem.

Even in the far-flung future, Twitter still sucks.
Even in the far-flung future, Twitter still sucks.

BioWare has taken Mass Effect in an open-world direction with Andromeda, giving you four major planets to explore in your six-wheel-drive vehicle (along with a handful of other smaller planetary areas to explore on foot). The idea of tearing around wild alien worlds, finding lots of cool little space stories to explore is exciting at first, until you realize that the vast bulk of the quest design in Andromeda is incredibly bland. Outside of the main storyline missions, which are at least focused and move at a brisk enough pace, you'll have the chance to solve dozens of aggressively uninteresting space errands that mainly involve you going to one or more places the quest giver tells you, scanning/using/picking up/killing something, then returning for a couple of lines of inconsequential dialogue and some experience points. The game also crowds your log with an absolutely overwhelming number of quests split into four different tiers and across multiple locations, to the point that it can become nearly impossible to keep track of everything you have on your plate at once. I eventually gave up on trying to keep all the quests straight in my log and just looked at all the objective markers on the map anytime I returned to an old location, and it's telling that quite often when I got around to finishing a given side quest, I'd forgotten who gave it to me or why I was doing it in the first place. The in-game map is unwieldy and not very detailed, and the on-screen compass is pretty bad at pointing you toward nearby objectives too. For a game built around dozens of quests, the tools for organizing and tracking those quests aren't very helpful at all.

Worse, many of the longer quest chains require you to bounce back and forth between multiple planets for contrived reasons, and since the transit animations between systems and from planet to planet are all interminably long and unskippable, a side quest that could have been completed in a couple of minutes in a single location becomes agonizingly tedious as it stretches over 20 minutes or more. At one point late in the game I spoke to a character at a crashed shuttle who... instructed me to go meet him in a cave on a completely different planet, where, after five minutes of travel, we had a 30-second conversation that ended the quest. There's a remarkable amount of back-and-forth and busywork involved in most of the side quests, and the little shreds of world-building payoffs you get from finishing them rarely feel worth it. Even the best (or, if you like, the most Mass Effect-y) side quest lines that come to mind don't feel up to the series' standards. One, which involves you duping a group of anti-AI terrorists into thinking they've hacked the computer in your head, thoughtfully explores the deep mistrust for artificial intelligence that exists in the Mass Effect universe via a few datapads strewn around, but even that quest ends in an underwhelming way. And those datapads were among the very few that really felt worth stopping to look at. Actually, that might be the most damning thing I can say about Andromeda: I quickly stopped caring about reading anything I didn't have to. Previous games made you voraciously want to read everything.

The family backstory the game conjures up for your character is... not great.
The family backstory the game conjures up for your character is... not great.

One of the more satisfying things about the way Andromeda plays out comes as you travel from planet to planet, solving a bunch of local problems that eventually makes way for you to establish an outpost, at which point a bunch of pre-fab settlement buildings drop out of the sky and you've got a nice little base where before there was only alien wilderness. This feeds into a perk system--nominally, you're generating extra resources that let you thaw out more specialists on the Nexus, though in practice you're just unlocking passive upgrades--and the first time you build a base, you're even asked whether you want a scientific facility or a military outpost. Unfortunately that choice doesn't manifest in very meaningful ways, and you're never even given the choice again, but it did make me briefly hope some kind of management-sim layer would manifest and let me tweak a bunch of particulars about the way the different colonies were being run. But like most of the good ideas in Andromeda, this one isn't explored very much. It's satisfying to plunk all those colonies down and watch them populate, with shuttles coming and going. It's just a shame they only function as side quest dispensers when the colonial effort could have become a core pillar of the gameplay.

The combat in Mass Effect: Andromeda is probably the best in the series and certainly the most successful thing in this package, which in itself is kind of a wild thing to say about a Mass Effect game. Even though you lose the ability to pause time and issue specific orders to your squadmates, you gain a set of jump jets that let you boost into the air and dash around the battlefield in a really fast-paced, satisfying way. The game also removes any notion of class restrictions; you can now put skill points into any ability from the combat, tech, and biotic categories, allowing you to put together whatever mishmash of powers you want. Moreover, the game unlocks hybrid "profiles" based on your skill allocation that gives you further buffs to the categories you've invested heavily in, and you earn enough skill points in a typical playthrough to experiment quite a bit and find play styles you like.

It's satisfying to build up your colonial outposts, but ultimately they don't add much to the game.
It's satisfying to build up your colonial outposts, but ultimately they don't add much to the game.

There's a decent set of crafting tools available that let you customize a wide array of weapons and armor to fit your play style which is relatively satisfying to dig into, although just like the quest interface, the gear and crafting are complicated by layer upon layer of unwieldy menus. And ultimately, after nearly 80 hours even the combat had thoroughly worn out its welcome with me due to a relative lack of variety in encounter design. Even the very last fight in the game is just a 20-minute slog against the exact same types of enemies you've been facing down for the entire game. If you really like the combat--and it is a lot of fun--the wave-based multiplayer from Mass Effect 3 returns here and offers a small variety of specific objectives--hack terminals, hold territory, take out VIP enemies--in addition to the standard kill-everything waves. There's a ton of unlockable character classes, weapons, and gear to collect and level up if you want to spend a lot of time grinding in multiplayer, and some missions even funnel materials back into your single-player campaign, but even with some variations in the types of enemies you fight each time out, I'd gotten my fill of the handful of maps available after a few hours.

If the game worked as advertised it would be merely decent to middling, but the technical state of Andromeda at the time of this writing is astonishingly poor, at least on the PlayStation 4. I just can't overstate how buggy this game is, nor can I remember ever playing a full-priced, marquee video game from a major publisher with such an embarrassingly wide array of glaring issues. I could fill the entire space of this review with nothing but the bugs I ran into, which tended to affect practically every aspect of the game, from conversations to NPC animations to quest logic, sound effects and dialogue triggers, combat encounters, character collision, crashes and infinite loading screens, and more. Some quests refused to complete when I satisfied their conditions; on the other hand, one particular early-game quest I'd already completed kept reasserting itself as my active quest hours later. One relatively major quest line disappeared from my log entirely, never to be seen again. The game occasionally thought I was in combat on my ship, where combat isn't even possible, and popped up the combat UI and visibly recharged my character's shields.

NPCs get stuck in the wrong animation, teleport around during conversation scenes, clip through scenery, or snap into T-poses so often during cutscenes that you just learn to start ignoring it, provided you can stop laughing. Characters talked over themselves with a second line of dialogue triggering on top of the first one. Dialogue about your exploits will occasionally contradict your quest progress and at one point a character referred to a quest as both complete and in progress in the same conversation. One of the rooms of my ship frequently failed to load as I walked by it, making the doorway look like a gaping hole into deep space. Enemies frequently get stuck in the world, preventing you from advancing quest progress. Quest-critical talk prompts would occasionally just refuse to work until I quit and restarted the game. A couple of times, quest scripting and cutscenes broke in such spectacular fashion that words don't do justice to the chaos (though you can see one of them embedded above). I could go on and on (and on), and any one or two of these issues in an otherwise functional game would be forgivable, but there are times when it feels like you're hitting several of these problems every hour, and over the course of dozens of hours it just undermines your ability to take the game seriously at all. BioWare has an alarmingly thin list of known issues on its forums, but has also pledged to address the state of the game in the near future. For the sake of their customers their plan had better start with some intensive bug-fixing before any DLC rolls out, because as it stands right now this thing is a real mess. Andromeda shouldn't have shipped like this.

For me, Mass Effect has at times been the best thing going in video games, so to see the franchise in such a sorry state is actually a little painful. Following up on Mass Effect 3 was never going to be easy, not just because that game's ending left so many people cold but also simply because the story had been told, the book on Commander Shepard closed. For the start of a new chapter to be so bad at the things Mass Effect has traditionally been so good at raises serious questions about where the series, and perhaps even BioWare, go from here.

Brad Shoemaker on Google+

471 Comments

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PurplePartyRobot

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Second game I've picked up this year being an unpolished mess, the first being For Honor. Inexcusable, but I have only myself to blame for picking both up at launch without reading reviews. At least I'm having fun with Mass Effect aside from the infrequent bug so it's not all bad.

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Monkeyman04

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@sloppydetective: I'm not playing it on PC. I guess my setup just can't handle it.

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Shindig

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Oh dear. On top of this, I still can't side with the guy they picked for male Ryder's voice. His delivery just sounds so out of place and bland.

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ThunderSlash

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April Fooooooools!

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dagas

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Edited By dagas

WTF!!!!!! 2/5 stars! I was expecting at least 3 or maybe 4. I've been playing for 15 hours so far and I like it. I've not had much problem with animations or the characters. I am playing on PC with Ultra graphics and a costum character and it looks great.

I don't usually get upset from review scores but this is just crazy. I feel like they just hated on every little thing in the game from the start. Most "problems" the game have are the same ones as in previous ME games or in Dragon Age Inquisition.

How the hell can this get 2 stars and Inquisition got 4 when this is basically an improved version of the Inqusistion formula?!?!?!?!?!?

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ripelivejam

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@jezusoid: at the minimum da:i had some rad characters going for it. animations generally were better, too. i liked inquistion so i guess i'll like this? or maybe i'm a worthless sleazebag?

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SteveVice

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Yay finally a review, after 3 livestreams and a QL. Can we now get on with our lives?

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greymeister

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Play Bioware off Keyboard Cat.

Loading Video...

I'm sorry for posting such an old meme but my face is tired.

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dagas

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Bad game

No it is not. The score is complete and utter BS! I've been a huge fan of the series since ME1 heck even before that I read the book and loved it and I don't get the hate at all. Sure it has some flaws and it is not as good as say ME2 but it is still a good game that deserves a 4/5 no question about it.

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JackyChiles

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Great review, thanks Brad!

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Awesomeo4000

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@dagas: HA, living in a dream world

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GundamGuru

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Edited By GundamGuru

I have to wonder what game the rest of you played if you think this could ever be four star game, bugs be damned. The writing is cringy at times, inane at other times, and downright juvenile in the worst places. And some of the loyalty quests clash so tonally with the rest of the game (thinking specifically of Liam's here) that you have to wonder if the different writers on the team were even on the same page about what kind of game they were making. Andromeda is equal parts campy B-movie, teen coming-of-age drama, and attempted serious space opera, and none of it works together at all.

It's one thing to get enjoyment out of a bad game; it's quite another to seriously claim that it's good.

Edit: I think peoples experiences also depend a lot on what platform you're playing on, which gender of Ryder you picked, and which of the four tones you're consistently going for.

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tgjessie

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8.8/22

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AndrewSlug

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Really well written review, Brad, even though it's freakin depressing. I've honestly had a sad sort of suspense waiting for this ever since I played the 10 hour trial and watched your quick look. It is a strange and hollow simulacrum of mass effect. And I had to play through mass effect 1 in the past few weeks just to reassure myself of this, but it's rather undeniable at this point I suppose.

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Mumrik

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Maybe it's because I've played on PC but youse guys have been WAAYYYY too hard on this game in a way that feel malicious and gleeful.

Yeah, that's totally how people are when a thing they held in very high regard disappointed them massively. People loooove that.

Brad and Jeff loved Mass Effect.

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Mumrik

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Edited By Mumrik

I'm bummed - as someone who bounced off of ME1, i was hoping for a reason to jump into the series. That video is painful to watch.

That reason was Mass Effect 2. I only completed 1 because I went back to it right before 2 came out. I liked the story, but not playing it. 2 changed most of the things that turned some people off the first one.

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Dunchad

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Edited By Dunchad

Super disappointing game for sure. I would actually take Dragon Age II over this mess, any day - mainly because I actually liked many of those characters. I hope they let the Mass Effect name die after this "experiment".

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moondogg

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oh boy... that cut scene.

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Hylian100

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Edited By Hylian100

Odd, I enjoyed ME2 and 3 almost as much as it seemed Brad did, but I've been enjoying Andromeda a lot. Not seen much in the way of major bugs 35 hours in, which may have coloured my enjoyment, since from the early impressions I expected a complete train wreck.

The general gameplay seems more like a sequel to original Mass Effect, rather than to 2 or 3, and I haven't found the crew (the most important characters in any ME game) jarring.

Side note, I've been enjoying the combat way more, 2and especially 3 became almost straight-up cover shooters, the mobility makes me actually look forward to combat.

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2HeadedNinja

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I strongly strongly disagree with the score, a 2 is way too harsh. But hey, opinions :)

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pants_ghidorah

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Yah, I don't disagree with a lot of the criticism for this game, but I am 30 hours in and having a super great time so far. As much as I have sunk a ton of hours into Horizon, Nier, and Nioh this year ...this game is doing it for me something fierce. That said, I consider ME one of my favourite series of the last decade or so, but I'm hard pressed to remember half the story beats or characters in any given game. I guess I just like being a cool space lady and doing cool space lady stuff.

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zinkn

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What a shitshow.

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zeushbien

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Yeah after 14 hours or so with the game, I think I might just let this one go.. So sad since ME is my favorite franchise. But the game is just so incredible boring and uninteresting.

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extintor

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Edited By extintor

PC player. 40 hours on the clock so far and I've been having a lot of fun with this game. I think I might be getting close to the end?

What is evident is that an enormous amount of effort went into the technical design of this game. The sound design, the combat design, and the world design has generally impressed me.

Creatively (specifically in terms of narrative), the scale of the previous trilogy is lacking. Bioware takes us to an entirely new galaxy and yet somehow the scope , sense of possibility, and overall player agency was diminished as a result. That's a missed opportunity.

A bit like Fallout 4 was to the modern franchise, this title didn't move things forward significantly as perhaps it needed to.

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Pete0r

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And to think that people were worried that B-tier games were going away.

Seeing all the coverage has made me curious about games that I'd previously written off as 'not as good as Mass Effect,' stuff like Technomancer and Mars: War Logs. I'm interested to see how they hold up against todays hottest release.

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rethla

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I think Brad and many others are looking at the previous entries in the series with a bit rose-tinted glasses but as a whole its an very in depth and accurate review. Great work.

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deactivated-5e60e701b849a

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@stevev said:

Yay finally a review, after 3 livestreams and a QL. Can we now get on with our lives?

No way! We have to shit on this game till the end of time because the PS4 version is buggy as fuck. PC version is totally fine but who cares? More livestreams so we can ridicule it even more!

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Blackout62

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Ah man, I'm skipping reading the review literally because it's not just the transcripts of the chat you had with Austin Walker like you talked about on Twitter.

Shame about Andromeda being crap too.

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Travan

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@moonshadow101: don't see how the marketing team could have prevented paying customers from recording and uploading video of poor animation and scripting errors on their devices that makes recording and uploading video trivially easy. Sounds more like QA and dev's remit tbh.

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rethla

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Edited By rethla

@stevev said:

Yay finally a review, after 3 livestreams and a QL. Can we now get on with our lives?

No way! We have to shit on this game till the end of time because the PS4 version is buggy as fuck. PC version is totally fine but who cares? More livestreams so we can ridicule it even more!

Its not, im playing on PC and can relate to 90% of Brads buglist.

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VoodooTatum

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Edited By VoodooTatum

I will never understand people getting upset over a review. If you love Mass Effect so much then go play the game! Stop reading a review for a game you already bought. Jesus Christ would be ashamed.

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rethla

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@zabant said:

That video is incredible.

Just WOW. HOW WERE THEY ABLE TO SHIP THAT?

Its one questscene out of thousands many gameplayhours in that breaks in certain cirumstances like that. Tell me a game that doesnt have that those odballs. As Brad says its the frequenzy of bugs thats the problem not a single one meme.

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WillyOD

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That T-pose video, hail horrors hail!

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Homelessbird

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Yeah, this is an interesting one - very split opinions here.

A lot of unvarnished praise for the combat going on too, which I just can't corroborate. Maybe I should have gotten more creative, but I found a build early on that trivializes 95% of the fighting: pick vanguard, charge up to people, and punch them until they're dead. The shield regeneration means that you can do this to almost every enemy in the game without them having any chance of hurting you. The only exception are the Fiends and the Archons, both of which have 1-hit kill grab attacks that suck a lot. But doing that made every fight besides those into ~30 second affairs with 0 challenge that I was just blasting through, and boy, if you're not focusing on the combat in this game, you're gonna have a bad time.

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geirr

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I kinda wish people would just let this thing die. We've ridiculed it enough by now and it's doesn't help, EA never changes. They will keep pushing old beloved franchises on people cept their not your beloved franchise anymore. The moment "EA" is slapped onto anything it - is - dead. Gone. No more.

Oh but maybe Mass Effect Colors or Mass Effect vs Mario at the Olympics will be good.

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Coke

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I feel weird calling Andromeda a mediocre game. It's just straight up bad.

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While all Brad's criticisms are valid, I am surprised to learn that the PS4 version of the game is quite so rough; playing on Xbox, while I've certainly run into some animation hiccoughs, I've not encountered anything game-breaking.

It took me a while to gauge how I feel about it, I think mostly because I truly wanted a new Mass Effect game to be great, but I see now what the game is, as well as what it isn't. Over fifty hours in, I'm no longer having fun; quests feel like work and I don't particularly care for most of the characters whom themselves exist in a squandered fiction. Ultimately, Andromeda is repetitive due to its ambitions as an open-world game. It really does feel like an expansion of those quiet exploration tangents of the first game, on worlds with nothing much to do, specked with the same pre-fab bases and encounters, only now prettier--and truly so: Andromeda is beautiful, with stellar art design. But good art isn't enough to save a boring and uninspired game, touting the same name of one of last generation's strongest and most important entries. I'm really surprised.

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Phoenix87

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2 stars is generous. Oh well, Persona 5 will pick up the pieces from this disappointment

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dinocity

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Wow, glad to see that Brad didn't pull any punches with this review. With the Witcher 3 being the new standard for western RPGs to aspire to, Andromeda doesn't even come close to hitting the mark.

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Wandrecanada

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The PC version is by far the least terrible of these versions from what I've played. There are still glitchy problems with the automated speech rendering but I never got a T pose or lost facial movement.

The most noteworthy thing is something probably zero game journalists have touched on though... The VO talent is VERY sorely lacking this time around and it shows. This is a great demonstration of why you get professionals if you want quality.

It's also a great example of why ME 1 through 3 was done in a more tightly controlled environment. The story always suffers under broad open worlds. Keep your space operas in nice controlled settings please. Open world is a blight on story.

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iwanecky

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@dinocity said:

Wow, glad to see that Brad didn't pull any punches with this review. With the Witcher 3 being the new standard for western RPGs to aspire to, Andromeda doesn't even come close to hitting the mark.

That's exactly how I feel. Putting aside the technical problems, post W3 RPGs meet serious story-telling standards and ME:A just feels shallow and uninspired.

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TheHT

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This game seems 66% complete. That's a figure I just made up. Here's to hoping the new IP that (presumably) the A team is working on is bananas.

Diggin the multiplayer though. Playing a lot of that while I wait for some patches and shit. They can't fix uninspired questing, but they can at least help in getting through them more neatly.

Great review!

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spctre

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Edited By spctre

Interestingly, I haven't run into nearly as many (and as bad) bugs so far on XBONE. (Roughly 20 hours in.) Pretty happy with the game actually.

Hum.

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ripelivejam

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@iwanecky said:
@dinocity said:

Wow, glad to see that Brad didn't pull any punches with this review. With the Witcher 3 being the new standard for western RPGs to aspire to, Andromeda doesn't even come close to hitting the mark.

That's exactly how I feel. Putting aside the technical problems, post W3 RPGs meet serious story-telling standards and ME:A just feels shallow and uninspired.

funny how i don't even like witcher 3 that much and don't think of it much more highly than DA:I personally. i'm trying to tackle it again to see what i'm missing. beautiful game on pc, just such. a. slooog.

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Nagafen

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This is the score I was thinking, I'm glad Brad gave it a score that reflected his views.

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PillClinton

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@iwanecky said:
@dinocity said:

Wow, glad to see that Brad didn't pull any punches with this review. With the Witcher 3 being the new standard for western RPGs to aspire to, Andromeda doesn't even come close to hitting the mark.

That's exactly how I feel. Putting aside the technical problems, post W3 RPGs meet serious story-telling standards and ME:A just feels shallow and uninspired.

funny how i don't even like witcher 3 that much and don't think of it much more highly than DA:I personally. i'm trying to tackle it again to see what i'm missing. beautiful game on pc, just such. a. slooog.

Yeah, I liked actually playing the Witcher 3 quite a bit, but burned out on all the dialogue and lore (which meant nothing to me personally and was just kind of boring) and didn't end up finishing it.

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2HeadedNinja

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I honestly feel like most people that comment here with "2 is generous" and stuff like that didn't play that game at all or for a maximum of maybe 2 hours.

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JoeyRavn

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Mass Effect?

More like Ass Effect, am I right?

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LassieME

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Whoa, a 2/5? I expected a 3/5, those bugs must have been really bad, I had a single T-pose on the PC version and that wasn't even in a cut scene, just some random NPC on the nexus walking around.